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LICENSE.txt
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AwakeMUD Community Edition ('AwakeMUD CE') License
AwakeMUD CE is licensed software, and this file contains the terms of the
license. You must read and comply with this license, as well as all other
licenses below, in order to use AwakeMUD CE in any fashion.
Terms of Use:
1. You must follow all licenses laid out in this file.
2. You must include this license in all distributed copies of AwakeMUD CE.
3. The login screen must credit AwakeMUD CE and its primary contributors,
currently Lucien Sadi and Finster.
4. This License may change without notice, and you agree to abide by any
updated license terms. The most up-to-date version of this license will
be available in the GitHub repository, currently located at
https://github.com/luciensadi/AwakeMUD.
===============================================================================
AwakeMUD Public License
AwakeMUD is licensed software. This file contains the text of the
AwakeMUD license. If you wish to use AwakeMUD or any of its code source,
you are legally bound to reading and complying with said license.
Terms of Use:
1. You can in no way profit materially, through barter, or sale, from
either the use of AwakeMUD or from distribution of code or code works
derived from AwakeMUD.
2. You must follow not only the AwakeMUD license, but you must follow the
CircleMUD and Diku Licenses as well.
3. This license must be included with every distributed copy of AwakeMUD
or code works derived from AwakeMUD.
4. The login screen must conform to the Diku and CircleMUD licenses, as
detailed below, as well as note that the MUD based on AwakeMUD is based on
AwakeMUD, with version information, and give credit to Che, Rift, Flynn, and
Fastjack for their extensive work on this codebase.
5. The text in the "credits" file must be untampered with. You may add
your own credits to the file, but all the text that was published in said
file must remain unchanged, and must be viewable with the "credits"
command from the MUD.
6. This License may change without notice. The AwakeMUD homepage,
http://www.awakenedworlds.net will always have a current version of the
license linked.
Che Osanai
The AwakeMUD Consortium.
===============================================================================
The CircleMUD License
CircleMUD was created by:
Jeremy Elson
Department of Computer Science
Johns Hopkins University
Baltimore, MD 21218 USA
jelson@circlemud.org
CircleMUD is licensed software. This file contains the text of the
CircleMUD license. If you wish to use the CircleMUD system in any way,
or use any of its source code, you must read this license and are
legally bound to comply with it.
CircleMUD is a derivative work based on the DikuMUD system written by
Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and
Sebastian Hammer. DikuMUD is also licensed software; you are legally
bound to comply with the original DikuMUD license as well as the
CircleMUD license if you wish to use CircleMUD.
Use of the CircleMUD code in any capacity implies that you have read,
understood, and agreed to abide by the terms and conditions set down
by this license and the DikuMUD license. If you use CircleMUD without
complying with the license, you are breaking the law.
Using CircleMUD legally is easy. In short, the license requires three
things:
1. You must not use CircleMUD to make money or be compensated in any
way.
2. You must give the authors credit for their work.
3. You must comply with the DikuMUD license.
That's it -- those are the main conditions set down by this license.
Unfortunately, past experience has shown that many people are not
willing to follow the spirit of the license, so the remainder of this
document will clearly define those conditions in an attempt to prevent
people from circumventing them.
The first condition says that you must not use CircleMUD to make money
in any way or be otherwise compensated. CircleMUD was developed in
people's uncompensated spare time and was given to you free of charge,
and you must not use it to make money. CircleMUD must not in any way
be used to facilitate your acceptance of fees, donations, or other
compensation. Examples include, but are not limited to the following:
If you run CircleMUD, you must not require any type of fee or
donation in exchange for being able to play CircleMUD. You must
not solicit, offer or accept any kind of donation from your
players in exchange for enhanced status in the game such as
increased levels, character stats, gold, or equipment.
You must not solicit or accept money or other donations in
exchange for running CircleMUD. You must not accept money or
other donations from your players for purposes such as hardware
upgrades for running CircleMUD.
You must not sell CircleMUD. You must not accept any type of
fee in exchange for distributing or copying CircleMUD.
If you are a CircleMUD administrator, You must not accept any
type of reimbursement for money spent out of pocket for running
CircleMUD, i.e., for equipment expenses or fees incurred from
service providers.
The second part of the license states that you must give credit to the
creators of CircleMUD. A great deal of work went into the creation of
CircleMUD, and it was given to you completely free of charge; claiming
that you wrote the MUD yourself is a slap in the face to everyone who
worked to bring you a high quality product while asking for nothing
but credit for their work in return.
Specifically, the following are required:
The text in the 'credits' file distributed with CircleMUD must
be preserved. You may add your own credits to the file, but the
existing text must not be removed, abridged, truncated, or
changed in any way. This file must be displayed when the
'credits' command is used from within the MUD.
The "CIRCLEMUD" help entry must be maintained intact and
unchanged, and displayed in its entirety when the 'help
circlemud' command is used.
The login sequence must contain the names of the DikuMUD and
CircleMUD creators. The 'login sequence' is defined as the text
seen by players between the time they connect to the MUD and
when they start to play the game itself.
This license must be distributed AS IS with all copies or
portions of the CircleMUD that you distribute, if any,
including works derived from CircleMUD.
You must not remove, change, or modify any notices of
copyright, licensing or authorship found in any CircleMUD
source code files.
Claims that any of the above requirements are inapplicable to a
particular MUD for reasons such as "our MUD is totally
rewritten" or similar are completely invalid. If you can write
a MUD completely from scratch then you are encouraged to do so
by all means, but use of any part of the CircleMUD or DikuMUD
source code requires that their respective licenses be
followed, including the crediting requirements.
The third part of the license simply states that you must comply with
the DikuMUD license. This is required because CircleMUD is a DikuMUD
derivative. The DikuMUD license is included below.
You are allowed to use, modify and redistribute all CircleMUD source
code and documentation as long as such use does not violate any of the
rules set down by this license.
Jeremy Elson
_________________________________________________________________
Everything below this line is the original, unmodified DikuMUD
license. You must comply with the CircleMUD license above, as well as
the DikuMUD license below.
_________________________________________________________________
/* ************************************************************************
* Copyright (C) 1990, 1991
*
* All Rights Reserved
*
**************************************************************************/
DikuMud License
Program & Concept created by
Sebastian Hammer
Prss. Maries Alle 15, 1
1908 Frb. C.
DENMARK
(email quinn@freja.diku.dk)
Michael Seifert
Nr. Soeg. 37C, 1, doer 3
1370 Copenhagen K.
DENMARK
(email seifert@freja.diku.dk)
Hans Henrik St{rfeldt
Langs} 19
3500 V{rl|se
DENMARK
(email bombman@freja.diku.dk)
Tom Madsen
R|de Mellemvej 94B, 64
2300 Copenhagen S.
DENMARK
(email noop@freja.diku.dk)
Katja Nyboe
Kildeg}rdsvej 2
2900 Hellerup
31 62 82 84
DENMARK
(email katz@freja.diku.dk)
This document contains the rules by which you can use, alter or publish
parts of DikuMud. DikuMud has been created by the above five listed
persons
in their spare time, at DIKU (Computer Science Instutute at Copenhagen
University). You are legally bound to follow the rules described in this
document.
Rules:
!! DikuMud is NOT Public Domain, shareware, careware or the like !!
You may under no circumstances make profit on *ANY* part of DikuMud in
any possible way. You may under no circumstances charge money for
distributing any part of dikumud - this includes the usual $5 charge
for "sending the disk" or "just for the disk" etc.
By breaking these rules you violate the agreement between us and the
University, and hence will be sued.
You may not remove any copyright notices from any of the documents or
sources given to you.
This license must *always* be included "as is" if you copy or give
away any part of DikuMud (which is to be done as described in this
document).
If you publish *any* part of dikumud, we as creators must appear in the
article, and the article must be clearly copyrighted subject to this
license. Before publishing you must first send us a message, by
snail-mail or e-mail, and inform us what, where and when you are
publishing (remember to include your address, name etc.)
If you wish to setup a version of DikuMud on any computer system, you
must send us a message , by snail-mail or e-mail, and inform us where
and when you are running the game. (remember to include
your address, name etc.)
Any running version of DikuMud must include our names in the login
sequence. Furthermore the "credits" command shall always cointain
our name, addresses, and a notice which states we have created DikuMud.
You are allowed to alter DikuMud, source and documentation as long as
you do not violate any of the above stated rules.
Regards,
The DikuMud Group
Note:
We hope you will enjoy DikuMud, and encourage you to send us any reports
on bugs (when you find 'it'). Remember that we are all using our spare
time to write and improve DikuMud, bugs, etc. - and changes will take
their
time. We have so far put extremely many programming hours into this
project.
If you make any major improvements on DikuMud we would be happy to
hear from you. As you will naturally honor the above rules, you will
receive
new updates and improvements made to the game.
_________________________________________________________________