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Sainot.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>Latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\REFERENCES\0Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony20">
<HintPath>..\REFERENCES\0Harmony20.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\REFERENCES\PUBLIC-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\REFERENCES\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\REFERENCES\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>..\REFERENCES\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>..\REFERENCES\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>..\REFERENCES\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="GoKit">
<HintPath>..\REFERENCES\GoKit.dll</HintPath>
</Reference>
<Reference Include="HarmonyXInterop">
<HintPath>..\REFERENCES\HarmonyXInterop.dll</HintPath>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\REFERENCES\HOOKS-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\REFERENCES\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>..\REFERENCES\Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>..\REFERENCES\Mono.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Rocks">
<HintPath>..\REFERENCES\Mono.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="MonoMod">
<HintPath>..\REFERENCES\MonoMod.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\REFERENCES\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\REFERENCES\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\REFERENCES\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\REFERENCES\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\REFERENCES\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\REFERENCES\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\REFERENCES\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\REFERENCES\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\REFERENCES\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\REFERENCES\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="mod\plugins\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="cp -T "/home/master/Coding/CSharp/Rain World/Sainot/obj/Debug/net48/Sainot.dll" "/home/master/Games/Rain World/RainWorld_Data/StreamingAssets/mods/Sainot/plugins/Sainot.dll"" />
<Exec Command="cp -T "/home/master/Coding/CSharp/Rain World/Sainot/obj/Debug/net48/Sainot.pdb" "/home/master/Games/Rain World/RainWorld_Data/StreamingAssets/mods/Sainot/plugins/Sainot.pdb"" />
</Target>
</Project>