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HealthBar.cs
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HealthBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
public PlayerHealth playerHealth;
public Image fillImage;
private Slider slider;
public float fillValue;
// Start is called before the first frame update
void Awake()
{
slider = GetComponent<Slider>();
}
// Update is called once per frame
void Update()
{
if(slider.value <= slider.minValue)
{
fillImage.enabled = false;
}
if(slider.value > slider.minValue)
{
fillImage.enabled = true;
}
if(fillValue <= slider.maxValue / 3)
{
fillImage.color = Color.red;
}
else if(fillValue > slider.maxValue / 3)
{
fillImage.color = Color.green;
}
fillValue = playerHealth.health / playerHealth.maxHealth;
slider.value = fillValue;
}
}