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MonsterMovement.cs
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MonsterMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterMovement : MonoBehaviour
{
public Transform[] patrolPoints;
public float moveSpeed;
public int patrolDestination;
public Transform playerTransform;
public bool isChasing;
public float chaseDistance;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(isChasing)
{
}
else
{
if(Vector2.Distance(transform.position, playerTransform.position) < chaseDistance)
{
isChasing = true;
}
//Making the AI patrol
if(patrolDestination == 0)
{
transform.position = Vector2.MoveTowards(transform.position, patrolPoints[0].position, moveSpeed * Time.deltaTime);
if(Vector2.Distance(transform.position, patrolPoints[0].position)< 0.5f)
{
transform.localScale = new Vector3(1,1,1);
patrolDestination = 1;
}
}
if(patrolDestination == 1)
{
transform.position = Vector2.MoveTowards(transform.position, patrolPoints[1].position, moveSpeed * Time.deltaTime);
if(Vector2.Distance(transform.position, patrolPoints[1].position)< 0.5f)
{
transform.localScale = new Vector3(-1,1,1);
patrolDestination = 0;
}
}
}
}
}