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Alt-tab crash #581
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I got that for some time too ( weeks / months ?) with the |
@temx reproducible validation errors when alt+tabbing
I can't take a look at this until the weekend. |
Sorry about this, I assumed GL_CreateRenderResources was not fallible but GL_CreateSwapChain can fail (it took ~20 attempts for me). |
Funny, if I alt-tab on a running game, the game seems to continue to think somehow (Ex a rotaing brush shows a completely different angle after unfreeze, hope I make myself clear). Alt-tabing while the menu is visible (game frozen by nature) looks perfectly normal and freeze / unfreeze the game as-is. Don't know if it is relevant. Thanks @temx by the way for all your additions ! |
There isn't any pausing when the game doesn't have focus. That has always been the case for Quake. |
@temx Still getting a validation error: If that's just a 1D texture it really should be a uniform texel buffer. |
Is that related to alt-tab? I don't get that error, and that's the compute lightmap indices texture which shouldn't have changed. |
Nevermind, that is actually my bug. |
I don't know if it'll fix it, but it should be possible to remove TEXPREF_LINEAR from lines 1742 and 1749 (NOT 1736) in r_brush.c. But again I don't think I have touched that code. |
@temx It's fixed now. Closing this, can't repro the original issue anymore. |
64-bit vkquake.exe crashes on alt-tabing, just alt-tab to desktop and return to the game.
Windows 11 x64 / GeForce 3060Ti / 527.37 driver version, also tried on 526.86
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