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Releases: Novum/vkQuake

vkQuake 0.94 Binaries

11 Jan 04:46
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  • Support for supersampling (sample frequency shading) on devices that support it

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

vkQuake 0.93 Binaries

15 Dec 06:09
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  • Fix alpha blended world surfaces (e.g. AD "Terror Fuma" missing transparent windows)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

vkQuake 0.92 Binaries

10 Dec 01:55
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  • Make underwater effect aware of aspect ratio
  • Implemented "screenshot" command

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.91 Binaries

08 Dec 05:52
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  • Fixes "Underwater FX" resetting to "Classic" every start
  • Fixes missing background texture in lower screen space settings
  • Updates QuakeSpasm code to r1364 (including libxmp support)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.90 Binaries

06 Dec 06:53
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  • Software Quake like underwater effect
  • 2D draws are now done after AA resolve which potentially fixes some visual glitches

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.72 Binaries

09 Nov 05:52
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  • Fixes uploads often happening one frame too late (e.g. "loading" message not appearing correctly)
  • Slightly better VRAM management

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.71 Binaries

07 Sep 01:52
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  • Fixes texture corruption on AMD

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.70 Binaries

21 Aug 00:50
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  • Support for anti aliasing (multisampling)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.61 Binaries

16 Aug 02:50
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  • Fix for warp mip map generation - enabled on all devices now

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contain a vkquake.readme detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

vkQuake 0.60 Binaries

14 Aug 08:07
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  • Better depth buffer precision
  • Option to enable anisotropic filtering
  • Warp mip map generation (only NVIDIA for now)

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145