Elevate the CPU Priority of the game process.
Increase FPS and Prevent stutters caused by other processes.
Kick other processes out. Skyrim/Fallout is the only one who should have the whole CPU.
The 'next' branch is used to host the code for version 4.x (rewritten in Rust).
You can find 3.x version on the 'main' branch.
- Dynamic Priority Adjustment based on player behavior
- CPU-0 schedule optimization to avoid competition with system kernel tasks
- SMT hyper-threading optimization
- Skyrim SE/VR/AE
- Fallout 4/VR
Priority | Value |
---|---|
Idle | 0 |
Below Normal | 1 |
Normal | 2 |
Above Normal | 3 |
High | 4 |
Realtime | 5 |
This mod uses
High
by default
You can change it inPriorityMod.toml
Run as Administrator is required for
Realtime
https://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities#priority-class
You should almost never use
Realtime
, because this interrupts system threads that manage mouse input, keyboard input, and background disk flushing. This class can be appropriate for applications that "talk" directly to hardware or that perform brief tasks that should have limited interruptions.