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Fallrim Priority 4.0

Elevate the CPU Priority of the game process.
Increase FPS and Prevent stutters caused by other processes.
Kick other processes out. Skyrim/Fallout is the only one who should have the whole CPU.

The 'next' branch is used to host the code for version 4.x (rewritten in Rust).
You can find 3.x version on the 'main' branch.

Features

  1. Dynamic Priority Adjustment based on player behavior
  2. CPU-0 schedule optimization to avoid competition with system kernel tasks
  3. SMT hyper-threading optimization

Supported Games

  • Skyrim SE/VR/AE
  • Fallout 4/VR

Priority Levels

Priority Value
Idle 0
Below Normal 1
Normal 2
Above Normal 3
High 4
Realtime 5

This mod uses High by default
You can change it in PriorityMod.toml

Run as Administrator is required for Realtime

Note

About Realtime Priority

https://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities#priority-class

You should almost never use Realtime, because this interrupts system threads that manage mouse input, keyboard input, and background disk flushing. This class can be appropriate for applications that "talk" directly to hardware or that perform brief tasks that should have limited interruptions.