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SpielRand.vhd
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----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 09/15/2021 09:18:36 AM
-- Design Name:
-- Module Name: SpielRand - Behavioral
-- Project Name:
-- Target Devices:
-- Tool Versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
-- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
--use IEEE.NUMERIC_STD.ALL;
-- Uncomment the following library declaration if instantiating
-- any Xilinx leaf cells in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity SpielRand is
Port (
clk25: in std_logic;
HC: in integer;
VC: in integer;
resetn:in std_logic;
RandCol: out std_logic_vector(11 downto 0);
Exist: out std_logic
);
end SpielRand;
architecture Behavioral of SpielRand is
constant Bluesky: std_logic_vector (11 downto 0) := X"44F";
constant RBreite: integer := 640;
constant Rdicke: integer := 15;
begin
RandCol <= Bluesky;
process(clk25)
begin
if rising_edge(clk25) then
-- intialPos
if (VC<15 or VC>464) and HC< 640 then
Exist <= '1';
else
Exist <= '0';
end if;
end if;
end process;
end Behavioral;