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1. Install and launch the app.
2. Background the app.
3. Trigger the notification from app server.
4. Push notification is not appearing.
What did you expect to happen?
Push notification is appearing
Unity version
2021.3.17f1
OneSignal Unity SDK version
3.0.8
Platform
Android
Relevant log output
03-30 11:13:27.228 3724 3818 I Unity : [OneSignal] OneSignal.Default set to platform SDK OneSignalSDK.OneSignalAndroid. Current version is 3.0.8
03-30 11:13:27.228 3724 3818 I Unity : OneSignalSDK.OneSignal:set_Default(OneSignal)
03-30 11:13:32.804 3724 3818 W OneSignal: appContext set, but please call setAppId(appId) with a valid appId to complete OneSignal init!
03-30 11:13:33.221 3724 4233 I FirebaseApp: Device unlocked: initializing all Firebase APIs for app ONESIGNAL_SDK_FCM_APP_NAME
03-30 11:13:33.222 3724 3778 I WM-WorkerWrapper: Worker result SUCCESS for Work [ id=<ID>, tags={ com.onesignal.OSNotificationRestoreWorkManager$NotificationRestoreWorker } ]
Code of Conduct
I agree to follow this project's Code of Conduct
The text was updated successfully, but these errors were encountered:
Could you provide another log with verbose logging by adding OneSignal.Default.LogLevel = LogLevel.Verbose; before OneSignal.Default.Initialize(appId);
Are the devices getting registered on the OneSignal dashboard? If they are, what are the Subscribed statuses of the devices?
What happened?
I am not receiving push notifications on specific (not all) android devices. No issues on iOS. Problematic devices are:
OneSignal Setup is following:
Steps to reproduce?
What did you expect to happen?
Push notification is appearing
Unity version
2021.3.17f1
OneSignal Unity SDK version
3.0.8
Platform
Android
Relevant log output
Code of Conduct
The text was updated successfully, but these errors were encountered: