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ScummVM Standalone doesn't support all CD audio formats #1519

Open
3 tasks done
bmn001 opened this issue Mar 21, 2024 · 11 comments
Open
3 tasks done

ScummVM Standalone doesn't support all CD audio formats #1519

bmn001 opened this issue Mar 21, 2024 · 11 comments

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@bmn001
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bmn001 commented Mar 21, 2024

Checklist

  • I am reporting a bug in the Onion OS - Any issues with the closed source frontend (MainUI), or RetroArch or any of the cores should be directed to their respective repositories
  • I have reviewed the Onion Docs and did not find the answer
  • I have searched the existing (open and closed) issues to ensure I do not log a duplicate

Onions OS Version

4.3.0

Miyoo Firmware Version

202306282128

Provide a clear and concise description of the issue

TLDR: .flac and .m4a audio doesn't currently work in standalone ScummVM.

Per the ScummVM documentation, any games that shipped with CD audio tracks need to have those tracks ripped into one of four supported file formats: .mp3, .flac, .m4a, or .ogg.

The current standalone version of ScummVM included with Onion (2.9.0git) seems to only support two of these file formats: .ogg and .mp3. When audio is encoded in either format, games work fine.

However, if you attempt to launch a game with .flac audio tracks, the game will launch but you'll see this error: "This game has audio tracks on its CD. These tracks need to be ripped from the CD using an appropriate CD audio extracting tool in order to listen to the game's music. See the documentation (CD audio) for details." The game will be playable, but with no CD audio.

If you attempt to launch a game with .m4a audio tracks, the game will launch and you won't receive the error, but it will also not contain CD audio.

Steps to Reproduce

  • Load your ScummVM roms directory with "The Secret of Monkey Island (CD DOS VGA)" version as a test. Or try any other game containing ripped CD audio tracks.
  • Ensure the audio tracks are encoded as .flac or .m4a. If they are not currently in these formats, convert the audio tracks so that they are.
  • Launch the game.

With .flac, you'll get an error message and no CD audio playback. With .m4a you won't get an error message, but you also won't have CD audio playback.

Provide any additional context or information that may help us investigate your issue

The ScummVM libretro core (2.7.0git) works as expected and supports all four file formats. This bug report only impacts the standalone/expert version.

@XK9274
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XK9274 commented Apr 9, 2024

Hi,

Can you try this build please: https://www.dropbox.com/scl/fi/1wd9ygx5mmv6scv54f0ch/scummvm.7z?rlkey=kwlf5do1ou9rf4t91lcuc92d7&dl=0

If you have issues, remove your config file and let it regen (in Saves/CurrentProfile)

I've added:

FLAC
FAAD
A52

I see no options for m4a, though FAAD should do it no? If there's other options that need enabling please do comment and we'll see what we can do about expanding ScummVM

Just~ FYI - GIF is compiled but does not get picked up, i'll check this another day.

And compiled with --enable-mt32emu

This is a synced fork of scummvm so should be up to date with the master branch. If you find bugs please let us know - If not i'll move to PR.

As for your other issue here: #1510 - I'm not getting into the dependency hole that is FluidSynth and Glib2 atm

Other

@Leemann07 - Please can you check if the missing commits are in this build from our previous conversations?

Compile log

> ./configure \
> --enable-ext-neon \
> --host=miyoomini \
> --build=$BUILD \
> --prefix=$FIN_BIN_DIR \
> --enable-all-engines \
> --enable-release \
> --enable-plugins \
> --with-ogg-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-jpeg-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-png-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-theoradec-prefix=/mnt/SDCARD/App/scummvm/ \
-with-mpeg2-pref> --with-mpeg2-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-vorbis-prefix=/mnt/SDCARD/App/scummvm \
> --with-mad-prefix=/mnt/SDCARD/App/scummvm/ \
-with-fr> --with-fribidi-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-gif-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-freetype2-prefix=/opt/miyoomini-toolchain/arm-linux-gnueabihf/libc/usr/bin/ \
> --with-flac-prefix=/mnt/SDCARD/App/scummvm/ \
ith-faad-prefix=> --with-faad-prefix=/mnt/SDCARD/App/scummvm/ \
> --with-a52-prefix=/mnt/SDCARD/App/scummvm/ \
> --enable-mt32emu \
> --disable-theoradec
e -j$(( $(nproc) - 2 )) all sd-root sd-zip Running ScummVM configure...
Looking for C++ compiler... arm-linux-gnueabihf-g++
Checking if compiler supports C++11...
yes
Checking for compiler version... GCC 8.3.0, ok
Checking if C++11 initializer list is available...
yes
Checking if C++11 std::nullptr_t is available... yes
Checking if C++11 alignas and alignof keywords are available... yes
Using LLD linker... no
Using Mold linker... no
Checking for whether C++ compiler accepts -Wglobal-constructors... no
Checking for whether C++ compiler accepts -Wno-undefined-var-template... no
Checking for whether C++ compiler accepts -Wno-pragma-pack... no
Checking for whether C++ compiler accepts -Wno-address-of-packed-member... no
Checking endianness... little
Checking 64-bitness... no
Type with 1 byte... char
Type with 2 bytes... short
Type with 4 bytes... int
Type with 8 bytes... long long
Alignment required... yes
Checking host CPU architecture... ARM
Checking hosttype... linux
Cross-compiling to miyoomini
Checking for pkg-config... yes
WARNING: When cross-compiling PKG_CONFIG_LIBDIR must be set to the location of the .pc files for the target
Looking for sdl-config... /opt/miyoomini-toolchain/bin/../arm-linux-gnueabihf/libc/usr/bin/sdl-config
Checking for SDL... yes
Checking for SDL_Net... no
Checks for ENet...
   Checking for sendmsg... yes
   Checking for recvmsg... yes
Optional checks for ENet...
   Checking for getaddrinfo... yes
   Checking for getnameinfo... yes
   Checking for gethostbyaddr_r... yes
   Checking for gethostbyname_r... yes
   Checking for poll... yes
   Checking for fcntl... yes
   Checking for inet_pton... yes
   Checking for inet_ntop... yes
   Checking for msghdr.msg_flags... yes
   Checking for socklen_t... yes
Checking if host is POSIX compliant... yes
Checking if posix_spawn is supported... yes
Checking if fseeko with 64-bit off_t is supported... yes (adding -D_FILE_OFFSET_BITS=64)
Checking whether to have a verbose build... no
Checking whether building plugins was requested... yes
Checking whether building plugins is supported... yes
Checking if detection features building statically... yes
Checking if building detection features for all engines... yes
Checking for Ogg... yes
Checking for TTS libraries... no
Checking for Vorbis... yes
Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive)
Checking for OPL2LPT... no
Checking for RetroWave OPL3... no
Checking for FLAC >= 1.0.1... yes
Checking for MAD... yes
Checking for ALSA >= 0.9... no
Checking for libjpeg >= v6b... yes
Checking for PNG >= 1.2.8... yes
Checking for GIF >= 5.0.0... no
Checking for libtheoradec >= 1.0... no
Checking for libvpx >= 1.6... no
Checking for libfaad... yes
Checking for SEQ MIDI... no
Checking for sndio... no
Checking for TiMidity... no
Checking for zlib... yes
Checking for libmpeg2 >= 0.4.0... yes
Checking for liba52... yes
Looking for curl-config... none found!
Checking for libcurl... no
Checking for libopenmpt... no
Looking for mikmod-config... none found!
Checking for libmikmod... no
Cloud integration... no
Checking for FluidSynth... no
Checking for FluidLite... no
Checking for Sonivox... no
Checking for readline... skipping (text console disabled)
Checking for libunity... no
Checking for gtk... no
Checking for FreeType2... yes
Checking for OpenGL... no
Checking for OpenGL for game... no
Checking for Linux CD-ROM... yes
Checking for FriBidi... no
Test C++11 compatibility during compilation... no
Checking for Discord RPC... no
Checking for ImGui... no (requires OpenGL)
Building translation support... yes (with runtime language detection)
Building taskbar integration support... no
Building system dialogs support... no
Building text-to-speech support... no
Building TinyGL support... yes
Building Bink video support... yes
Building updates support... no
Enabling Address Sanitizer... no
Enabling Thread Sanitizer... no
Enabling Undefined Behavior Sanitizer... no
Enabling x86/amd64 SSE2... no
Enabling x86/amd64 AVX2... no
Enabling ARM NEON... yes
Backend... miyoo (SDL 1.2.15), 16bit color, high resolution, TinyGL, savegame timestamp, HQ and Edge scalers, aspect ratio correction, Lua, virtual keyboard, ENet
WARNING: Disabling engine Hpl1 because the following dependencies are unmet: GIF OpenGL with shaders
WARNING: Disabling engine Tetraedge because the following dependencies are unmet: libtheoradec
WARNING: Disabling engine Thimbleweed Park because the following dependencies are unmet: OpenGL with shaders
WARNING: Disabling engine The Watchmaker because the following dependencies are unmet: OpenGL (classic)

Engines (builtin):
    SCUMM [all games]
    Access
    ADL
    AGI
    AGOS [all games]
    Adventure Game Studio
    Sanitarium
    Lord Avalot d'Argent
    Beavis and Butthead in Virtual Stupidity
    Blade Runner
    The Journeyman Project 2: Buried in Time
    CGE
    CGE2
    Chamber
    Chewy: Esc from F5
    Cinematique evo 1
    Magic Composer
    Crab
    Cinematique evo 2
    Lost Eden
    Cryo Omni3D games [all games]
    Macromedia Director
    Dungeon Master
    Dragon History
    Blazing Dragons
    Drascula: The Vampire Strikes Back
    Dreamweb
    Escape From Hell
    Freescape
    Glk Interactive Fiction games
    UFOs
    Gobli*ns
    The Griffon Legend
    Grim [all games]
    Groovie [all games]
    Hades Challenge
    Hyperspace Delivery Boy!
    Hopkins FBI
    Hugo Trilogy
    Hypnotix Inc.
    In Cold Blood
    Illusions Engine
    The Immortal
    Kingdom: The Far Reaches
    Kyra [all games]
    Labyrinth of Time
    The Last Express
    Lilliput
    Lure of the Temptress
    M4
    MacVenture
    MADE
    MADS [all games]
    Might and Magic [all games]
    Mohawk [all games]
    Mortevielle
    mTropolis
    Mutation of JB
    Myst 3
    Nancy Drew
    Neverhood
    Nikita Game Interface
    Parallaction
    The Journeyman Project: Pegasus Prime
    Red Comrades
    Pink Panther
    Playground 3d: the testing and playground environment for 3d renderers
    Plumbers Don't Wear Ties
    The Prince and The Coward
    Private Eye
    Flight of the Amazon Queen
    SAGA [all games]
    SAGA2
    SCI [all games]
    The Lost Files of Sherlock Holmes
    Beneath a Steel Sky
    Sludge
    The Longest Journey
    Star Trek 25th Anniversary/Judgment Rites
    Mission Supernova
    Broken Sword
    Broken Sword II
    Broken Sword 2.5
    Teen Agent
    TestBed: the Testing framework
    Tinsel
    Starship Titanic
    3 Skulls of the Toltecs
    Tony Tough and the Night of Roasted Moths
    Toonstruck
    Touche: The Adventures of the Fifth Musketeer
    Trecision Adventure Module
    TsAGE
    Bud Tucker in Double Trouble
    Little Big Adventure
    Ultima [all games]
    V-Cruise
    Voyeur
    WAGE
    Wintermute [all games]
    Z-Vision

Engines Skipped:
    Hpl1
    Tetraedge
    Thimbleweed Park
    The Watchmaker

WARNING: This ScummVM build contains the following UNSTABLE engines:
    Lord Avalot d'Argent
    Chamber
    Crab
    Lost Eden
    Dungeon Master
    Grim [Escape from Monkey Island]
    In Cold Blood
    The Immortal
    The Last Express
    Lilliput
    MacVenture
    MADS [MADS V2]
    Mohawk [Where in Time is Carmen Sandiego?]
    Mutation of JB
    Playground 3d: the testing and playground environment for 3d renderers
    Sludge
    Star Trek 25th Anniversary/Judgment Rites
    TestBed: the Testing framework
    Ultima [Ultima I - The First Age of Darkness]
    WAGE
    Wintermute [Wintermute3D]

Creating engines/engines.mk
Creating engines/detection_table.h
Creating engines/plugins_table.h
Creating config.h
Creating config.mk

@XK9274
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XK9274 commented Apr 9, 2024

Alright the new link is above, sorry about that - had to recompile.

@bmn001
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bmn001 commented Apr 12, 2024

Thanks so much for taking the time to make this new build.

I just tested with all four audio formats, and all four are now working. flac, ogg, m4a, and mp3 all play CD audio with no error messages.

re: --enable-mt32, it didn't appear to change anything regarding #1510. But that's a separate issue.

As far as this issue is concerned, I'd consider it done and closeable. Thank you!

@XK9274
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XK9274 commented Apr 12, 2024

Thanks so much for taking the time to make this new build.

I just tested with all four audio formats, and all four are now working. flac, ogg, m4a, and mp3 all play CD audio with no error messages.

re: --enable-mt32, it didn't appear to change anything regarding #1510. But that's a separate issue.

As far as this issue is concerned, I'd consider it done and closeable. Thank you!

More than happy to recompile, though i've had a massive data loss just after this so my ability may now be restricted until i get my build scripts back in order. Yeah fluidsynth is a bit of a pain and i'm not sure i'll get it working anytime soon .

When you've ran with this for a week or two can you let me know if you have any issues please and if not i'll move to PR it for 4.4

E: Yep, this build script is gone.

@XK9274
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XK9274 commented May 8, 2024

@bmn001 Has there been any issues? I'll soon recompile with zlib support as I forgot in the previous build so no zip files are accessible.

If you don't mind testing this one too? Then we'll PR

@bmn001
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bmn001 commented May 8, 2024

No issues that I could see. The previous build you provided is still going strong.

Just a quick side note - the docs might need an update. They currently don't claim any kind of zip support for scummvm, and indicate that you need to create separate folders for each game. (https://onionui.github.io/docs/emulators/scummvm)

I'm happy to test whatever you've got!

@XK9274
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XK9274 commented May 8, 2024

Yeah, pretty sure at one point I added zlib support, then at another removed the zlib configure/compile and I don't remember why, was maybe it wasn't quite fully functional.

I'll do another full compile with all our previous mods here aswell as zlib support so hopefully the zip files will work again & I'll include changes to docs in the PR, if it turns out to not work at all we'll just go ahead with the last working build.

Thanks!

@XK9274
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XK9274 commented May 24, 2024

Hey hey,

So i've recompiled this evening. This is another clone from the master repo so it'll be as up to date as it gets but that may mean it brings some bugs up with it.

Notable in this build:

  • ZLIB support returns however, scumm still doesn't allow opening zips - maybe it never has idk.
  • GIF support returns,
  • Also notable is the addition of a new unstable engine: Might and Magic and the removal of an engine called M4 - don't know what these are.
  • libFLAC updated to latest

Unfortunately this doesn't fix the fluidsynth issue, just haven't had the time to get it compiling

The only testing i've done is adding a game (Beneath a Steel Sky) and running it to check vid/audio.,

Download: https://drive.google.com/file/d/1dRLwQVH_HjdHd2egq56v196amB1ccWMf/view?usp=sharing

If you're having no issues with the previous build then we'll probably use that one to update Onions and close this issue with the PR 👍

As always, here's the engine data:

Running ScummVM configure...
Looking for C++ compiler... arm-linux-gnueabihf-g++
Checking if compiler supports C++11... yes
   
Checking for compiler version... GCC 8.3.0, ok
Checking if C++11 initializer list is available... yes
   
Checking if C++11 std::nullptr_t is available... yes
Checking if C++11 alignas and alignof keywords are available... yes
Using LLD linker... no
Using Mold linker... no
Checking for whether C++ compiler accepts -Wglobal-constructors... no
Checking for whether C++ compiler accepts -Wno-undefined-var-template... no
Checking for whether C++ compiler accepts -Wno-pragma-pack... no
Checking for whether C++ compiler accepts -Wno-address-of-packed-member... no
Checking endianness... little
Checking 64-bitness... no
Type with 1 byte... char
Type with 2 bytes... short
Type with 4 bytes... int
Type with 8 bytes... long long
Alignment required... yes
Checking host CPU architecture... ARM
Checking hosttype... linux
Cross-compiling to miyoomini
Checking for pkg-config... yes
WARNING: When cross-compiling PKG_CONFIG_LIBDIR must be set to the location of the .pc files for the target
Looking for sdl-config... /opt/miyoomini-toolchain/bin/../arm-linux-gnueabihf/libc/usr/bin/sdl-config
Checking for SDL... yes
Checking for SDL_Net... no
Checks for ENet...
   Checking for sendmsg... yes
   Checking for recvmsg... yes
Optional checks for ENet...
   Checking for getaddrinfo... yes
   Checking for getnameinfo... yes
   Checking for gethostbyaddr_r... yes
   Checking for gethostbyname_r... yes
   Checking for poll... yes
   Checking for fcntl... yes
   Checking for inet_pton... yes
   Checking for inet_ntop... yes
   Checking for msghdr.msg_flags... yes
   Checking for socklen_t... yes
Checking if host is POSIX compliant... yes
Checking if posix_spawn is supported... yes
Checking if fseeko with 64-bit off_t is supported... yes (adding -D_FILE_OFFSET_BITS=64)
Checking whether to have a verbose build... no
Checking whether building plugins was requested... yes
Checking whether building plugins is supported... yes
Checking if detection features building statically... yes
Checking if building detection features for all engines... yes
Checking for Ogg... yes
Checking for TTS libraries... no
Checking for Vorbis... yes
Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive)
Checking for OPL2LPT... no
Checking for RetroWave OPL3... no
Checking for FLAC >= 1.0.1... yes
Checking for MAD... yes
Checking for ALSA >= 0.9... no
Checking for libjpeg >= v6b... yes
Checking for PNG >= 1.2.8... yes
Checking for GIF >= 5.0.0... yes
Checking for libtheoradec >= 1.0... no
Checking for libvpx >= 1.6... no
Checking for libfaad... yes
Checking for SEQ MIDI... no
Checking for sndio... no
Checking for TiMidity... no
Checking for zlib... yes
Checking for libmpeg2 >= 0.4.0... yes
Checking for liba52... yes
Looking for curl-config... none found!
Checking for libcurl... no
                             
Looking for mikmod-config... none found!
Checking for libmikmod... no
Cloud integration... no
Checking for FluidSynth... no
Checking for FluidLite... no
Checking for Sonivox... no
Checking for readline... skipping (text console disabled)
Checking for libunity... no
Checking for gtk... no
Checking for FreeType2... yes
Checking for OpenGL... no
Checking for OpenGL for game... no
Checking for Linux CD-ROM... yes
Checking for FriBidi... no
Test C++11 compatibility during compilation... no
Checking for Discord RPC... no
                                          
Building translation support... yes (with runtime language detection)
Building taskbar integration support... no
Building system dialogs support... no
Building text-to-speech support... no
Building TinyGL support... yes
Building Bink video support... yes
Building updates support... no
Enabling Address Sanitizer... no
Enabling Thread Sanitizer... no
Enabling Undefined Behavior Sanitizer... no
Enabling x86/amd64 SSE2... no
Enabling x86/amd64 AVX2... no
Enabling ARM NEON... yes
Backend... miyoo (SDL 1.2.15), 16bit color, high resolution, TinyGL, savegame timestamp, HQ and Edge scalers, aspect ratio correction, Lua, virtual keyboard, ENet
WARNING: Disabling engine Hpl1 because the following dependencies are unmet: OpenGL with shaders
WARNING: Disabling engine Tetraedge because the following dependencies are unmet: libtheoradec
                                                                                                            
WARNING: Disabling engine The Watchmaker because the following dependencies are unmet: OpenGL (classic)

Engines (builtin):
    SCUMM [all games]
    Access
    ADL
    AGI
    AGOS [all games]
    Adventure Game Studio
    Sanitarium
    Lord Avalot d'Argent
    Beavis and Butthead in Virtual Stupidity
    Blade Runner
    The Journeyman Project 2: Buried in Time
    CGE
    CGE2
    Chamber
    Chewy: Esc from F5
    Cinematique evo 1
    Magic Composer
    Crab
    Cinematique evo 2
    Lost Eden
    Cryo Omni3D games [all games]
    Macromedia Director
    Dungeon Master
    Dragon History
    Blazing Dragons
    Drascula: The Vampire Strikes Back
    Dreamweb
    Escape From Hell
    Freescape
    Glk Interactive Fiction games
    UFOs
    Gobli*ns
    The Griffon Legend
    Grim [all games]
    Groovie [all games]
    Hades Challenge
    Hyperspace Delivery Boy!
    Hopkins FBI
    Hugo Trilogy
    Hypnotix Inc.
    In Cold Blood
    Illusions Engine
    The Immortal
    Kingdom: The Far Reaches
    Kyra [all games]
    Labyrinth of Time
    The Last Express
    Lilliput
    Lure of the Temptress
      
    MacVenture
    MADE
    MADS [all games]
    Might and Magic [all games]
    Mohawk [all games]
    Mortevielle
    mTropolis
    Mutation of JB
    Myst 3
    Nancy Drew
    Neverhood
    Nikita Game Interface
    Parallaction
    The Journeyman Project: Pegasus Prime
    Red Comrades
    Pink Panther
    Playground 3d: the testing and playground environment for 3d renderers
    Plumbers Don't Wear Ties
    The Prince and The Coward
    Private Eye
    Flight of the Amazon Queen
    SAGA [all games]
    SAGA2
    SCI [all games]
    The Lost Files of Sherlock Holmes
    Beneath a Steel Sky
    Sludge
    The Longest Journey
    Star Trek 25th Anniversary/Judgment Rites
    Mission Supernova
    Broken Sword
    Broken Sword II
    Broken Sword 2.5
    Teen Agent
    TestBed: the Testing framework
    Tinsel
    Starship Titanic
    3 Skulls of the Toltecs
    Tony Tough and the Night of Roasted Moths
    Toonstruck
    Touche: The Adventures of the Fifth Musketeer
    Trecision Adventure Module
    TsAGE
    Bud Tucker in Double Trouble
    Little Big Adventure
    Ultima [all games]
    V-Cruise
    Voyeur
    WAGE
    Wintermute [all games]
    Z-Vision

Engines Skipped:
    Hpl1
    Tetraedge
                    
    The Watchmaker

WARNING: This ScummVM build contains the following UNSTABLE engines:
    Lord Avalot d'Argent
    Chamber
    Crab
    Lost Eden
    Dungeon Master
    Grim [Escape from Monkey Island]
    In Cold Blood
    The Immortal
    The Last Express
    Lilliput
    MacVenture
    MADS [MADS V2]
    Might and Magic
    Mohawk [Where in Time is Carmen Sandiego?]
    Mutation of JB
    Playground 3d: the testing and playground environment for 3d renderers
    Sludge
    Star Trek 25th Anniversary/Judgment Rites
    TestBed: the Testing framework
    Ultima [Ultima I - The First Age of Darkness]
    WAGE
    Wintermute [Wintermute3D]

@bmn001
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bmn001 commented May 30, 2024

One week in on this new build and things seem be to running well!

There is only one display issue that I can see, and I think it might be more on the Onion side than the ScummVM side:

In some Scumm games (Secret of Monkey Island CD DOS is one, Police Quest II DOS is another), Onion's volume bar doesn't appear as a solid green line. It's a green vertical line, but every other row of pixels in that line is black, and the whole bar flickers.

In these cases, a volume bar that shows "full" is actually only about 50% volume. You can continue to press the volume up button and the volume will increase, but it won't be reflected in the on-screen bar.

@bmn001
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bmn001 commented May 30, 2024

A bit more info - this latest build fixes previously-unwatchable video playback in games like Myst, The 7th Guest, and Blade Runner!

I looked into zlib - ScummVM uses it to decompress .dxa videos in some games and to compress/decompress save game data, but not to decompress the games themselves. They've said they will never support zipped games due to anti-piracy concerns.

@breacher18
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I’m still having issues with broken sword 2.5 audio. Then in the stand alone audio is fine but cursor movement is so slow.

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