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As mentioned in #30, OpenAWE is missing almost all implementations of the Havok 550 format for creating the physics shapes and animations necessary for the first Alan Wake. This causes a lot of MemoryStream Errors during the start. For how to differentiate between both version look at the loading of a hkaSkeleton object (The only one already implemented for both version. Here are some shapes which are implemented in the 2010 version but not in the 550 version:
hkRootLevelContainer
hkxScene
hkaSplineCompressedAnimation
hkaAnimationBinding
hkaAnimationContainer
hkaDefaultAnimatedReferenceFrame
hkpRigidBody
hkpBoxShape
hkpCylinderShape
hkpConvexTRanslateShape
hkpConvexTransformShape
hkpListShape
RmdPhysicsSystem
The text was updated successfully, but these errors were encountered:
As mentioned in #30, OpenAWE is missing almost all implementations of the Havok 550 format for creating the physics shapes and animations necessary for the first Alan Wake. This causes a lot of MemoryStream Errors during the start. For how to differentiate between both version look at the loading of a hkaSkeleton object (The only one already implemented for both version. Here are some shapes which are implemented in the 2010 version but not in the 550 version:
hkRootLevelContainer
hkxScene
hkaSplineCompressedAnimation
hkaAnimationBinding
hkaAnimationContainer
hkaDefaultAnimatedReferenceFrame
hkpRigidBody
hkpBoxShape
hkpCylinderShape
hkpConvexTRanslateShape
hkpConvexTransformShape
hkpListShape
RmdPhysicsSystem
The text was updated successfully, but these errors were encountered: