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Exception: Invalid texture coordinates: (0.017; -0.0634) #35
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I have also encountered a similar problem, which is caused by the use of udim. I still don't know how to deal with this problem. |
Hi, I have encountered the same problem. Maybe a possible fix could be clamping the uv coords parsed in Obj2Tiles.Library/MeshUtils.cs in [0,1]?
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any updates? |
This error is due to non-normalized UV coordinates. You can create a custom script or use Blender for this. |
`import bpy def normalize_uvs(mesh):
Loop over all selected objectsfor obj in bpy.context.selected_objects: print("UV normalization complete.") used this to get away with the error. but the textures messed up a bit. |
#62 seems to have fixed this for me. |
#62 only fixed half the issue :/ Hope this gets fixed soon |
I used the obj data exported by 3dmax, and the following error occurred.
!> Exception: Invalid texture coordinates: (0.017; -0.0634)
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