diff --git a/apps/openmw/mwlua/luamanagerimp.cpp b/apps/openmw/mwlua/luamanagerimp.cpp index d34518d5589..c3243602871 100644 --- a/apps/openmw/mwlua/luamanagerimp.cpp +++ b/apps/openmw/mwlua/luamanagerimp.cpp @@ -123,8 +123,8 @@ namespace MWLua void LuaManager::update() { - if (Settings::lua().mGcStepsPerFrame > 0) - lua_gc(mLua.sol(), LUA_GCSTEP, Settings::lua().mGcStepsPerFrame); + if (const int steps = Settings::lua().mGcStepsPerFrame; steps > 0) + lua_gc(mLua.sol(), LUA_GCSTEP, steps); if (mPlayer.isEmpty()) return; // The game is not started yet.