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Everything you need and more is here to put together an open-source tabletop game: the engine, the areas, the monsters, the NPCs, the backstories, the lore, the art, even the the sounds if you feel like setting the mood with a background track. I have seen this idea thrown around various forums already, so am just putting an issue here on GitHub where the magic happens. I think it's an awesome idea to broaden the audience and get the tabletop guys fired up about the great content this game has to offer. And for those players still rolling around after over two decades and that have had the pleasure of watching their kids play this game, I'm sure getting exposure in a whole new community would be a welcomed new twist, maybe even worthy of a Kickstarter campaign to get more official.
Feel free to drop some mentions to people like Sage LaTorra (@Sagelt, a co-creator of Dungeon World), Eric Dalquist (@edalquist, one of the roll20.net contributors), and others that might be willing to look into this further and see if they have any advice, guidance, or direction they'd like to offer.
The text was updated successfully, but these errors were encountered:
Everything you need and more is here to put together an open-source tabletop game: the engine, the areas, the monsters, the NPCs, the backstories, the lore, the art, even the the sounds if you feel like setting the mood with a background track. I have seen this idea thrown around various forums already, so am just putting an issue here on GitHub where the magic happens. I think it's an awesome idea to broaden the audience and get the tabletop guys fired up about the great content this game has to offer. And for those players still rolling around after over two decades and that have had the pleasure of watching their kids play this game, I'm sure getting exposure in a whole new community would be a welcomed new twist, maybe even worthy of a Kickstarter campaign to get more official.
Feel free to drop some mentions to people like Sage LaTorra (@Sagelt, a co-creator of Dungeon World), Eric Dalquist (@edalquist, one of the roll20.net contributors), and others that might be willing to look into this further and see if they have any advice, guidance, or direction they'd like to offer.
The text was updated successfully, but these errors were encountered: