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EntitySetBenchmarks.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using OpenRiaServices.Client.Benchmarks.Client.Cities;
using OpenRiaServices.Client;
namespace ClientBenchmarks
{
[MemoryDiagnoser]
[ShortRunJob]
public class EntitySetBenchmarks
{
private Helpers.EntitySetHelper.DynamicEntityContainer _entityContainer;
private EntitySet<County> _counties;
private EntitySet<City> _entitySet;
private List<City> _cities;
[Params(10, 500, 5000, 50_000)]
public int NumEntities { get; set; } = 500;
[GlobalSetup]
public void GlobalSetup()
{
_entityContainer = new Helpers.EntitySetHelper.DynamicEntityContainer();
_entitySet = _entityContainer.AddEntitySet<City>(EntitySetOperations.All);
_counties = _entityContainer.AddEntitySet<County>(EntitySetOperations.All);
_cities = CreateCities(NumEntities).ToList();
}
//[IterationSetup]
public void Setup()
{
_entityContainer.Clear();
}
[Benchmark]
public void Add()
{
Setup();
foreach (var city in GetCities())
{
_entitySet.Add(city);
}
}
[Benchmark]
public void EntityCollection_Add()
{
Setup();
var county = new County() { Name = "c", StateName = "s" };
_counties.Add(county);
foreach (var city in GetCities())
{
county.Cities.Add(city);
}
}
[Benchmark]
public void Attach()
{
Setup();
foreach (var city in GetCities())
{
_entitySet.Attach(city);
}
}
[Benchmark]
public void AddAndModify()
{
Add();
foreach (var entity in _entitySet.ToList())
{
entity.Name = "changed";
}
}
[Benchmark]
public void AddAndRemove()
{
Add();
foreach (var entity in _entitySet.ToList())
{
_entitySet.Remove(entity);
}
}
[Benchmark]
public void AddAndDetach()
{
Add();
foreach (var entity in _entitySet.ToList())
{
_entitySet.Detach(entity);
}
}
[Benchmark]
public void AttachAndModify()
{
Attach();
foreach (var entity in _entitySet)
{
entity.ZoneName = "changed";
}
}
[Benchmark]
public void AttachAndRemove()
{
Attach();
foreach (var entity in _entitySet.ToList())
{
_entitySet.Remove(entity);
}
}
[Benchmark]
public void AttachAndDetach()
{
Attach();
foreach (var entity in _entitySet.ToList())
{
_entitySet.Detach(entity);
}
}
private IEnumerable<City> GetCities() => _cities;
private static IEnumerable<City> CreateCities(int num)
{
for (var i = 0; i < num; i++)
{
yield return new City { Name = "" + i, CountyName = "c", StateName = "s" };
}
}
}
}