What can we do to bypass the Godot color tolerance bug? #1158
BrotherShort
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If the bug doesn't occur when using |
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#1155 reported a color tolerance bug.
The bug is from Godot. There is a Godot issue about it. godotengine/godot#59983 It won't be fixed by Godot soon.
Maybe for games, it's not a too bad bug, but for image processing software, it's damaging.
Can Pixelorama do something to bypass the bug? Pixelorama always uses FORMAT_RGBA8 as image format. I think we could use FORMAT_RGBAF instead of FORMAT_RGBA8. FORMAT_RGBAF won't
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