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Randomizer/Assets/Scripts/EmptyRandomizations.cs +++ b/Ghostrunner Speedrun Randomizer/Assets/Scripts/EmptyRandomizations.cs @@ -4,20 +4,36 @@ public class EmptyRandomizations : MonoBehaviour { + public float holdDuration = 1f; + public Slider holdDisplay; + public KeyCode emptyKey = KeyCode.Backspace; + + [Space] public Text levelText; public Text restrictionText; public Text killsText; public Text collectiblesText; - public KeyCode emptyKey = KeyCode.Backspace; + public Text boundsText; + + private float holdTimer; void Update() { - if (Input.GetKeyDown(emptyKey)) + holdDisplay.maxValue = holdDuration; + holdDisplay.value = holdTimer; + + if (Input.GetKey(emptyKey)) + holdTimer += Time.deltaTime; + else + holdTimer = 0f; + + if (holdTimer >= holdDuration) { levelText.text = string.Empty; restrictionText.text = string.Empty; killsText.text = string.Empty; collectiblesText.text = string.Empty; + boundsText.text = string.Empty; } } } \ No newline at end of file diff --git a/Ghostrunner Speedrun Randomizer/Assets/Scripts/Randomize.cs b/Ghostrunner Speedrun Randomizer/Assets/Scripts/Randomize.cs index 4eeb18a..d672b69 100644 --- a/Ghostrunner Speedrun Randomizer/Assets/Scripts/Randomize.cs +++ b/Ghostrunner Speedrun Randomizer/Assets/Scripts/Randomize.cs @@ -9,6 +9,7 @@ public class Randomize : MonoBehaviour public Text restrictionText; public Text killsText; public Text collectiblesText; + public Text boundsText; [Space] public AudioSource[] sounds; @@ -16,6 +17,7 @@ public class Randomize : MonoBehaviour public string[] restrictions; public string[] kills; public string[] collectibles; + public string[] bounds; void Update() { @@ -30,6 +32,9 @@ void Update() if (collectiblesText.color != Color.white) collectiblesText.color = Color.Lerp(collectiblesText.color, Color.white, colorLerpTime * Time.deltaTime); + + if (boundsText.color != Color.white) + boundsText.color = Color.Lerp(boundsText.color, Color.white, colorLerpTime * Time.deltaTime); } public void RandomizeLevel() @@ -67,4 +72,13 @@ public void RandomizeCollectibles() sounds[Random.Range(0, sounds.Length)].Play(); } + + public void RandomizeBounds() + { + int bound = Random.Range(0, bounds.Length); + boundsText.text = bounds[bound]; + boundsText.color = Color.yellow; + + sounds[Random.Range(0, sounds.Length)].Play(); + } } \ No newline at end of file diff --git a/Ghostrunner Speedrun Randomizer/Assets/Scripts/ReadInputFile.cs b/Ghostrunner Speedrun Randomizer/Assets/Scripts/ReadInputFile.cs index f3b7a04..6b23a20 100644 --- a/Ghostrunner Speedrun Randomizer/Assets/Scripts/ReadInputFile.cs +++ b/Ghostrunner Speedrun Randomizer/Assets/Scripts/ReadInputFile.cs @@ -11,6 +11,7 @@ public class ReadInputFile : MonoBehaviour public string restrictionsFileName = "Restrictions.txt"; public string killsFileName = "Kills.txt"; public string collectiblesFileName = "Collectibles.txt"; + public string boundsFileName = "Bounds.txt"; void Update() { @@ -18,6 +19,7 @@ void Update() string restrictionsPath = Path.Combine(Application.streamingAssetsPath, restrictionsFileName); string killsPath = Path.Combine(Application.streamingAssetsPath, killsFileName); string collectiblesPath = Path.Combine(Application.streamingAssetsPath, collectiblesFileName); + string boundsPath = Path.Combine(Application.streamingAssetsPath, boundsFileName); if (File.Exists(levelsPath)) { @@ -62,5 +64,16 @@ void Update() randomize.collectibles[i] = lines[i]; } } + + if (File.Exists(boundsPath)) + { + string[] lines = File.ReadAllLines(boundsPath); + + randomize.bounds = new string[lines.Length]; + for (int i = 0; i < randomize.bounds.Length; i++) + { + randomize.bounds[i] = lines[i]; + } + } } } \ No newline at end of file diff --git a/Ghostrunner Speedrun Randomizer/Assets/Scripts/ResetRandomizer.cs b/Ghostrunner Speedrun Randomizer/Assets/Scripts/ResetRandomizer.cs index 224eafc..439ae9f 100644 --- a/Ghostrunner Speedrun Randomizer/Assets/Scripts/ResetRandomizer.cs +++ b/Ghostrunner Speedrun 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