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BoardDisplay.cs
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BoardDisplay.cs
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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SilverlightSudokuHelper
{
internal class BoardDisplay : UserControl
{
private const int MarkerMargin = 2;
private FontFamily FontFamily = new FontFamily("Arial");
private bool _candidatesVisible = true;
private Canvas _root;
private Storyboard _fadeStoryboard;
private DoubleAnimation _fadeAnimation;
private Rectangle _frame;
private Line[] _verticalLines;
private Line[] _horizontalLines;
private TextBlock[,] _values;
private TextBlock[, ,] _candidates;
private Marker _marker;
private Point _markerPosition;
private Marker _conflict;
private Point? _conflictPosition;
private Board _board;
public BoardDisplay()
{
// Initialize from XAML and get references to child elements
_root = XamlReader.Load(Utility.GetXamlResource("SilverlightSudokuHelper.BoardDisplay.xaml")) as Canvas;
_fadeStoryboard = _root.FindName("FadeStoryboard") as Storyboard;
_fadeAnimation = _root.FindName("FadeAnimation") as DoubleAnimation;
// Create the board frame
_frame = new Rectangle();
_frame.Fill = new SolidColorBrush { Color = Colors.White };
_frame.Stroke = new SolidColorBrush { Color = Colors.Black };
_frame.StrokeThickness = 2;
_frame.RadiusX = 5;
_frame.RadiusY = 5;
_root.Children.Add(_frame);
// Create the board lines
_verticalLines = new Line[Board.Size - 1];
_horizontalLines = new Line[Board.Size - 1];
for (var i = 0; i < _verticalLines.Length; i++)
{
bool majorLine = (0 == ((i + 1) % 3));
var verticalLine = new Line();
verticalLine.Stroke = new SolidColorBrush { Color = (majorLine ? Colors.Black : Colors.Gray) };
verticalLine.StrokeThickness = 2;
verticalLine.SetValue(Canvas.ZIndexProperty, (majorLine ? 1 : 0));
_root.Children.Add(verticalLine);
_verticalLines[i] = verticalLine;
var horizontalLine = new Line();
horizontalLine.Stroke = new SolidColorBrush { Color = (majorLine ? Colors.Black : Colors.Gray) };
horizontalLine.StrokeThickness = 2;
horizontalLine.SetValue(Canvas.ZIndexProperty, (majorLine ? 1 : 0));
_root.Children.Add(horizontalLine);
_horizontalLines[i] = horizontalLine;
}
// Create the selection marker
_marker = new Marker("SilverlightSudokuHelper.MarkerSelection.xaml");
_root.Children.Add(_marker);
_markerPosition = new Point(4, 4);
// Create the conflict marker
_conflict = new Marker("SilverlightSudokuHelper.MarkerConflict.xaml");
_root.Children.Add(_conflict);
// Create the value and candidate text blocks
_values = new TextBlock[Board.Size, Board.Size];
_candidates = new TextBlock[Board.Size, Board.Size, 9];
for (var y = 0; y < Board.Size; y++)
{
for (var x = 0; x < Board.Size; x++)
{
var value = new TextBlock { FontFamily = FontFamily };
_root.Children.Add(value);
_values[x, y] = value;
for (var z = 0; z < 9; z++)
{
var candidate = new TextBlock { FontFamily = FontFamily, Foreground = new SolidColorBrush { Color = Colors.Gray } };
_root.Children.Add(candidate);
_candidates[x, y, z] = candidate;
}
}
}
// Handle the Loaded event to do layout
Loaded += new RoutedEventHandler(HandleLoaded);
// Attach the constructed object to make it visible
Content = _root;
}
private void HandleLoaded(object sender, EventArgs e)
{
// Do layout
Layout();
}
public void Layout()
{
// Do nothing if Width is NaN
if (Double.IsNaN(Width))
{
return;
}
// Resize the frame and lines to fill the control
_frame.Width = Width;
_frame.Height = Height;
for (var i = 0; i < _verticalLines.Length; i++)
{
var verticalLine = _verticalLines[i];
verticalLine.X1 = Math.Round(Width * ((double)(i + 1) / (_verticalLines.Length + 1)));
verticalLine.Y1 = _frame.StrokeThickness;
verticalLine.X2 = verticalLine.X1;
verticalLine.Y2 = Height - _frame.StrokeThickness;
var horizontalLine = _horizontalLines[i];
horizontalLine.X1 = _frame.StrokeThickness;
horizontalLine.Y1 = Math.Round(Height * ((double)(i + 1) / (_horizontalLines.Length + 1)));
horizontalLine.X2 = Width - _frame.StrokeThickness;
horizontalLine.Y2 = horizontalLine.Y1;
}
// Experimentally compute the largest acceptable font size for value text
var valueBoundingWidth = Width / Board.Size;
var valueBoundingHeight = (Height / Board.Size) * 0.85;
var valueProbe = _values[0, 0];
valueProbe.FontSize = 50;
while ((0 < valueProbe.FontSize) && ((valueBoundingWidth <= valueProbe.ActualHeight) || (valueBoundingHeight <= valueProbe.ActualHeight)))
{
valueProbe.FontSize--;
}
// Experimentally compute the largest acceptable font size for candidate text
var candidateBoundingWidth = valueBoundingWidth / 3;
var candidateBoundingHeight = valueBoundingHeight / 3;
var candidateProbe = _candidates[0, 0, 0];
candidateProbe.FontSize = 50;
while ((0 < candidateProbe.FontSize) && ((candidateBoundingWidth <= candidateProbe.ActualHeight) || (candidateBoundingHeight <= candidateProbe.ActualHeight)))
{
candidateProbe.FontSize--;
}
for (var y = 0; y < Board.Size; y++)
{
for (var x = 0; x < Board.Size; x++)
{
// Update the value's size, styling, and position
var value = _values[x, y];
value.FontSize = valueProbe.FontSize;
if (null != _board)
{
value.FontWeight = (Digit.Kind.Given == _board.GetDigit(x, y).DigitKind) ? FontWeights.Bold : FontWeights.Normal;
value.FontStyle = (Digit.Kind.Guess == _board.GetDigit(x, y).DigitKind) ? FontStyles.Italic : FontStyles.Normal;
}
var cellRect = GetCellRect(x, y);
Utility.CenterTextBlock(value, cellRect.Left, cellRect.Top, cellRect.Width, cellRect.Height);
for (var z = 0; z < 9; z++)
{
// Update the candidate's visibility, size, and position
var candidate = _candidates[x, y, z];
if (_candidatesVisible)
{
candidate.Visibility = Visibility.Visible;
candidate.FontSize = candidateProbe.FontSize;
var candidateWidth = cellRect.Width / 3;
var candidateLeft = cellRect.Left + ((z % 3) * candidateWidth);
var candidateHeight = cellRect.Height / 3;
var candidateTop = cellRect.Top + ((z / 3) * candidateHeight);
Utility.CenterTextBlock(candidate, candidateLeft, candidateTop, candidateWidth, candidateHeight);
}
else
{
candidate.Visibility = Visibility.Collapsed;
}
}
}
}
// Layout the markers
LayoutMarker(_marker, _markerPosition);
if (_conflictPosition.HasValue)
{
LayoutMarker(_conflict, _conflictPosition.Value);
}
else
{
_conflict.Visibility = Visibility.Collapsed;
}
}
private void LayoutMarker(Marker marker, Point position)
{
// Update the marker's size and position
marker.Visibility = Visibility.Visible;
var cellRect = GetCellRect((int)position.X, (int)position.Y);
marker.SetValue(Canvas.LeftProperty, cellRect.Left + MarkerMargin);
marker.SetValue(Canvas.TopProperty, cellRect.Top + MarkerMargin);
marker.Width = cellRect.Width - (2 * MarkerMargin);
marker.Height = cellRect.Height - (2 * MarkerMargin);
// Tell the marker to lay itself out
marker.Layout();
}
// Get/set the board being displayed
public Board Board
{
get { return _board; }
set
{
_conflictPosition = null;
UpdateDisplay(value);
}
}
// Get/set the visibility of the candidates
public bool CandidatesVisible
{
get { return _candidatesVisible; }
set
{
_candidatesVisible = value;
_conflictPosition = null;
Layout();
}
}
public void Solve()
{
_board.Solve();
UpdateDisplay(_board);
}
// Fade the display out
public void Fade(double seconds)
{
_root.Opacity = 1.0;
_fadeAnimation.Duration = TimeSpan.FromSeconds(seconds);
_fadeStoryboard.Begin();
}
// Get the dimensions of the specified cell
private Rect GetCellRect(int x, int y)
{
var valueTop = Math.Round(Height * ((double)y / Board.Size));
var valueBottom = Math.Round(Height * ((double)(y + 1) / Board.Size));
var valueHeight = valueBottom - valueTop;
var valueLeft = Math.Round(Width * ((double)x / Board.Size));
var valueRight = Math.Round(Width * ((double)(x + 1) / Board.Size));
var valueWidth = valueRight - valueLeft;
return new Rect(valueLeft, valueTop, valueWidth, valueHeight);
}
private void UpdateDisplay(Board board)
{
// Update the value and candidate numbers according to the specified board
for (var y = 0; y < Board.Size; y++)
{
for (var x = 0; x < Board.Size; x++)
{
var digit = board.GetDigit(x, y);
_values[x, y].Text = (digit.ValueKnown ? digit.KnownValue.ToString() : " ");
for (var z = 0; z < 9; z++)
{
_candidates[x, y, z].Text = (digit.ValueKnown ? " " : (digit.CouldBe(z + 1) ? (z + 1).ToString() : " "));
}
}
}
// Incorporate the specified board and layout
_board = board;
Layout();
}
// Get/set the marker position
public Point MarkerPosition
{
get { return _markerPosition; }
set
{
_markerPosition.X = Math.Max(0, Math.Min(Board.Size - 1, value.X));
_markerPosition.Y = Math.Max(0, Math.Min(Board.Size - 1, value.Y));
LayoutMarker(_marker, _markerPosition);
}
}
public bool ChangeSelectedValue(int value, Digit.Kind kind)
{
var changed = false;
// Get the current position
_conflictPosition = null;
var x = (int)_markerPosition.X;
var y = (int)_markerPosition.Y;
if (Digit.Unknown == value)
{
// Clear the digit's value if set
if (_board.GetDigit(x, y).ValueKnown)
{
_board.ClearValue(x, y);
changed = true;
}
}
else
{
try
{
// Set the cell's value
_board.SetValue(x, y, value, kind);
changed = true;
}
catch (InvalidBoardException e)
{
// Would have created an invalid board; identify the location of the conflict
_conflictPosition = new Point(e.X, e.Y);
}
}
// Update the display
UpdateDisplay(_board);
return changed;
}
}
}