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main.go
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package main
import (
"log"
"os"
"os/exec"
"time"
)
var (
maze *Maze
cfg Config
)
func init() {
cfg.HandleCommandLineOptions()
cbTerm := exec.Command("/bin/stty", "cbreak", "-echo")
cbTerm.Stdin = os.Stdin
if err := cbTerm.Run(); err != nil {
log.Fatalf("Unable to activate cbreak mode in terminal: %v\n", err)
}
}
func main() {
var err error
// load resources
if maze, err = NewMaze(cfg.MazeFile); err != nil {
log.Println("failed to load maze:", err)
return
}
if err = cfg.LoadFile(cfg.ConfigFile); err != nil {
log.Println("failed to load configuration:", err)
return
}
playGame()
cleanup()
}
func cleanup() {
cookedTerm := exec.Command("/bin/stty", "-cbreak", "echo")
cookedTerm.Stdin = os.Stdin
if err := cookedTerm.Run(); err != nil {
log.Fatalf("Unable to activate cooked mode in terminal: %v\n", err)
}
}
func playGame() {
// process input (async)
input := make(chan string)
go func(ch chan<- string) {
for {
input, err := readInput()
if err != nil {
log.Println("failed to read user input:", err)
ch <- "ESC"
}
ch <- input
}
}(input)
for {
printScreen()
// process movement & collisions
select {
case inp := <-input:
if inp == "ESC" {
maze.Player.Lives = 0
}
maze.MovePlayer(inp)
default:
}
maze.MoveGhosts()
if msg, ok := isGameOver(); ok {
printScreen()
updatePlayerMessage(msg)
break
}
time.Sleep(cfg.Framerate)
}
}