#Mastering Oculus Rift Development This is the code repository for Mastering Oculus Rift Development, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.
Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. ##Instructions and Navigations All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.
The code will look like the following:
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
Teleport();
}
}
The following software is recommended for use with this book:
-
Unity 5.4.0
-
CrazyBump 1.22
We will also need the following hardware:
-
Oculus Rift CV1
-
Xbox controller and Oculus remote (included with Rift)
Make sure you also have the following:
-
Internet connection
-
Windows 7+
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