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Copy pathExample_-_BruteForceCircleFill2.c
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Example_-_BruteForceCircleFill2.c
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//
// Draw a Filled circle using brute force.
//
#include "raylib.h"
void bruteforcecircle(int xc, int yc, int r,Color col);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(10); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for(int i=0;i<20;i++){
int x = GetRandomValue(0,screenWidth);
int y = GetRandomValue(0,screenHeight);
int r = GetRandomValue(10,100);
bruteforcecircle(x,y,r,RED);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void bruteforcecircle(int xc, int yc, int radius,Color col) {
// for(int y=-radius; y<=radius; y++){
// for(int x=-radius; x<=radius; x++){
// if(x*x+y*y <= radius*radius)
// DrawPixel(xc+x, yc+y,col);
// }}
// Single Loop version ; Said to be 2x speed than double loop method.
int r2 = radius * radius;
int area = r2 << 2;
int rr = radius << 1;
for (int i = 0; i < area; i++)
{
int tx = (i % rr) - radius;
int ty = (i / rr) - radius;
if (tx * tx + ty * ty <= r2)
DrawPixel(xc + tx, yc + ty, col);
}
}