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汇总合并 rAthena 官方最新代码 - 2024年01月31日 #763
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* Savage Impact - Reduces cooldown from 1 second to 0.7 seconds. - Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10. - Applies AP recovery rate by 2. * Shadow Stab - The skill will deal damage for 2 hits. - While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit. - Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7. - Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
* Oleum Sanctum - Reduces cooldown from 2 seconds to 1.5 seconds. - No longer require Holy Water on casting. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5. * Explosion Blaster - Adds global cool time by 1 second. - Increases SP consumption from 90 to 125 based on level 5. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5. - Reduces base damage of from 14000%Atk to 12000%Atk based on level 5. - Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5. - Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10. * Massive Flame Blaster - Adds global cool time by 0.5 seconds. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells. - Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
Communication between the login-server and the client is now done with structs. Moved the definition of the global reusable packet buffer to socket.hpp
* Framen - Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5. * Arbitrium - Reduces cooldown from 1.5 seconds to 1 second. - Increases SP consumption from 112 to 125 based on level 10. - Applies AP recovery rate by 2. - Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10. - Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10. - Increases factor weight of SPL in skill formula from 7 to 10. * Petitio - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10. - Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
* No Limits (Ranger) - No longer be removed by Dispell or Clearance. * Calamity Gale - Increases duration from 60 seconds to 180 seconds. - Reduces cooldown from 300 seconds to 180 seconds. Note: it was not implemented - No longer be removed when using No Limits. * Gale Storm - Reduces cooldown from 1.5 seconds to 1.2 seconds. - Increases SP consumption from 100 to 120 based on level 10. - Increases base damage from 9500%Atk to 10000%Atk based on level 5. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10. Note: CON weight was already 10 - Increases factor weight of CON in skill formula from 5 to 10. * Crescive Bolt - Increases cooldown from 0.15 seconds to 0.35 seconds. - Increases global cool time from 0.3 seconds to 0.7 seconds. - Increases base damage from 3400%Atk to 9400%Atk based on level 10. Additionnally - Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance) - Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill. - Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO) Thanks to @datawulf
* Rain of Crystal - Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5. - Increases SP consumption from 100 to 125 based on level 5. * Crimson Arrow - Reduces SP consumption from 94 to 90 based on level 5. - Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5. - Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5. * Storm Cannon - Reduces SP consumption from 94 to 88 based on level 5. - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5. * Rock Down - Reduces SP consumption from 94 to 88 based on level 5. - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5. * Frozen Slash - Increases SP consumption from 96 to 115 based on level 5. - Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5. * Destructive Hurricane - Increases cooldown from 2 seconds to 2.5 seconds. - Increases base damage from 14250%Matk to 14850%Matk based on level 5. - Reduces damage bonus from Climax level 3 from 200% to 150%. - Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing. - Increases SP consumption from 132 to 186 based on level 5. * Crystal Impact - Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5. - Increases SP consumption from 132 to 186 based on level 5. - Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
It should skip the entire packet
* Cross Rain - Reduces cooldown from 4.5 seconds to 2.4 seconds. - Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10. - Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10. - Increases factor weight of SPL in skill formula from 5 to 7. - Reduces AP recovery rate from 7 to 4. * Shield Shooting - Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target. - Reduces cast range from 11 cells to 9 cells. - Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5. - Increases base damage from 11900%Atk to 14900%Atk based on level 5. - Increases factor weight of POW in skill formula from 5 to 7. - Increases factor weight of shield refine rate in skill formula from 4 to 25.
* Rhythm Shooting - Increases cooldown from 0.15 seconds to 0.35 seconds. - Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5. - Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand). Additionally - The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description) * Metallic Fury - Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5). - Increases cooldown from 0.3 seconds to 0.4 seconds. - Increases global cool time from 0.3 seconds to 0.5 seconds. - No longer remove sound brand debuff from target. (doesn't mention it changelog but it works) - Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5. - Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
* Madness Crusher - Reduces SP consumption from 68 to 55 based on level 5. - Increases base damage from 4400%Atk to 8350%Atk based on level 5. - Increases factor weight of POW in skill formula from 7 to 10. * Storm Slash - Increases cooldown from 0.3 seconds to 0.35 seconds. - Reduces SP consumption from 60 to 55 based on level 5. - Increases base damage from 950%Atk to 2200%Atk per hit based on level 5. - Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%. * Hack and Slasher - Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10. - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10. - Applies critical damage, the critical chance is the user's Cri. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Axe Stomp - Increases SP consumption from 74 to 85 based on level 5. - Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5. Mighty Smash, Spark Blaster and Triple Laser are already up-to-date
When the "NoSave" of SC_BOSSMAPINFO is removed, this could lead to issues after a character logs back in. Fixes #8083 Thanks to @Gyakushinn
* Abyss Dagger - Increases cooldown from 0.3 seconds to 0.4 seconds. - Increases SP consumption from 64 to 76 based on level 5. - Increases base damage from 2600%Atk to 4600%Atk based on level 5. * Frenzy Shot - Increases cooldown from 0.2 seconds to 0.35 seconds. - Increases SP consumption from 55 to 65 based on level 10. - Increases number of hit from 1 hit to 2 hits. - Increases base damage from 4000%Atk to 6150%Atk based on level 10. - Increases factor weight of CON in skill formula from 5 to 15. * Deft Stab - Removes a chance to trigger the skill one more time. - Increases SP consumption from 62 to 72 based on level 10. - Increases cooldown from 0.3 seconds to 0.7 seconds. - Reduces base damage from 5850%Atk to 3750%Atk based on level 10. - Changes damage logic from 5 split hits to 5 cumulative hits. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Monsters spawn times is significantly reduced.
* Corrected item Locations * Added missing effect when autobonus is triggered for some snow and glacier enchants * Updated item Trade
Follow up to 66dddb3 (rathena/rathena#7996) Fixes RK_DRAGONBREATH handling when DK_DRAGONIC_AURA is not skilled
* The splash area should be 9x9 according to skill description Fixed #8079 Thanks to @Jaikayray
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Fixed #8080 Thanks to @Jaikayray
Taken from #7024 Co-authored-by: munkrej <schmunk@posteo.de>
The order of the checks was wrong and therefore the if could never be reached. Co-authored-by: munkrej <schmunk@posteo.de>
* Removed the use of killedrid in the script in case the killer is not a player.
* Updated Base exp * Updated job exp
Improved memleak location reporting for parse_script
Taken from #7024 Co-authored-by: munkrej <schmunk@posteo.de> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Updated Level 250/50 to 260/55. Hp and Sp are unknown. Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
* Double Bowling Bash - Reduces knock-back distance from 2 cells to 1 cell. - Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10. * Mega Sonic Blow - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 5350%Atk to 8400%Atk based on level 10. * Shield Chain Rush - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 5100%Atk to 5700%Atk based on level 10. * Spiral Pierce Max - Increases cooldown from 0.3 seconds to 0.35 seconds. - Increases base damage from 4050%Atk to 8700%Atk based on level 10. * Hell's Drive - Increases SP consumption from 98 to 115 based on level 10. * Ground Gravitation - Increases SP consumption from 100 to 120 based on level 10. * Breaking Limit - Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%. - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
Fixed #8072 Thanks to @LadyNanuia
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER : AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit. TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected : AG_VIOLENT_QUAKE_ATK AG_ALL_BLOOM_ATK AG_ALL_BLOOM_ATK2 AG_CRYSTAL_IMPACT_ATK AG_ASTRAL_STRIKE_ATK Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
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