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The recent update to the Doom default world in our game engine introduces physics-based interactions for all meshes, enhancing the physics/capsule-based camera's dynamic navigation. However, stair navigation remains a challenge, with players currently using the spacebar to jump over them. A possible approach to achieving smoother, more natural stair traversal is implementing a raycasting method, taking advantage of the physics-enabled environment to allow the camera to seamlessly adapt to stair geometry.
The recent update to the Doom default world in our game engine introduces physics-based interactions for all meshes, enhancing the physics/capsule-based camera's dynamic navigation. However, stair navigation remains a challenge, with players currently using the spacebar to jump over them. A possible approach to achieving smoother, more natural stair traversal is implementing a raycasting method, taking advantage of the physics-enabled environment to allow the camera to seamlessly adapt to stair geometry.
Example 1:
Example 2:
Source:
SpartanEngine/runtime/World/Components/Camera.cpp
Line 346 in 62d215a
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