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Improve performance of PoiCompetitorScan by unrolling stream (#11871)
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...erver/patches/sources/net/minecraft/world/entity/ai/behavior/PoiCompetitorScan.java.patch
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,42 @@ | ||
--- a/net/minecraft/world/entity/ai/behavior/PoiCompetitorScan.java | ||
+++ b/net/minecraft/world/entity/ai/behavior/PoiCompetitorScan.java | ||
@@ -22,13 +_,32 @@ | ||
level.getPoiManager() | ||
.getType(globalPos.pos()) | ||
.ifPresent( | ||
- poi -> instance.<List<LivingEntity>>get(nearestLivingEntities) | ||
- .stream() | ||
- .filter(entity -> entity instanceof Villager && entity != villager) | ||
- .map(entity -> (Villager)entity) | ||
- .filter(LivingEntity::isAlive) | ||
- .filter(v -> competesForSameJobsite(globalPos, poi, v)) | ||
- .reduce(villager, PoiCompetitorScan::selectWinner) | ||
+ // Paper start - Improve performance of PoiCompetitorScan by unrolling stream | ||
+ // The previous logic used Stream#reduce to simulate a form of single-iteration bubble sort | ||
+ // in which the "winning" villager would maintain MemoryModuleType.JOB_SITE while all others | ||
+ // would lose said memory module type by passing each "current winner" and incoming next | ||
+ // villager to #selectWinner. | ||
+ poi -> { | ||
+ final List<LivingEntity> livingEntities = instance.get(nearestLivingEntities); | ||
+ | ||
+ Villager winner = villager; | ||
+ for (final LivingEntity other : livingEntities) { | ||
+ if (other == villager) { | ||
+ continue; | ||
+ } | ||
+ if (!(other instanceof final net.minecraft.world.entity.npc.Villager otherVillager)) { | ||
+ continue; | ||
+ } | ||
+ if (!other.isAlive()) { | ||
+ continue; | ||
+ } | ||
+ if (!competesForSameJobsite(globalPos, poi, otherVillager)) { | ||
+ continue; | ||
+ } | ||
+ winner = selectWinner(winner, otherVillager); | ||
+ } | ||
+ } | ||
+ // Paper end - Improve performance of PoiCompetitorScan by unrolling stream | ||
); | ||
return true; | ||
} |