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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "SoundEffectList",
"language": "GDScript",
"path": "res://scripts/resources/sound_effect_list.gd"
} ]
_global_script_class_icons={
"SoundEffectList": ""
}
[application]
config/name="Maeaeaehhh"
run/main_scene="res://scenes/world.tscn"
[autoload]
Score="*res://scripts/score.gd"
[display]
window/size/width=1433
window/size/height=840
window/size/test_width=1024
window/size/test_height=600
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
fart={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
}
roll={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"