Added AOT cleanup loader (read below)
Added AOT cleanup transformer (Do not use)
Version 3.0.0 does not contain API breaking changes but does contain a logical breaking change that might affect some setups.
The only change concerns automatically registering ts-node
Up to 2.0.0 ngc-webpack automatically loaded ts-node:
require('ts-node/register');
This is ok when running ngc-webpack from the CLI. However, when using the **ngc-webpack programmatically it might cause unexpected errors, for example if one wants to invoke a custom ts-node registration.
From ngc-webpack@3.0.0 using ngc-webpack from your code you need to register ts-node manually.
Most setups will run ngc-webpack using the webpack plugin, which is running it from code (and not from CLI) but Webpack (and ts loaders) should automatically register ts-node so the impact should be minimal.
@angular/compiler-cli
Wrapper for Webpack
Key features:
- Angular AOT compilation webpack plugin outside of the
angular-cli
eco-system - Pass resources through webpack's loader chain (template, styles, etc...)
- Hooks into the AOT compilation process (replaces source files, metadata files, resource files)
- Not restricted to a TypeScript loader, use any TS loader you want
- Does not contain an
@angular/router
lazy module loader (you can use ng-router-loader)
ngc-webpack is quite similar to @ngtools/webpack.
It does not do any actual compilation, this is done by angular tools. It just allows some
customization to the process.
ngc-webpack
is built of some constructs from@ngtools/webpack
.
To install npm install -g ngc-webpack
There are 2 approaches to running the ngc-w:
Run ngc-webpack
first, when done run webpack.
Use a AOT dedicated entry point to point to that file, from there on all references are fine.
ngc-webpack
does not care about SCSS, LESS or any intermediate resource that requires transformation. Each resource will follow the chain defined in the webpack configuration supplied. You get identical result in but development and prod (with AOT) builds.
This approach does not require using the plugin but its limits your control over the bundle.
ngc-w -p tsconfig.json --webpack webpack.aot.json
ngc-webpack
wraps compiler-cli
so all cli parameters sent to ngc
are valid here (e.g: -p for ts configuration file).
The only additional parameter is the --webpack
parameter used to point to the webpack configuration factory.
The AOT cleanup loader is a an optional loader to be added to webpack that will remove angular decorators from the TypeScript source code.
As the name suggests, the loader should run only when compiling AOT, if you run it when the target is JIT the application will fail to run.
The AOT cleanup loader removes all angular decorators (e.g. NgModel
, Component
, Inject
etc...) from TypeScript code before the main TS loader kicks in (ts-loader
, awesome-typescript-loader
, etc...).
The decorators are not needed in AOT mode since the AOT compiler converts the metadata in them into code and saves it in ngfactory.ts
files.
It is always recommended to run the AOT cleanup loader for AOT production build as it will:
- Reduces the bundle size
- Speeds up initial bootstrap time and any future
NgModule
lazy loading
The impact volume depends on the application size. Bigger application = more decorators = more effect.
Speed up in initial bootstrap is not significant and unnoticeable in most cases.
export interface AotCleanupLoaderOptions {
/**
* If false the plugin is a ghost, it will not perform any action.
* This property can be used to trigger AOT on/off depending on your build target (prod, staging etc...)
*
* The state can not change after initializing the plugin.
* @default true
*/
disable?: false;
/**
* A path to a TSConfig file, optional if a plugin is supplied.
* When both are available `tsConfigPath` wins.
*/
tsConfigPath?: any;
/**
* Optional TS compiler options.
*
* > Some options set by the loader can not change.
*/
compilerOptions?: any;
}
The AOT cleanup loader is a temporary solution to solve the cleanup problem. It is not the optimal one.
The optimal solution is to use the Transformers API
in TypeScript.
The API is not complete nor stable which is why the loader approach is used.
ngc-webpack library has a transformer implementation ready and exposed but not documented yet since it will fail on certain use cases due to bugs in the transformers API.
{
test: /\.ts$/,
use: [
{
loader: 'awesome-typescript-loader',
options: {
configFileName: 'tsconfig.webpack.json',
}
},
{
loader: 'ngc-webpack',
options: {
disable: false, // SET TO TRUE ON NON AOT PROD BUILDS
}
},
{
loader: 'angular2-template-loader'
}
]
}
// This setup assumes NgcWebpackPlugin is set in the plugins array.
The following table displays an analysis of the bundling process with and without the loader. The source is an Angular application (v 4.3.1) with a total 177 angular decorators spread across 140,527 TypeScript lines of code (42,796 net total of actual source LOC).
This a small to medium size application.
Note that 177 decorators means a combination of all angular decorators, some emit more boilerplate then others (e.g.
@Component
vs@Injectable
)
Non Minified Minified (UglifyJS)
Webpack compile time (sec) | Final Bundle Size (kb) | Webpack compile time (sec) | Final Bundle Size (kb) | ||
---|---|---|---|---|---|
With Loader | 115 | 1721 | 138 | 467 | |
Without Loader | 118 | 1848 | 143 | 491 | |
Diff | 3 | 127 | 5 | 24 |
Running without the loader was done using the
resourceOverride
feature of ngc-webpack plugin. It means that the resources are not present in both cases and does not effect the result.
The bundle size is also reduces, around 7% for non minified and 5% for minified. This is substantial and will increase over time.
Initial bootstrap improvement was not measured, I don't think it is noticeable.
Time is not that interesting as bundle size since it's not effecting the user but the results surprised me so I dag in.
We can see a small decrease of webpack runtime. While we add an extra loader that does TS processing we reduce the payload for following loaders and plugins. Decorators emit boilerplate that they won't need to process. The additional processing we add is less then we remove. It get stronger When using UglifyJS, again, it has less data to minify.
The loader use's it's own TS compilation process, this is an additional
process that consumes memory. The compilation example ran with
--max_old_space_size=4096
.
Using
resourceOverride
plugin option has no effect when using the loader.
ngc-webpack
comes with an optional plugin called NgcWebpackPlugin
The plugin allows hooking into the resource compilation process.
export interface NgcWebpackPluginOptions {
/**
* If false the plugin is a ghost, it will not perform any action.
* This property can be used to trigger AOT on/off depending on your build target (prod, staging etc...)
*
* The state can not change after initializing the plugin.
* @default true
*/
disabled?: boolean;
/**
* A hook that invokes before the `compiler-cli` start the compilation process.
* (loader: { get(filename: string): Promise<string> }) => Promise<void>;
*
* The hook accepts an object with a `get` method that acts as a webpack compilation, being able to compile a file and return it's content.
* @param loader
*/
beforeRun?: BeforeRunHandler
/**
* Transform a source file (ts, js, metadata.json, summery.json)
* (path: string, source: string) => string;
*
* Note that source code transformation is sync, you can't return a promise (contrary to `resourcePathTransformer`).
* This means that you can not use webpack compilation (or any other async process) to alter source code context.
* If you know the files you need to transform, use the `beforeRun` hook.
*/
readFileTransformer?: ReadFileTransformer;
/**
* Transform the path of a resource (html, css, etc)
* (path: string) => string;
*/
resourcePathTransformer?: ResourcePathTransformer;
/**
* Transform a resource (html, css etc)
* (path: string, source: string) => string | Promise<string>;
*/
resourceTransformer?: ResourceTransformer;
/**
* Fires then the compilation ended with no errors.
* () => void;
*
* > If you throw from the callback the process will exit with failure and print the error message.
* This allows some validation for `resourcePathTransformer`, to check the state one finished and conclude about the result.
*/
onCompilationSuccess?: OnCompilationSuccess;
/**
* Fires then the compilation ended with an error.
* (err: Error) => void;
*
* > If you throw from the callback the process will exit with failure and print the error message.
* This allows some validation for `resourcePathTransformer`, to check the state one finished and conclude about the result.
*
* > Throwing from `onCompilationError` is like re-throw with a new error.
* Currently it's not possible to suppress an error.
*/
onCompilationError?: OnCompilationError;
/**
* A path to a tsconfig file, if set the AOT compilation is triggered from the plugin.
* When setting a tsconfig you do not need to run the compiler from the command line.
*
* If you are not setting a config file the compilation will not run and you need to run it before webpack starts.
* When AOT compiling outside of the plugin (i.e. no tsconfig property), you can still use the
* plugin to access the hooks, but remember that the hooks will run from the command line process (e.g: `ngc-w`)
* @default undefined
*/
tsConfig?: string;
/**
* A path to a file (resource) that will replace all resource referenced in @Components.
* For each `@Component` the AOT compiler compiles it creates new representation for the templates (html, styles)
* of that `@Components`. It means that there is no need for the source templates, they take a lot of
* space and they will be replaced by the content of this resource.
*
* To leave the template as is set to a falsy value (the default).
*
* TIP: Use an empty file as an overriding resource. It is recommended to use a ".js" file which
* usually has small amount of loaders hence less performance impact.
*
* > This feature is doing NormalModuleReplacementPlugin for AOT compiled resources.
*
* ### resourceOverride and assets
* If you reference assets in your styles/html that are not inlined and you expect a loader (e.g. url-loader)
* to copy them, don't use the `resourceOverride` feature as it does not support this feature at the moment.
* With `resourceOverride` the end result is that webpack will replace the asset with an href to the public
* assets folder but it will not copy the files. This happens because the replacement is done in the AOT compilation
* phase but in the bundling it won't happen (it's being replaced with and empty file...)
*
* @default undefined
*/
resourceOverride?: string;
/**
* Angular compiler CLI options
*/
cliOptions?: any;
}
The angular compiler generate additional JS runtime files that are part of the final bundle,
these files reflect the @Component
resources (html, css) as JS executable code.
When compiling AOT we need to add them to the final bundle.
When compiling JIT these files are added to the VM on runtime, but that's not relevant for our context.
The angular compiler performs static analysis on our app, thus it needs to run before webpack (it needs the TS files). This process create 2 problems:
-
The generated files are not referenced in our app (webpack won't bundle them)
-
The
Compiler
compiles resources such as HTML, CSS, SCSS... In a webpack environment we expect these resources to pass through the loader chain BEFORE they are process by the angularCompiler
. This is the case when we develop using JIT.
@ngtools/webpack
is the tools used by the angular-cli
.
ngc-webpack
integrates with webpack to run @Component
resources such as HTML, CSS, SCSS etc through
the webpack loader chain. e.g. usually you will need to do some pre/post processing to your styles...
If you use ngc-webpack
through the plugin you can also fine tune the bundling process, this can help with
reducing the bundle size, keep reading to get more information (resourceOverride).
Run the compiler-cli
to generate files.
Use a AOT dedicated entry point to point to that file, from there on all references are fine.
This approach requires you to have 1 extra file, no big deal.
The problem with this approach is the resources, compiler-cli
runs before webpack so it gets raw files, e.g A SCSS file is passes as is.
ngc-webpack
solves this by running each of the resources through webpack using the webpack configuration file supplied.
ngc-webpack
does not care about SCSS, LESS or any intermediate resource that requires transformation. Each resource will follow the chain defined in the webpack configuration supplied. You get identical result in but development and prod (with AOT) builds.
Initially, ngc-webpack
was built to cover the gap between "vanilla" webpack driven angular applications
and angular-cli
application. There was no tool to handle that and production builds for angular application
was impossible unless using the cli. ngc-webpack
covered that gap.
Nowdays, the angular-cli
is pretty mature, especially with the webpack export capability.
If you have a simple build process I suggest you use the CLI, in fact I suggest you use the
CLI by default and only if you face a scenario that ngc-webpack can solve, use it.
In the company I work for, the build process requires some modification to 3rd-party libraries.
This modification involves recompiling SCSS files and other funky stuff. Using ngc-webpack
we are able to change ComponentMetadata#styles
of already AOT compiled angular components.
If time allows, I will write a blog post on how we completely restyled the @angular/material
library by compiling our versions of material components SCSS files and replacing them with the, already compiled, styles.