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[Feature Request] Better way to extract maps from the Atlas. #146
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MehVahdJukaar's build allows for the Cartography Table to be clicked through to see & remove each Map individually. Perhaps it's worth trying his version? It comes with a number of other enhancements as well. But maybe it's not supporting the version you're playing? I do think there needs to be a better solution that removing the latest though. |
I hadn't looked farther than modrinth, so I wasn't aware of this version. I'll definitely check it out! Even if it's not on my version of minecraft, porting it should be easy enough for me. There's just one thing I'm confused about. Which repo is a fork of the other ? |
I originally created Map Atlases for Fabric a couple years ago and about ~8 months ago Meh ported it to MultiPlat and landed a large set of new features. So mine is the original and his is the fork - although his fork has surpassed mine in terms of feature set (though it has a larger set of required dependencies) |
I take it back; their version is a hell to port, so I'll stay on this one for now. |
I've got an idea that is a bit silly, but should be very easy to implement (no new UI), and for my use case, would be even more practical than Meh's cartography table: In the crafting grid, I will put the atlas, the shears, and another filled map. The recipe would then take the input map's coordinates, and choose the closest map in the atlas to be removed. If I get this working, will you be interested in a PR for this ? |
Hi,
In my world, I wanted to make a giant map floor, and thought this mod's Atlases would be a very convenient way to automatically fill up all the maps I needed without clogging my inventory, however I encountered a couple of problems that make it more difficult:
First, it's very difficult to remove the map I want from the atlas. Using shears on it seems to remove a completely random map. In order to get teh map I want, I basically need to completely empty the atlas, and then manually check all maps one by one for the one I want. This quickly causes my inventory to overflow, which I kind of defeats one the point of using an atlas.
Secondly there is always one map in the Atlas that cannot be removed no matter what.
I was originally aware of this from the beginning, so when I crafted my atlas, I used a copy of a map I knew I would never need to remove, thinking it would permanently serve as the Atlas's "core" map. However the "core" map change to a different map after certain operations. I had added more existing maps to the atlas, and duplicated the atlas; after that, the map I was no longer able to remove was the most north-western one, which I didn't have another copy of.
Having a way to choose exactly which map you want to remove from the atlas would solve both of those issues. Either we could be able to directly access the Atlas's inventory, like a chest, or we could be able to click a map on the atlas to stage it as the next one to be removed when using shears.
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