-
Notifications
You must be signed in to change notification settings - Fork 0
/
gametags.h
130 lines (128 loc) · 1.71 KB
/
gametags.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#define TILENA 11 //first frame of door anim.
enum gfxtags {
TILE1,
PLAYERO_GFX,
PLAYERX_GFX,
MSGBOX,
TILEAVAIL,
CRATER,
REDSELECTED,
BLUESELECTED,
RADIOON,
RADIOOFF,
RESUMEGAMEGFX,
DOOR1,
DOOR2,
DOOR3,
DOOR4,
DOOR5,
DOOR6,
DOOR7,
REDDOOR,
BLUEDOOR,
NUMBERS, //7 segment digits 1-9,0
NUMBERS2,
NUMBERS3,
NUMBERS4,
NUMBERS5,
NUMBERS6,
NUMBERS7,
NUMBERS8,
NUMBERS9,
NUMBERS0,
EXPLODE1, //6 frames
EXPLODE2,
EXPLODE3,
EXPLODE4,
EXPLODE5,
EXPLODE6,
ARROW,
WONGFX,
TIEDGFX,
NEWBTN,
INFOBTN,
CREDBTN,
QUITBTN,
RESBTN,
CHECKON,
CHECKOFF,
BOMBPIC,
STOPBTNOUT,
STOPBTNIN,
OPSCOVER,
MENUBTN,
HINTBTN, //2 frames
HINTBTN2,
MENUBUF1,
MENUBUF2,
REDHIT, //3 frames
REDHIT2,
REDHIT3,
BLUEHIT, //3 frames
BLUEHIT2,
BLUEHIT3,
RIP, //6 frames
RIP2,
RIP3,
RIP4,
RIP5,
RIP6,
NUMLEFT, //4 digits 0,1,2,3
NUMLEFT2,
NUMLEFT3,
NUMLEFT4,
BLUEDRAIN, //4 frames 69-72
BLUEDRAIN2,
BLUEDRAIN3,
BLUEDRAIN4,
REDDRAIN, //4 frames
REDDRAIN2,
REDDRAIN3,
REDDRAIN4,
BLUEFLUSH, //4 frames
BLUEFLUSH2,
BLUEFLUSH3,
BLUEFLUSH4,
REDFLUSH, //4 frames
REDFLUSH2,
REDFLUSH3,
REDFLUSH4,
BLUEGOING,
REDGOING,
DRAIN,
XPIC,
};
enum sndtags {
CAPTURESND,
CLICKONSND=2,
DULLTHUDSND,
INTROSND,
INVALIDSND,
JUMPSND,
MOVESND,
EXPLODESND,
NEWGAMESND,
YEAHSND,
GONGSND,
HITMAINSND,
LAUGHSND,
ALARMSND,
SHOT1SND,
SHOT2SND,
FLUSHSND,
STARTSND,
COMP8SND,
PLAY8SND,
COMP7SND,
PLAY7SND,
TOTALSND,
};
enum paltags {
TITLEPAL,
TITLE2PAL,
MENUPAL,
INFOPAL,
GAMEPAL,
WHITEPAL,
CREDITSPAL,
};