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overhealbonus.sp
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overhealbonus.sp
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/**
* Overheal Bonus perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define Scale Float[0]
DEFINE_CALL_APPLY_REMOVE(OverhealBonus)
public void OverhealBonus_Init(const Perk perk)
{
Events.OnResupply(perk, OverhealBonus_Apply);
Events.OnEntitySpawned(perk, OverhealBonus_OnDroppedWeaponSpawn, Classname_DroppedWeapon, Retriever_AccountId);
}
void OverhealBonus_ApplyPerk(const int client, const Perk perk)
{
Cache[client].Scale = perk.GetPrefFloat("scale", 5.0);
OverhealBonus_Apply(client);
}
public void OverhealBonus_RemovePerk(const int client, const RTDRemoveReason eRemoveReason)
{
int iMediGun = GetPlayerWeaponSlot(client, 1);
if (iMediGun > MaxClients && IsValidEntity(iMediGun))
TF2Attrib_RemoveByDefIndex(iMediGun, Attribs.OverhealBonus);
}
void OverhealBonus_Apply(const int client)
{
int iMediGun = GetPlayerWeaponSlot(client, 1);
if (iMediGun <= MaxClients || !IsValidEntity(iMediGun))
return;
TF2Attrib_SetByDefIndex(iMediGun, Attribs.OverhealBonus, Cache[client].Scale);
}
public void OverhealBonus_OnDroppedWeaponSpawn(const int client, const int iEnt)
{
AcceptEntityInput(iEnt, "Kill");
}
#undef Scale