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component.h
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component.h
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// Aseprite UI Library
// Copyright (C) 2001-2013, 2015 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_COMPONENT_H_INCLUDED
#define UI_COMPONENT_H_INCLUDED
#pragma once
#include "base/disable_copying.h"
#include "ui/property.h"
#include <map>
#include <string>
namespace ui {
// A component is a visual object, such as widgets or menus.
//
// Components are non-copyable.
class Component
{
public:
typedef std::map<std::string, PropertyPtr> Properties;
Component();
virtual ~Component();
PropertyPtr getProperty(const std::string& name) const;
void setProperty(PropertyPtr property);
bool hasProperty(const std::string& name) const;
void removeProperty(const std::string& name);
const Properties& getProperties() const;
private:
Properties m_properties;
DISABLE_COPYING(Component);
};
} // namespace ui
#endif