forked from NikolaiVChr/f16
-
Notifications
You must be signed in to change notification settings - Fork 0
/
f16-simplified-set.xml
188 lines (179 loc) · 6.09 KB
/
f16-simplified-set.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
<?xml version="1.0"?>
<PropertyList include="f16-base.xml">
<sim>
<description>General Dynamics F-16 (Simplified FDM)</description>
<long-description>
The General Dynamics F-16 Fighting Falcon is a single-engine supersonic multirole fighter aircraft originally developed by General Dynamics (now Lockheed Martin) for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft.
The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system which helps to make it a nimble aircraft.
</long-description>
<author>Erik Hofman, Martin "Pegasus" Schmitt, Pensacola, Nikolai V. Chr., J Maverick 16, Richard Harrison, Josh Davidson, Martien Van Der P., Jonathan Redpath, Gary Brown, Justin Nicholson, Enrico Castaldi, Timi, Barszczisbad, PH-JAKE</author>
<status>production</status>
<rating>
<FDM type="int">3</FDM>
<systems type="int">4</systems>
<cockpit type="int">4</cockpit>
<model type="int">4</model>
</rating>
<flight-model>jsb</flight-model>
<aero>f16-simplified</aero>
<variant-id type="int">5</variant-id>
<variant-of>f16-block-52</variant-of>
<tags>
<tag>fighter</tag>
<tag>general-dynamics</tag>
<tag>1970s</tag>
<tag>1980s</tag>
<tag>1990s</tag>
<tag>2000s</tag>
<tag>coldwar</tag>
<tag>gulfwar1</tag>
<tag>gulfwar2</tag>
<tag>combat</tag>
<tag>low-wing</tag>
<tag>hud</tag>
<tag>ifr</tag>
<tag>prototype</tag>
<tag>refuel</tag>
<tag>retractable-gear</tag>
<tag>supersonic</tag>
<tag>tricycle</tag>
<tag>afterburner</tag>
<tag>jet</tag>
<tag>single-engine</tag>
<tag>tail-hook</tag>
<tag>f-16</tag>
<tag>yf-16</tag>
<tag>tail-hook</tag>
</tags>
<startup>
<splash-texture>Aircraft/f16/f16-splash.png</splash-texture>
</startup>
<previews>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/splash/f16_b50_1.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/splash/f16_b50_2.png</path>
</preview>
<preview>
<type>exterior</type>
<splash type="bool">true</splash>
<path>gui/splash/f16_b50_3.png</path>
</preview>
</previews>
<model>
<f16>
<dragchute type="bool">false</dragchute>
<link16 type="bool">false</link16>
</f16>
<path archive="y">Aircraft/f16/Models/F-16.xml</path>
<livery>
<file type="string"/>
<name type="string">USAF #568 "Ghost Gray" (concept)</name>
<folder type="string">Aircraft/f16/Models/Liveries/Block50</folder>
</livery>
<MFD-color>
<text1><!--Main text color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">1.00</blue>
</text1>
<text2><!--BIT/SILENT color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">1.00</blue>
</text2>
<line1><!--CRM scan lines + lat range + HSD acft, rdr scope color -->
<red type="double">0.70</red>
<green type="double">0.70</green>
<blue type="double">1.00</blue>
</line1>
<line2><!--CRM horizon color-->
<red type="double">0.25</red>
<green type="double">0.25</green>
<blue type="double">1.00</blue>
</line2>
<line3><!--CRM DLZ path + cursor + wpt + lock info + data-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">1.00</blue>
</line3>
<line4><!--CRM EXP color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">1.00</blue>
</line4>
<line5><!--HSD radius color-->
<red type="double">1.00</red>
<green type="double">0.06</green>
<blue type="double">1.00</blue>
</line5>
<bullseye><!--Bullseye color-->
<red type="double">0.40</red>
<green type="double">0.80</green>
<blue type="double">1.00</blue>
</bullseye>
<betxt><!--Bullseye cursor color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">1.00</blue>
</betxt>
<lines><!--HSD lines color-->
<red type="double">0.90</red>
<green type="double">0.90</green>
<blue type="double">0.90</blue>
</lines>
<circle1><!--HSD red circles + GM Pic color-->
<red type="double">1.00</red>
<green type="double">0.00</green>
<blue type="double">0.00</blue>
</circle1>
<circle2><!--HSD yellow circles + Lock 2 color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">0.00</blue>
</circle2>
<circle3><!--HSD green circles + FCR IFF + WPN RDY color-->
<red type="double">0.00</red>
<green type="double">0.85</green>
<blue type="double">0.00</blue>
</circle3>
<dot1><!--Lock 1 + cntct blep, own DL buddy lock color-->
<red type="double">0.00</red>
<green type="double">0.85</green>
<blue type="double">0.00</blue>
</dot1>
<dot3><!--Lock 2 color-->
<red type="double">1.00</red>
<green type="double">1.00</green>
<blue type="double">0.00</blue>
</dot3>
<dot4><!--HSD DL cntct color-->
<red type="double">0.20</red>
<green type="double">0.20</green>
<blue type="double">1.00</blue>
</dot4>
</MFD-color>
</model>
<menubar>
<default>
<menu n="101">
<label>F-16</label>
</menu>
</default>
</menubar>
<!--
<help>
<title>General Dynamics F-16</title>
</help>-->
</sim>
<engines>
<engine>
<rated-mil-dry type="double">17800</rated-mil-dry>
</engine>
</engines>
</PropertyList>