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Build Info.txt
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Build Info.txt
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Build Version: Tuesday 3rd October 2023
Build 14
==========================
New mods and improved mods:
==========================
Build 14:
- New Features:
. Receive a free soldier outfit after dealing with Soldier Reinforcements by Grey Roger
. Storage chest added to the personal cabin on Cozumel by Jack Rackham
. Improved Fast Travel by Jack Rackham
. Cartagena Second Tavern sells Wine and Rum by Grey Roger
. Store added to Bonaire Pirate Fort by ANSEL
. Apothecary/Strange Plants sidequest fixed and finished by Jack Rackham
. Skill Colour Coding added to Officer Transfer Interface by Pieter Boelen
. New playable characters added: Teresa Moreno (Portuguese Freedom Fighter) and Bohdan Aleskeevich Voronov (Russian Cossack) by Grey Roger
. Baker Rifle added by Jack Rackham and Tingyun
. Loanshark added to Grand Turk by Jack Rackham
. All female characters now support sitting by Grey Roger
. Dialogs modified to address female player character correctly by DeathDaisy
. Extra chests added to captain's cabins by Jack Rackham
. Improvements to shipyard interface "acquired status" by pedwryth
. New katana sword by Jack Rackham
. Sweden available as playable nation and for ship encounters by Grey Roger and Jack Rackham
. Random persuasion lines for soldiers to give you patrol times by DeathDaisy
. Approximate time for having no clock by DeathDaisy
. Optional persuasion success/fail dialog tags by DeathDaisy
. Bridge to Martinique east island added by Grey Roger
. Promotion dialog for pirate governors made more piratey by Grey Roger
. Bridgetown citizens give directions to apothecary shop by Grey Roger
. New jungle scene with criminal wanting to leave gang by Deathdaisy, Grey Roger
. Loanshark in Santo Domingo, accessed by crossing bridge in building by Jack Rackham
. Special double barrel pistol to be stolen from house in San Juan by Grey Roger
. New location models for Buccaneers Camp and Buccaneers Camp exit by Bartolomeu o Portugues
. Improved reporting of crew healed/dead by Serge Grey
. New EITC soldier models, used for Merchants' Guild ambushes, by GhostOfDeath91
. Cartagena Second Tavern has barmaid, Havana Port has street trader by Grey Roger
. Clint Eastwood has Collier flintlock revolver in "Napoleonic" period by Grey Roger
. Monks added to Cartagena cloister by Jack Rackham
. Trees, wagons, objects outside store and gallows in port of Santiago by Jack Rackham
. Blacksmith, street trader, tailor and extra citizens in Santiago by Grey Roger, Jack Rackham
. Marigot church opened with new priest by Levis
. New voice greetings for female pirate and English officers by Jack Rackham and Tingyun
. Partial Russian translation by Maximus
. Russian translation expanded by AkrimalS
. Partial Spanish translation by Homo Eructus, Perro Negro and Xianco. Now includes storyline questbooks and some dialogs.
. Spanish translation expanded by Homo Eructus and Hijodeleon, including more dialogs and interface texts
. Partial Polish translation by Jacob and Konrad Kulczycki
. Support for Swedish keyboard by Konrad Kulczycki
. Colombia jungle including land route from Cartagena to Dolphin Sands by Grey Roger and Jack Rackham
. Aruba and Guadeloupe can be visited in "Early Explorers", without towns; England and France have no large fleet ship encounters, Martinique is Spanish, by Grey Roger
. Second cloister in Cartagena by Jack Rackham
. Female player characters meet male governor relatives by Grey Roger
. Left-click an island on the archipelago map to bring up the island's map (only if you have the island map) by Pieter Boelen
. Swedish emissary added if Sweden is enabled, by Grey Roger
. New storyteller character in Santiago by Levis
. French and Spanish trade offices in Port au Prince and Cartagena, different merchant licences for different nations by Grey Roger
. New drinkers/gamblers in Havana and Santiago taverns by Grey Roger
. Investing large sums of money with loanshark improves town economy by Pieter Boelen
. Ships Stats and Recognition Guide by HellSailor
. Sabine Matton as officer can be given discretionary salary raises or standard officer salary, by pedrwyth
. Sound tracks "Hail Captain Murphy", "Final Salute" by Flannery
. Female privateers get different rank titles by Grey Roger
- Gameplay/Balancing Updates:
. Boarding skill decrease for surrendered captains disabled by Tingyun
. Assigning of skill bonuses made nation-dependent by Levis
. Governor Ship Hunting quests increase in difficulty for Privateers/Naval Officers by Pieter Boelen
. Jungle rapists scene improved: can not refuse to help woman, woman joins in fight if player "Fencing" skill < 3, new dialogs by Deathdaisy, Grey Roger
. "Duelling pistol" renamed back to "Long pistol" and made more different from "Flintlock pistol" by Grey Roger
. Surrendered captains take their reputation and your ship size into account when deciding whether to duel you by Grey Roger
. Unescorted merchants can't get huge loads of gold/silver, well-escorted merchants have better chance of valuable cargo by DeathDaisy and Grey Roger
. Option to allow dumping of cursed coins/albatrosses by Grey Roger
. Damage Control/Rigging/First Aid perks replace general Ship Defence perks by Levis
. Stats for Polacca and CastelF rebalanced by Hylie Pistof
. Dividing plunder now has option for full expedition including repair, restock and delay; or just divide the money with no delay - by Grey Roger
. Satanist ships limited by period in FreePlay by Grey Roger
. Attacking a lady in a bedroom causes loss of reputation, revenge attack and limited dialog with further ladies by Grey Roger
. Musket fire depends on attacking crew size instead of defending crew size by Grey Roger
. Storekeeper dialogs give reminder of missing quest cargo and use preprocessed variables for their nation by Grey Roger
. Smuggling for governor changed: governor supplies cargo, gives you percentage of contraband sale value, better reward if you arrest smugglers yourself - Grey Roger
. Turks Island smuggling nation set to PIRATE in Colonial Powers to match town by Grey Roger
. Land only given to privateers of rank 7 or higher by Grey Roger
. Can rob NPC's who have picked your pocket without reputation loss, killing a stunned victim causes reputation loss, by Grey Roger
. Escorted merchant ships with more than one warship escort will have a warship leading the formation by Grey Roger
. After taking a cross from a monk, saving game is allowed in a church by pedrwyth
. Can talk to quartermaster about dividing plunder if you are on deck and moored or in position to moor, by pedrwyth
. Warning instead of reputation loss if you hit an enemy whose blade broke and he is trying to run away, by Grey Roger
. Naval officers rank 10 or higher can buy ships by HachiChin
. Time travel Easter egg in Rheims' house in Smugglers' Lair if not playing "Tales of a Sea Hawk" by Grey Roger
. "Cooking With Albatross" removes an albatross and gives 2 food during daily update, by Grey Roger
. Naval officers can not capture towns for themselves nor select any government but their own when persuading a diplomat in a fort to surrender; diplomats in forts use period-correct king names, obey 'isEnabledTownCapture', by Grey Roger
. If you have a choice to not execute a surrendered captain and actively choose to do so, lose reputation by Grey Roger
. WDM_MAP_TO_SEA_ENCOUNTERS_SCALE increased when Open Sea mod disabled, to increase spawn distance from enemy ships in worldmap encounters, by Grey Roger
. NPC ships can now be damaged by collisions by Pieter Boelen and Grey Roger
. False flag recognition code corrected to make it work by Pieter Boelen and Grey Roger
. Various ship stats rebalanced by HellSailor
. Officers hired from tavern attempt to take a free slot, otherwise become non-party passengers, instead of forcibly occupying a party slot, by Grey Roger
. If bandits appear in Charlestown Mystery House, fighting is enabled, by Grey Roger
. Player and officers heal overnight during sea travel, by Grey Roger
. If you capture the town for yourself while flying a flag hostile to yourself, auto-hoist Personal flag to avoid trouble with your own fort and soldiers, by Grey Roger
. Extra crew ashore get armour based on what you have, similar to how they get weapons based on yours, by Grey Roger
. Patrol soldiers don't attack or demand a LoM if you own the town, by Fluen and Grey Roger
. Function 'AttackRMRelation' called from within 'UpdateRMRelation' to ensure that you lose rank, title and land for treacherously attacking a friendly ship, by Fluen and Grey Roger
. Antigua store and shipyard don't demand LoM if you have conquered Antigua for yourself, by Fluen
. Trap for Martinique bridge set when game starts, by Grey Roger
. Russian voice files for "Hornblower", and videos for "Tales of a Sea Hawk", "Hornblower" and "Hoist the Colours", added by AkrimalS
. Random town events made translatable by Homo Eructus
. Ship names translated into Russian by AkrimalS
- Code Updates:
. Limited number of soldiers in Merchant Guild attacks by Pieter Boelen
. Reduced number of soldiers in Soldier Reinforcements by Pieter Boelen
. Reduced strength for town guards by Pieter Boelen
. Allow swapping ships as Naval Officer after reaching rank 7 by Pieter Boelen
. Character transfer disabled between two companion ships by Pedrwyth
. Allowed more variety in destinations for Cargo Quests by Pieter Boelen
. Reduced cargo capacity for Gunboat by Pieter Boelen
. Variables added for additional companions, officers and skill points by Mere Mortal
. Rebalanced ship upgrade prices by Mere Mortal
. Ship and fort memory takes into account player ship type by Grey Roger
. Ship Speed and Turn Rate added to Ransack Interface by Mere Mortal
. Keyboard controls for Save/Load Interface improved by Mere Mortal
. Pirates are more forgiving of actions against them if you're a Pirate by Pieter Boelen
. Opium Smuggling "Buyers List" code improved by Mere Mortal and Pieter Boelen
. Characters in non-existent locations removed by Pieter Boelen
. Various characters set as "quest characters" by Pieter Boelen
. Ransack/Transfer Main Interface error fixed by Pieter Boelen
. Transfer Crew Interface error fixed by Pieter Boelen
. Quiver, Curare and Tar always enabled in the game by Pieter Boelen
. Ship Deck Texture code cleaned up and simplified by Pieter Boelen
. Error checking code added to GetPrettyLocationName function by Pieter Boelen
. Error checking added to Passengers Interface and Face Lists by Pieter Boelen
. Relation quest check simplified by Grey Roger
. Ships Init mistakes corrected by Hotshot
. Passengers Interface skill colour coding improved by Pieter Boelen
. Antigua Port Admiral quests require English Letter of Marque by Grey Roger
. Smuggling Coastal Guards never let you go free if you are hostile by Johanno
. Rain and storm chances further reduced by ANSEL
. Random name for new ship takes into account player's Served Nation by Pieter Boelen
. Safe Port Leave restores your previous flag afterwards by Grey Roger
. Possible to toss Indian items (arrows, quiver, curare, tar) by Pieter Boelen
. Modified musket accuracy and armour statistics by Grey Roger
. Sword Training with Crewmembers delay increased by Pieter Boelen
. IsPlayerParty removed (replaced with bAllies) by Pieter Boelen
. Period-dependent conditions for joining the Pirates by Grey Roger
. Capture Colonies nation relation consequences brought in line with ships by Pieter Boelen
. Additional support added for translations by Grey Roger and Pieter Boelen
. Rumour texts updated by Tingyun
. Levelling performance improved by Levis
. Skill "stack" code simplified and corrected by Levis, Jack Rackham and Pieter Boelen
. Default heading for "setting sail" corrected for many islands by Hook
. Quest item swap function added by Grey Roger
. Support added for specific navy/merchant character flags by Grey Roger
. Revised initial trade goods for Free Play by pedrwyth
. Revised Spanish character and ship names by Homo Eructus
. Swedish character and ship names by DeathDaisy
. Skill books available for sale at Turks Island library by Levis
. Officers show in "Passengers" interface whether or not they will fight in boardings by Levis
. Music for Swedish and Personal towns by DeathDaisy
. Holland now allowed Patrol ship encounters by Grey Roger
. Playa de Sierra Maestra accessible to all characters in all storylines, leading to special Santiago outskirts in "Bartolomeu" and to standard outskirts in any other storyline, by Grey Roger and Bartolomeu o Portugues
. Various strings relating to smuggling made translatable by Levis
. Additional pirate ship names by Don Lasagnetti
. "Random_captains_sit_tavern_dialog.c" uses "dialog.h" instead of hardcoded text by Grey Roger
. Music from "Hearts of Oak" by Jose Cava and Franco Tempesta imported into PoTC by The Nameless Pirate
. Weather reports and after-combat on-screen reports made translatable by Homo Eructus and Grey Roger
. French, Spanish and Portuguese characters get equivalent to "Sir" at level 7, British become "Lord" at level 10, lose the honour if you lose your LoM badly, by Grey Roger
. Expanded selection of models used by governors' nieces/daughters by Grey Roger
. Music scheme selection improved by Grey Roger
. "Fifteen Men on a Dead Man's Chest" song in pirate taverns by BathtubPirate
. Various phrases for direct sail made translatable by Grey Roger, translated into Spanish by Homo Eructus
. Blackjack renamed to Vingt-Un by Grey Roger
. Gambling code overhauled by Levis
. Gambling code revised to use 'XI_ConvertString' instead of 'DLG_TEXT', gambling text moved from "Habitue_dialog.c" to "common.ini" by Grey Roger
. International relations for War of the Spanish Succession corrected by Homo Eructus
. Random euphemisms in Terry Snider's dialog and general Nevis Pirate citizen dialog made translatable, and translated, by Homo Eructus
. Drinking in taverns, wenching in Nevis Pirate Settlement overhauled by Grey Roger
. Inverted exclamation mark resized in "RESOURCE\INI\fonts_euro.ini" to make it look better by Grey Roger
. "PROGRAM\DIALOGS\Enc_Officer_dialog.c"; "PROGRAM\INTERFACE\kam_shipberthing.c", "kam_shipberthing_updatedisplay.c", "kam_shipberthing_windows.c", "perks.c": made translatable and translated by Homo Eructus
. "PROGRAM\DIALOGS\GrandTurks citizen_dialog.c": several fixed numbers replaced by names of constant variables, by Pieter Boelen
. "PROGRAM\Loc_ai\types\LAi_stunned.c", PROGRAM\QUESTS\quests_check.c": new quest condition "NPC_Stunned" by Grey Roger and Pieter Boelen
. "PROGRAM\dialog.c": check for valid character added to function 'StartDialogWithMainCharacter' by Grey Roger
. "PROGRAM\CCCdirectsail.c", "RESOURCE\INI\TEXTS\ENGLISH\interface_strings.txt": "Directions" array set to use "Dir_N", "Dir_S" etc. instead of "N", "S" etc. by Grey Roger
. "book2.txt", "skillbook1.txt", "smugglingbook.txt": spelling and grammar mistakes corrected by OxbayTavern2003
. New quest check "LandEnter" checks if you are at location containing "port" or "shore", by Grey Roger
. Various duplicate greeting and sound aliases removed to allow new aliases to be added, by Grey Roger
. Brothels overhauled by Grey Roger
. "Guardian" and "Patrol" types get 'chr.chr_ai.soldiertype' attribute which allows dead soldiers to resurrect to the correct type, by Grey Roger
. Check for valid "PChar.location.old_from_sea" before copying it to "PChar.location.from_sea", by Grey Roger and pedrwyth
. Many spelling and grammar mistakes corrected, more pronouns made variable for female characters, by Fluen
. Fast travel to Oranjestad and Santiago ports sends you to the pier instead of the landward gate, by Grey Roger and Fluen
. Talking heads show armour by Grey Roger
. Point a Pitre citizens now tell you there is no blacksmith instead of telling you about Martinique blacksmith, by Grey Roger
. "Watch_dialog" attack commands and "Celestino Villalobos" greetings made translatable by Grey Roger, translated into Russian by AkrimalS
. "PROGRAM\INTERFACE\kam_shipberthing.c": "Exit" button no longer highlighted by default so it is possible to quit using Esc key, by Baste
. "PROGRAM\NATIONS\nations_init.c": Swedish rank titles improved by Jack Rackham
. "PROGRAM\SHIPS\ships_name.c: Spanish ship names improved by Homo Eructus, some names made period-dependent by Grey Roger
. Map legends made translatable by Homo Eructus
. 'TranslateString' checks general "storyline_strings.txt" as well as storyline-specific versions by Grey Roger
. Log entries for weddings made translatable by Homo Eructus
. Bahia de San Antonio and Bahia de Moa swapped to put San Antonio nearer to Havana and Bahia de Moa nearer to Santiago, by Grey Roger
- Bug Fixes:
. Fix to prevent Merchant Guild attack when player group was not responsible by Pieter Boelen
. Fix to allow larger Random Quest Ships by Pieter Boelen
. Any town capture resets the memory for its fort by Pieter Boelen
. Fix to ensure any passengers are not erased by Pieter Boelen
. Fix to ensure best smuggling time matches between dialog and questbook by Pieter Boelen
. Correction for Shipyard "Cannot Buy" text with Shipyard Ship Availability set to "Stock PotC" by Pieter Boelen
. Crew transfer between companion ships re-enabled by Pedrwyth
. Officer dialog restored after sending Smuggling Scout by Pieter Boelen
. Looting of Blade Muskets fixed by Jack Rackham
. Stuck while reloading during anchoring fix by Pedrwyth
. Prevent ship stats of zero for Personal Design ships by Pieter Boelen
. Fixed ship deck for Naval Ketch by Pieter Boelen
. Hull upgrade increases maximum cannon calibre by Mere Mortal
. HP Bonus code fixed and cleaned up by Pieter Boelen
. Opium Smuggling Fast Travel effect fixed and simplified by Pieter Boelen
. Hireable officers will not be on the random Opium List by Pieter Boelen
. Using opium takes away only one item instead of two by Pieter Boelen
. Fix for Boarding Looting Crashes by Mere Mortal (adapted by Pieter Boelen)
. Fetch Quest amounts fixed by Pieter Boelen
. Apothecary Fetch Quest Ship's Log entry added by Talisman
. Opium Smuggling Quest timer and quest closing fixed by Talisman
. Ship calibre in Shipyard fixed by Mere Mortal
. Martinique "No Save" monk appearance fixed by Pieter Boelen
. Potential CharacterFromID error fixed by Mere Mortal
. Potential crash from Companion as Fort Commander fixed by Pieter Boelen
. Prevent captain of ship you are boarding being cleared by Pieter Boelen
. Game crash from dialog with officers/soldiers on islands without smuggling patrols fixed by Pieter Boelen
. Cargo quests with multiple ships fixed by Pieter Boelen
. IsPassenger old check depreciated to prevent errors by Pieter Boelen
. Reputation change for officers fixed by Pieter Boelen
. Cartagena ladies greetings fixed by Grey Roger
. Andre Juliao and Thierry Bosquet appearance fixed by Grey Roger and Pieter Boelen
. Effective skill updates correctly with Auto Skill System OFF by Pieter Boelen
. Antigua Port Admiral ambush fixed by Grey Roger
. Cargo quests fixed for Grand Turk and Hispaniola Buccaneer's Camp by Pieter Boelen
. Ship Interface cannon numbers and Speed/TurnRate display fixed by MereMortal
. Crewmember name nationalities during boarding fixed by Pieter Boelen
. Incorrect references to Opium Den removed by Pieter Boelen
. Prevent losing Letter of Marque when gaining points by Pieter Boelen
. Flag-related error log fixed by Pieter Boelen
. Potential error when gaining points for sinking/capturing ships fixed by Pieter Boelen
. Player Companion Mutinies fixed by Pieter Boelen
. Crash when putting enemy captain in cargo hold with Weaponsmod OFF fixed by Pieter Boelen
. Enforced false flag detection fixed by Grey Roger
. Reload disable/enable code simplified and fixed by Pieter Boelen
. Officer skill contribution fixed for companion ships by Pieter Boelen
. Telescope never auto-equips fixed by Pieter Boelen
. Prevented IsPassenger error log entry by Pieter Boelen
. Game world is reset correctly when leaving the Pirates by Pieter Boelen
. Blacksmiths fully disabled if Weaponsmod OFF by Pieter Boelen
. Playing Cards for Smuggling does not mess up gambling afterwards by Pieter Boelen
. Errors with Musket Bayonets fixed by Jack Rackham
. Using Reinit while carrying the Opium List does not mess up Maps by Pieter Boelen
. Getting stuck in Cartagena Town after killing item trader/soldier fixed by Pieter Boelen
. Random characters in Banks fixed by ANSEL
. Relation quest condition fixed by Grey Roger
. Potential anchoring issue when setting sail prevented by Pieter Boelen
. Reputation discrepancy fixed by Grey Roger
. Pricing for buying/selling ships with and without upgrades fixed by pedrwyth
. Repeated "Relation Books" prevented by Grey Roger and Pieter Boelen
. Meaningless system.log entries for missing textures fixed by pedrwyth
. Fast Travel to player ship fixed if companions are present by Levis
. Ensure prisoners are removed when appropriate by Pieter Boelen
. Potential CTD due to cargo overup fixed by Levis
. Navy address title fixed for NPCs by Grey Roger
. Perks assignment for player party officers fixed by Levis
. Missing character nationalities added by Grey Roger
. Missing Jamaica soldier restored by Grey Roger
. Coastal Guards dialog corrected by Levis
. Errors with saving fixed by Hook
. Icon display size code corrected by Hook
. Spyglass auto-equip in store code corrected by Pieter Boelen
. Nation Relation interface "change flag" functionality corrected by Levis
. Officer types and boarding crew types fixed by Levis
. Cannon transfer interface between ships fixed by pedrwyth
. Goods and Crew transfer interfaces fixed for companion ships by pedrwyth
. Tomahawk code corrected by Jack Rackham and Pieter Boelen
. Opium code reversed and corrected by Levis
. Quest ship swap function fixed by Grey Roger
. Hoist Flag code potentially failing fixed by Grey Roger and Pieter Boelen
. Missing music in Personal towns fixed by Cassadar
. Trade Quests to same island prevented by Pieter Boelen
. Consistency fixed for store and shipyard cargo goods prices by pedrwyth
. Transfer of crew from ship which will not be taken as prize fixed by pedrwyth
. Failure to remove cannon and hull upgrades after laying up ship fixed by Grey Roger
. Fetch quests expire after a time by Levis
. Prevent crash during hiring of walkers by Levis
. Stormy starts on Hispaniola put your ship into nearest port by Grey Roger
. Stormy starts on Cayman put your ship at Cayman Kai and you at Eden Rock, or vice versa, by Grey Roger
. Fix for possible crash if guns split too far apart in "initItems.c" by ChezJfrey
. Various dialog texts corrected by Mad Jack Wolfe
. Promoting crewmember to officer, starting salary corrected to not inflate by Pieter Boelen and Grey Roger
. Sails repair fully to 100% by Serge Grey & PaterBrown
. Surrendered captains hired as officers won't object to false flags by Grey Roger
. Merchant for escort quest talks if you betray him and he surrenders, and uses correct dialog files for both hiring and surrendering, by Grey Roger
. Opium smuggling quest disabled to prevent corruption of soldier AI groups by Grey Roger
. Hired and executed prisoners properly cleared to release character slots for new enemy captains by Grey Roger
. Blacksmith door labels changed to use town name instead of nation, Sao Jorge blacksmith dialog changed to use variable name by Grey Roger
. If you have too many ships for Mergildo Hurtado to join you, he waits for you to dispose of some instead of failing to join, by Grey Roger
. If you have a full set of officers when you rescue Artois Voysey, he joins you as a passenger, by Grey Roger
. 'SetFleetAtShipyard' disabled when at Vanderdecken's shipyard to prevent teleport to Jamaica, by Pieter Boelen
. Crewmembers at Cozumel hideout do not check nation and reputation, by Pieter Boelen
. Quest ship food and rum consumption fixed, also delivery cargo can not be assigned to or taken from quest ships, by Grey Roger
. Charlestown citizen dialog fixed to unlock fast travel to correct destinations by Grey Roger
. Bart Cooke and Stephan Bonser dialogs separated to prevent conflict between "Smuggling for Thomas O'Reily" and "Tales of a Sea Hawk" by Grey Roger
. Releasing captured captain for perks disabled when required for quests by pedrwyth
. Tavern girl in Smugglers Lair can act as resurrecting agent by Grey Roger
. Inconsistency between goods listed as contraband and goods for trade at store by pedrwyth
. Buildings made impossible to steal by Pieter Boelen
. Companion ship current island not set if you teleport to land, fixed by Grey Roger
. After gambling for girl in "Girl Won in a Card Game", gambler removed from tavern room by Grey Roger
. Bug in storyline registration causing problems when saving and loading games fixed by Pieter Boelen
. Locator for "Greenford_M_church" changed so that you get the effects for falling through a trapdoor when you're on the trapdoor by pedrwyth
. Error corrected in code lines which spawn clone of mutineering officer - Grey Roger
. Timer for "The Collector" quest failure cancelled when you complete the quest - pedrwyth
. Two week wait to heal Artois Voysey handled by function instead of direct attribute change, fixes anomaly with worldmap time - Grey Roger
. Switching crew payment method uses 'SetSquadronCrewQuantityRatio' instead of 'SetSquadronCrewQuantityTotalRatio' to correctly lose crew to desertion - Grey Roger
. Citizens in Bridgetown, Governors Harbour and Alice Town taverns do not give directions to their taverns by Grey Roger
. Typos in "Smugglers_vs_Blythe.c" dialog file corrected by Kahenraz
. Bandits from Zaid Murro quest removed after fight by Grey Roger
. Multi-shot guns losing wrong number of shots when missing target in "Woodes Rogers", "Goldbug" and "Bartolomeu" storylines fixed by Jack Rackham
. Function 'UpdateItemData()' made to display potion data by Grey Roger
. Selling Virginie d'Espivant earns correct amount of money by Jack Rackham
. Gibbs01.wav": made audible within game, so can be used as greeting sound for Mr. Gibbs by Jack Rackham
. Diplomat uses period-correct nation names, correctly handles America and Sweden by Grey Roger
. Citizen dialog files corrected to show town population by Homo Eructus
. "PROGRAM\Characters\Leveling.c, officers.c", "PROGRAM\QUESTS\quests_common.c": calls on GetAttributeN, GetAttributesNum, GetAttributeName changed to supply '&name' (aref) instead of 'name' (object) to prevent bugs by Hammie
. "SName" attribute for "HMS_Sophie" changed from "Sophie" to "HMS_Sophie" to avoid conflict with woman's name "Sophie" by Homo Eructus
. "merchant" locators in Charlestown and Guadeloupe raised to ground level so that random traders placed when player has extra crew ashore do not appear on top of regular characters, by Grey Roger
. Reloading a bayonet musket equips sword instead of fist, by Jack Rackham
. 'CheckCharacterPerk' calls 'CheckPerkForSingleCharacter' instead of 'CheckPerkForGroup'; various calls on 'CheckCharacterPerk' changed to 'CheckPerkForGroup' where the group should be checked, by Grey Roger
. Leeches fixed to apply -10HP and only appear as usable item if character is poisoned, by MrMister
. Timer for expiry of fetch quests corrected by Grey Roger
. Fix for profiles being scrambled by deleting/recreating by Hammie
. "PROGRAM\SEA_AI\AIShip.c": function 'FindNearShips' corrected to use MAX_SHIPS_ON_SEA instead of fixed maximum 3 by Hammie
. "PROGRAM\Characters\CharacterUtilite.c": check for invalid island in 'GetIslandIDByLocationID' by Grey Roger
. "PROGRAM\Loc_ai\LAi_events.c": function 'LAi_Character_Dead_Event()' checks for "deathx", "deathy", "deathz" attributes on corpse before trying to create loot locator by Grey Roger
. "PROGRAM\Screwface_functions.c": function 'GetFortRelationToPirates' always checks relations if the fort commander is PERSONAL_NATION to prevent forts firing on pirate players who should be friendly, by Grey Roger
. Malcolm Hatcher dialog fixed to correctly show one or two goods for favourable trade, and where to take it/them, by Grey Roger
. Double translating of island names in ship berthing, resulting in some islands showing blank names, fixed by Grey Roger
. "PROGRAM\MAXIMUS_functions.c": functions 'FirstLetter', 'FirstLetterUp' and 'FirstLetterDown' changed to use multinational 'ToUpper' and 'ToLower' instead of English-specific 'ToUpperEng' and 'ToLowerEng', by Grey Roger
. "PROGRAM\INTERFACE\select_storyline.c": bug which adds spaces to "OldName" of characters with single names fixed by Grey Roger
- Storyline Updates:
. Sidequests:
> A Girl Won in a Card Game, enabled also at Grenada by Pieter Boelen
> Artois Voysey, potential quest lock fixed by Grey Roger
> Church Protection, code cleaned up so it completes only once by Pieter Boelen
> Edgar Attwood Adventures, potential error fixed by Grey Roger
> Elizabeth Shaw's Disappearance, HP after being shot fixed by Pieter Boelen
> Elizabeth Shaw's Disappearance, ship deck code fixed by Pieter Boelen
> Elizabeth Shaw's Disappearance, boss ship always hostile by Grey Roger
> Find Angelique Moulin's Father, Antoine Chamfort always present and soldiers do not attack him by Pieter Boelen
> Hard Larbours of an Assassin, can be started again if initially refused by Pieter Boelen, fixed by Grey Roger
> Help the Lady, potential quest error fixed by Grey Roger
> Hire a Sailor, Rys Bloom sidequest extended by Grey Roger
> Nigel Blythe, Ethilrede Claar ship corrected for periods mod by Grey Roger
> Sabine Matton, fixed and improved by pedrwyth and Talisman
> Search for Peter Blood's Ship, Txiki Pijuan immortal at start of quest to prevent errors by Pieter Boelen
> Sinking the Vogelstruijs, code smoothed up by Pieter Boelen
> Sinking the Vogelstruijs, Barend Hesselink more formidable enemy by Grey Roger
> Sinking the Vogelstruijs, tie-in with Smuggling removed by Grey Roger
> Smuggling for Thomas O'Reily clarified by Pieter Boelen
> Smuggling for Thomas O'Reily smuggler cargo ship made period-dependent by Grey Roger
> Strange Things Going on in the Archipelago, Jaoquin de Masse gets regular officer dialog after being hired by Pieter Boelen
> Strange Things Going on in the Archipelago, ensure enemy ships are hostile by Pieter Boelen
> Strange Things Going on in the Archipelago, ending improved by Grey Roger
> Strange Things Going on in the Archipelago, different versions of "Mefisto" for "Revolutions" and "Napoleonic" periods by Grey Roger and The Nameless Pirate
> Strange Things Going on in the Archipelago, Animist character definitions corrected and Bridgetown prison commandant takes Father Bernard's letter from you, by Grey Roger
> The French pirate in the tavern, no longer locks Barbados island by Pieter Boelen
> The Kapitein of Kralendijk, new side quest by Grey Roger
> Quest for the Crystal Skull, new side quest by Grey Roger
> New quest for Horatio Hornblower, available to FreePlay or after storyline, by Grey Roger
> A Smuggler's Life For Me split into separate tutorial, smuggling for governor and opium smuggling by Grey Roger
> New sidequest "Quest for the Crystal Skull" by Grey Roger
> New sidequest "A Family Story" for FreePlay character José Joaquím Almeida by Bartolomeu o Portugues
> Rogue / Gambler start improved: period-correct soldier uniforms, bugs fixed, dialogs tailored to different character nationalities, bugs fixed: Grey Roger & DeathDaisy
> Lucas da Saldhana uses new model "Lucas2", Joaquin da Saldhana uses new model "spa_adm_18_2" for "Revolutions" and "Napoleonic" periods by Grey Roger
> Artois Voysey sidequest closes if Artois dies before telling you about treasure by Grey Roger
> "Nigel Blythe" sidequest debugged and checked to be playable by Grey Roger
> Saving Toff's Daughter: reputation required for Toff to trust you raised to REPUTATION_GOOD by Grey Roger
> "A Family Story" set to start at Eleuthera instead of Grenada by Bartolomeu o Portugues
> Santiago cartographer's house interior improved and globe outside for "A Family Story" by Jack Rackham
> "Cargo for Thomas O'Reily" and "Smuggling for Thomas O'Reily" goods made more sensible, goods use attributes for easy future changes, by Grey Roger
> "Patric and the Idols" no longer closes before he has told you about the idols, possible to trade with Patric before talking about quest, by Grey Roger
> Will Turner and Elizabeth Swann made removable and mortal at end of "Silver Train" quest in case player finds a way to keep them, by Grey Roger
> New sidequest "Silver for Cartagena" by Grey Roger
> Apothecary sidequest: check your ship is in Greenford port before quest can start by pedrwyth
> Apothecary sidequest: dialogue (forced) during chase and a fix if you kill the spy during the chase by pedrwyth
> Apothecary sidequest: extra (optional) dialogues with Steven (some to reset the warehouse scene if you broke the chase) by pedrwyth
> Apothecary sidequest: low chance of getting to buy a bow during collector quest even if you don't meet skills criteria by pedrwyth
> Apothecary sidequest: companion ships also stored during trip to Cartagena (to avoid starvation/mutiny issues) by pedrwyth
> Apothecary sidequest: a merged Father Jerald dialogue file for the Jack Sparrow storyline by pedrwyth
> Apothecary sidequest: revised apothecary dialogue files for the Jack Sparrow storyline by pedrwyth
> Apothecary sidequest: rewards replaced by ingredients for HP bonus, quest linked to "Church Protection" quest by pedrwyth
> Apothecary sidequest: bugs fixed by pedrwyth
> Hitman sidequest: Easter egg if you have 'Black Pearl' when you meet Jack Sparrow at the end; "thug9" changed to Nathaniel Hawk in "Jack Sparrow" storyline, by Grey Roger
> Various sidequests use preprocessed variables for dialogs and questbooks to account for different character names and colony nations in "Early Explorers" by Grey Roger
> Pirate destinations less likely to be picked by non-pirate clients in delivery and escort quests by Grey Roger
> Various quest NPC login times expanded to make them easier to find by Grey Roger
> Nigel Blythe sidequest: Emiliano Rionda accepts chocolate delivery even if tradecheck fails by Grey Roger
> Claire Larrouse, Florens Clauss become standard officers when hired by Grey Roger
> Raoul Calmes fight scene code moved from "standard" storyline code to sidequest code to make it work in all storylines by Grey Roger
> Various quest items made disposable at or near the ends of sidequests by Pieter Boelen and Grey Roger
> Church Help: letters removed by Father Jerald and different dialog with Father Bernard if you blackmail Father Jerald and give him the letters, by Grey Roger
> Church Help: original questbook entries restored for "Seadog" and "Swashbuckler" difficulty so you must figure out for yourself that further investigation is needed, by Grey Roger
> New sidequest "A French Companion" for FreePlay character José Joaquím Almeida by Bartolomeu o Portugues
> Rogue / Gambler start: new questbook entries for gambler and female rogue, entire quest made optional, "PO_Fleut50" replaced by "FastMerchantman2" in last two periods, by Grey Roger
> Elizabeth Shaw's Disappearance: Davy Jones given a lot of seafaring abilities plus MaxCrew and actual crew boosted to make battle with "Flying Dutchman" tougher by Grey Roger
> New starting quest for FreePlay agent by Grey Roger
> Option to report failure to find target ship of governor ship-hunting quest, by Grey Roger
> After you lend Baldewyn Coffier money, he takes over one of the street trader stalls, by pedrwyth
> New questbook line for "Saga of a Blacque Family" if you encourage Orable Caron to kill Rachel, by Fluen
> "Captain Murphy's House" Easter egg location as tribute to late forum member Captain Murphy, by Grey Roger
> Nigel Blythe prevented from mutinying by Grey Roger
. Tutorial:
> Stormy Start potentially permanently lost ship fixed by Jack Rackham
> Locked Cabin Icon removed after tutorial completes by pedrwyth
> If chosen nation has no island and player starts at Nevis Pirate Settlement, Malcolm Hatcher and player ship moved there by Grey Roger
. Standard storyline:
> Rheim's death potential quest break fixed by Pieter Boelen
> Robert Christopher Silehard functions as regular governor by Grey Roger
> Potential sidequest interference with Danielle avoided by Grey Roger
> Virgile Boon does not trigger reinforcements during boarding by Pieter Boelen
> Random characters interfering with tavern scene fixed by Grey Roger
> Potential killing Ferro Cerezo exploit fixed by Pieter Boelen
> Avoid accidental fight with Cursed Pirates by Grey Roger
> Avoid skipping ahead using Fast Travel at Nevis Pirate Settlement by Pieter Boelen
> Code improved by Grey Roger
> Female player character meets Nathaniel Hawk instead of Danielle Greene by Grey Roger
> Dialogs and questbook text to refer to Ewan Glover's ship as "naval light brig" instead of "sloop" by Serge Grey
> Soldiers in Bridgetown revert to British uniforms by Grey Roger
> Silehard can be handed over as prisoner for big cash reward by Grey Roger
> After final battle, can go to Port Royale and Bridgetown lighthouse in any order by Grey Roger
> Can now kill Sidonio Ogarrio by Grey Roger
> Silehard checks that you have the correct ship at end of 2nd mission by Grey Roger
> Female characters get alternative dialog in two scenes, from original alternative Danielle story, by Grey Roger
> New sword "bladeMH" as reward for killing Malcolm Hatcher by Grey Roger
> Skull properly becomes replacement pirate boss on Nevis after Isenbrandt Jurcksen killed in final battle, by Grey Roger
> Quest locations have "island" attribute added by Grey Roger
> All companion ships sent to Port Royale during second mission, then Silehard checks if you gained new companions on return voyage and can't get original companions back, by Grey Roger
> If 'Sirena' fails to show up at Palm Beach for any reason, talking to crewman ashore for option to return to sea puts 'Sirena' back, by Grey Roger
> Code to remove companions after storm and restore them at San Juan rewritten to be more reliable by Grey Roger
> Bridgetown soldiers restored to normal behaviour after stealing idol, monster detection radius restored to normal after temple, by Grey Roger
> Option to make Virgile Boone join you at Octopus Bay if your ship is moored there, by Grey Roger
> "Blaze_Crewmember_01" and similar changed to use player character's actual name instead of "Nathaniel" (also in Claire Larrouse sidequest) by Grey Roger
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Ardent storyline:
> New chapter "Imperial Escort" by Grey Roger
> Various bugs fixed; camouflaged door to Downing's Dungeon added, by Grey Roger
> Can tell Lucia/Edmundo not to join in boarding by Grey Roger
> Warehouse on Isla Mona replaced by ruined version by The Nameless Pirate and Grey Roger
> Trigger for events outside prison triggered by getting prison key instead of by killing guards by Grey Roger
> Resurrection disabled at various points; Santiago port unlocked if you boarded 'Tonina' without a ship of your own by Grey Roger
> Bow and arrow given at end of "Mayan Temple" quest if ammo mod disabled by Grey Roger
> Two Dogs Fighting and Jaime Lezcano become standard officers by Grey Roger
> "Dining_room" seat locators fixed, room used for reception scene after wedding, by Grey Roger
> Helen visits tailor instead of pretending to search for ring for Edmundo by Grey Roger
> After arresting you at Guadeloupe, Piers/Valerie Downing releases your French prisoners, by Grey Roger
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Assassin storyline:
> Hitman quest ending restored by Pieter Boelen
> Isla Mona attempted fix by Bartolomeu o Portugues
> Isla Mona smuggling nation modified as per the story by Grey Roger
> Spanish Captain character model fixed by Grey Roger
> Hitman interference fixed by Grey Roger
> Relations and flag hoisting fixed by Grey Roger
> Sidequests restored and incompatibilities fixed by Grey Roger
> French warship at Sao Jorge uses PRIVATEER_NATION to prevent fort attacking it if you are hostile to Portugal by Grey Roger
> Guibert Daudet portrait added by Grey Roger
> Roxanne equips piranha, not fists, to avoid quest stop by Grey Roger
> Roche Brasiliano does not surrender; Sao Jorge tavern keeper does not talk about Vito Leone; Vice Admiral repeatedly demands you produce 'La Couronne' if you don't have it; by Grey Roger
> If Chico Cois can't find a free slot to join you as officer, he forces his way into slot 1 by Grey Roger
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Bartolomeu o Portugues storyline:
> Cargo Quests disabled for Hispaniola Buccaneer Camp by Pieter Boelen
> Elting given his sword in "Cartagena Firework" to prevent him from stunning enemies in sniping scene by Grey Roger
> Roxanne equips piranha, not fists, to avoid quest stop by Grey Roger
> Auto-hoist Spanish flag after recapturing "Anaconda"; get fort keys automatically after killing fort commandant while rescuing Roxanne to avoid bug with stacked loot boxes and for disabled corpse mode, by Grey Roger
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Free Play storyline:
> Drake Stranton added by Jack Rackham and Grey Roger, based on the novel by Brent Jackson and using a loading screen with art by Nita and Brent Jackson
> Tiny boat ship stats affected only for Castaway (instead of Swashbuckler difficulty) by Pieter Boelen
> Jean Lafitte gets Opium at game start, other smugglers don't by Pieter Boelen
> Naval Officer explanation added by Grey Roger
> Relations set by date for various historical wars by Grey Roger, expanded by DeathDaisy
> Choosing "Blaze" model, i.e. Nathaniel Hawk, gives you the same ship, flags and difficulty as if you were starting "standard" story
> Bart Renault demands all your money less 1, instead of fixed 999, by Grey Roger
> New cursed character Ricardo Orellano with special start by GhostOfDeath91
> Malcolm Hatcher's nation set to match player's, gets title if Malcolm is a naval officer and his nation has a title, by Grey Roger
> New starting quest for Engineer, "A New Invention" by Jack Rackham
> New trophy quest for Gambler, "The Poker Tournament" by pedrwyth and Jack Rackham
> New trophy quest for Agent, "Investigate The <Insert Ship Name>" by Grey Roger
> Davy Jones gets weedy skeletons in deck crew and in crew quarters, new special crew models also appear in crew quarters, by Grey Roger
> Special start setups for Will Turner, Dark Teacher, Danielle Greene, Anamaria, Blackbeard, Cutler Beckett and various Pirate Lords by Lonious
> Ricardo Orellana gets scary spooky skeletons as deck crew by GhostOfDeath91
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Hornblower storyline:
> Lieutenant Bush custom model added by Grey Roger
> Various potential errors fixed by Grey Roger
> Upon promotion to Post Captain, new quest "The Natividad Incident" by Grey Roger (also works for Hornblower as FreePlay character)
> Monk on Martinique shore removed for battle scene, restored when you reach Speightstown, by Grey Roger
> Various characters changed from "GuardianType" to "GuardianTypeNoGroup" or "CivilianGuardianType" to prevent them from always carrying muskets, by Grey Roger
> Russian voice and video files used when playing in Russian, by AkrimalS
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Jack Sparrow storyline:
> First Contact bugs fixed by Pieter Boelen
> Various bugs fixed by Grey Roger
> Tartane50 model uses pennant, Jack Sparrow has film-correct pennant texture by Grey Roger
> Improved treasure cave scene by Grey Roger
> Nigel the slave can always join you now by Grey Roger
> EITC passport does not prevent routine cargo delivery by Pieter Boelen
> Dialog added for Nathan Kell to direct you to Cap'n Drow after killing Gentleman Jocard by Grey Roger
> When you become Barbossa, lose your own officers and get Pintel and Ragetti by Grey Roger
> Dialog for "Girl Won in a Card Game" added to storyline version of Joseph Claude Le Moigne's dialog files by Salonikasurf
> Dialog for Cutler Beckett in lighthouse arrest scene now uses AWE line about liberating cargo, by Grey Roger
> New quests to cover DMC by Sebrian
> New cut-scene videos from DMC by Sebrian
> New locations for DMC by Jack Rackham"
> Addition to Ines Diaz dialog to allow sleeping on the table in "Brinkley" path if you have knocked out Susan Shaypen, by Grey Roger
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Woodes Rogers storyline:
> More new WIP content added by Jack Rackham
> Part 2 extension added and playable by Jack Rackham
> Coast Brothers concert added by Jack Rackham
> Walk patches corrected for Redmond terrace, Vane's church attic and the galleons quarterdeck, by Jack Rackham
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. The Gold-Bug storyline:
> Ending fixed by Jack Rackham
> Legrand´s hut outside chimney only smokes when inside fire is on, by Jack Rackham
> Bug with gunpowder barrels fixed by Jack Rackham
> Names when player switches character made translatable - Jack Rackham
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
. Devlin Opera storyline:
> New quests "My Brother, Ladies and Gentlemen" and "Yo Ho Ho and a shipment of rum", choice of ways to complete "Yo Ho Ho and a shipment of rum", by BathtubPirate
> Blaze Devlin's fight scene checks for stunned opponents by Grey Roger
> New quest "El Navegante" with choice of ways to complete it, by BathtubPirate
> New quests starting in Santo Domingo by BathtubPirate
> New quests on Cayman by Bathtub Pirate
> Translated into Russian by AkrimalS
> Translated into Spanish by Homo Eructus
- Model and Texture Updates:
. Improved jungle grass and sky textures by Corsairs-Harbour.ru
. Grass and pine tree textures further improved by Grey Roger
. Swedish East Indiaman high-detail custom model added by Philipjn and Armada
. Historically accurate British Navy Fleet paint scheme by Armada and Grey Roger
. HMS Interceptor improved texture by Legendary Spider
. Additional Interceptor texture variants by Grey Roger
. Elizabeth Swann pirate outfit added by Grey Roger
. Milady de Winter and Teresa Moreno custom character skins added by Grey Roger
. Anamaria character model added by Jack Rackham and Grey Roger
. brtadm3_18 character and El_Supremo character models added by Grey Roger
. Brandenburg Personal Flag added by Grey Roger
. Speightstown Dungeon, Charlestown and Cartagena locators fixed by Pieter Boelen
. New ships imported from AoP and CoAS:GoF by Grey Roger: RN_Galeon_L, Battleship4, Brig_20_Gun1_181, BrigQeen1, BrigSW1, Sloop4
. New ship by Grey Roger: SP_Natividad
. New historically accurate "HMS_Indefatigable", with FR_Indefatigable variant, by Martes. Original "HMS_Indefatigable" and "FR_Indefatigable" renamed to "RN_Razee" and "FR_Razee"
. New fast galleon models, English light galleon and battleship models by Grey Roger
. New variants of "Neptunus" sloop of war by Hylie Pistof and Grey Roger
. New models by Grey Roger: "Jordano", "lady3", "lady6", "huber_spa6", "Monkey_D_Luffy (with pirateking), "Rochefort" (with Jack Rackham), "towngirl1_2"
. New model "HildaPiratess" by DeathDaisy
. New ship model "RN_Frigate" by Armada
. New character model "SabineM2" for Sabine Matton when she becomes officer by Grey Roger
. Head models for "Beatrice", "BeatriceA" and "Espinosa" by DeathDaisy
. Revised rigging on "Caravel1", "NL_FWzP", "PO_CaravelR", "NeptunusE" variants, and all light pinnace variants by Hylie Pistof
. New character model "CiriWitcher" with custom sword by DeathDaisy
. New interface icons for perks by Jack Rackham
. New texture for moon by DeathDaisy
. New ship "Brig3" by Grey Roger
. New texture for sun, plus code detects standard or wide screen by DeathDaisy
. New character model "witchgirl" by DeathDaisy
. New short pistols for first two periods by Grey Roger
. Textures for stock pistols improved by Grey Roger
. New "DuelPistol" duelling pistol by Grey Roger
. New "Miquelet" pistol by Jack Rackham
. New "Sword of the Earth" fantasy sword, hidden in Cayman dungeon by Grey Roger, or starting sword for "Witchgirl" by DeathDaisy
. "Toledo Rapier" imported from CoAS:GoF by Grey Roger
. Tan sails for all ships, default tan sails for some small ships by Grey Roger
. Armoured models for "Danielle" variants imported and modified from CoAS:GoF by Grey Roger
. New character model "Rousselet" plus associated animation files imported from CoAS:GoF by Grey Roger
. New models for swords of Cortes and Francis Drake by Grey Roger
. New interiors for Santiago, Willemstad and Port au Prince townhalls by Grey Roger
. Revised lighting for Havana / Cartagena taverns by Myth
. Revised lighting for Santiago tavern by Grey Roger
. Dutch version of "Superbe" by Grey Roger
. New brigantine model for "Spanish Main" period by Grey Roger
. Pennants lengthened on Heavy East Indiaman and Fast Galleon models by Grey Roger
. Improved head for Captaine Chevalle by Jack Rackham
. New armoured models for various characters by Athanasius and Grey Roger
. New Swedish officer model by Jack Rackham
. New version of fast war galleon by Grey Roger
. New version of cursed Mariana by GhostOfDeath91
. "Volage" ship models revised to sit higher in the water by Lrv
. New fast war galleon variant "FastGalleon5" by Grey Roger
. Various ships rigging fixed by Grey Roger
. New character models "hub_spa5", "Montoya", "MariaAntonia", "hub_por2", "Louwman" by Grey Roger
. US_Essex model revised, Satanist Essex retexture added as 'Mefisto' replacement in Napoleonic by Grey Roger
. Thomas O'Reily uses 9S_Nav, Morys Biddulph (permanent resident in Port Royale tavern) uses Capitan1 by Bathtub Pirate
. Satanist version of Kreyser class "PiratFrigateSat" by The Nameless Pirate
. De-Satanised version of Kreyser class "PiratFrigateExSat" by The Nameless Pirate
. De-Satanised versions of Satanist ships "FleutWarExSat", "Frigate_Ex_Sat", "UnSat_Essex" by Grey Roger
. New character models "Lukreci", "gipsygirl" by Nita
. Revised texture for Cursed Black Pearl, revised model with figurehead and revised texture for Wicked Wench by pieloverdud
. Chimney smoke added to "Muelle_town_03", "Greenford_town" and "Town_Santiago" by Jack Rackham
. New character models "towngirl1_3", "towngirl7_2" and "lady04_ab" by Grey Roger
. New character model "devil" by Jack Rackham
. Talking heads for skeletons, zombies, mummies and natives by Jack Rackham
. New character model "FernandoSuarez" by Bartolomeu o Portugues
. New character model "Geralt" with custom loading screen by The Nameless Pirate
. New sword "witcher_steel" based on flambard from GoF, carried on back when not equipped, by The Nameless Pirate & Jack Rackham
. New sword "bladeC17" / "Flamberge Rapier" by Grey Roger
. Barbossa's hat feathers made more feathery by The Nameless Pirate
. New character model "Jimena" for Cartagena tavern 2 serving girl by Grey Roger
. Visible hatch from Maltese Abbey to Maltese Crypt by Jack Rackham
. New Spanish Inquisition Personal flag by GhostOfDeath91
. New interface pictures for Captain Chevalle, Sri Sumbhajee, Assassin2 by GhostOfDeath91
. New character model "Lady_Barbara_Wellesley" by Grey Roger
. New character model "priest_inq" by GhostOfDeath91
. New sail texture, primarily for "Queen Anne's Revenge", by QARownsBP
. "Queen Anne's Revenge" only shows emblem on mainsail by QARownsBP
. New playable character Piet Hein added by Pieter Boelen, with flipping coin by Jack Rackham
. Three new character models by Sergio and Jack Rackham
. Boarding locatorfiles for SmugglerLair added by Jack Rackham
. Retextured talking head for BeatriceA by Jack Rackham
. Jack_Rackham model bugfixed and new portrait added by Jack Rackham
. Two more Swedish character models: another officer and a grenadier by Jack Rackham
. Playable character Charles de Maure imported from CoAS by The Nameless Pirate
. "Early Explorers" period: Townless versions of Antigua, Saint Martin and Guadeloupe; Spanish loading screens for Martinica (Spanish Martinique), by Grey Roger
. New character model "SabineM3" for Sabine Matton when she becomes officer in "Early Explorers" by Grey Roger
. Armoured variants for "50_33Petra" and ""Juan_Esteban" by Grey Roger
. Ruined warehouse "storehouse_destroyed" made into a buildable item by The Nameless Pirate
. "Barbossa2" model made fully playable by Pieter Boelen
. "Lineship1" and "Lineship47" cannons improved by The Nameless Pirate
. New character model "Indian_girl2" by Grey Roger
. New character model "brtHcap_18" based on Captain Horatio Hornblower R.N. by Grey Roger
. New ship model for "CursedDutchman" by The Nameless Pirate
. New cabin for cursed Flying Dutchman by The Nameless Pirate
. "AnimistLucia" and "AnimistEdmundo", cloaked versions of Lucia and Edmundo de la Vega, by Grey Roger
. New character models "ArdentF_2" and "ArdentF_3" by Grey Roger
. New weapon "Portugize" by Jack Rackham
. New character model "Animists3_empty" by Jack Rackham
. New backgrounds for windows in Cartagena town centre by Levis
. "-" symbol made visible in "INTERFACE_TITLE" font by Grey Roger
. New "sit2" locator type replaces "candles" for player's seat opposite gambler in taverns, made visible if VISIBLE_LOCATORS is set, by Grey Roger & Jack Rackham
. "Soldier" locator types made visible if VISIBLE_LOCATORS is set, by Grey Roger
. Improved church as background to "Cartagena_town_01" by Jack Rackham
. New playable character "BeatriceB" by Jacob
. Building in Grand Turk near tavern now has "RR Club" sign by Jack Rackham
. New playable character Ricardo Orellana, with custom sword and loading screen, by GhostofDeath91
. Two cannon locators added to "Frigate_Sat.gm" and "Frigate_Ex_Sat.gm" for previously unused gunports by Grey Roger
. Santiago tavern "sit4" and "sit11" locators changed to point slightly to the side to fix a bug which prevents a character from appearing on them, by Grey Roger
. New custom sail textures, plus torn versions of existing custom sails, by GhostofDeath91
. New playable supernatural characters Avergorex and Dervia, with custom swords, by Jacob
. New playable historical character Blas de Lezo by Homo Eructus
. New character models for Davy Jones and crew (Hadras, Maccus, Palafico, Penrod) by NikK / Karlik-Nos
. Talking heads show the same armour as main character models, by Grey Roger
. New ship "Mariana" by GhostOfDeath91
. New ship "FleutWar2" by Grey Roger
. New ships "Couronne_pirate", "swedishIndiaman_blue", "swedishIndiaman_red", "Battleship1b" by Pillat / KillPhil
. New ships "HeavyLineship2", "HeavyLineship3" imported from GoF; improvements to "HeavyLineship" to the same standard by Grey Roger
. "Caravel1" and "FastCaravel" have missing shrouds on mizzen mast added, "RN_Galeon_L" has backstays added by Grey Roger
. New character model "Rose" by Nita
. New ship models "RN_FleutWar", "SP_FleutWar", "PinnaceMedium2", "PinnaceMerchant2" by Grey Roger
. Improved lighting files for 'Flying Dutchman' cabin by meowsandstuff
. Missing cannon fire locators for "HMS_Endeavour" added to port side by Grey Roger
. New sword "BladeNorr" for use by Commodore Norrington by Grey Roger
. New character models "WillTurner2", "BootstrapBill" and "BlackCaesar" by Grey Roger
. New deck models for cursed Flying Dutchman by Grey Roger
. New location "Bathhouse" for "Hoist the Colours" DMC extension by Jack Rackham
. Fixes for walking across roofs in Pirate Settlement, plus smoking chimneys, by Jack Rackham
. Merchant locators removed to prevent extra street traders when you have extra crew ashore, shadows of non-existent stalls removed, by Fluen and Grey Roger
. Blue interface dialog backgrounds toned down closer to original game texture, both blue and dialog background edges improved by Baste
. Choice of blue dialog background, toned down or full brightness, by Grey Roger
. New ship models "PO_LuggerP", "SP_LuggerP", "NL_LuggerP", "FR_LuggerP", "RN_LuggerP" by Rider88
. Globe texture reversed to make it correct by Jack Rackham
. Interface textures and components realigned by Baste
. Soldiers show correct flags on interface portraits by Grey Roger
. New character model "Ardent_F_TG" by Grey Roger
. New location model "CavernMedium2", used for Arawak burialground on Aruba
. New row of pirate flags added by Grey Roger
. New version of uncursed Flying Dutchman by QARownsBP
. New playable character "Purpure" by Grey Roger and Purpure Longstride
- ADDITIONAL INSTALLATION OPTIONS:
. Possibility to revert to original black-and-yellow paint scheme for British ships
- For Future Development:
. [WIP: Turned off on purpose] Soldiers on boardings receive soldier weapons by Pieter Boelen
Build 14 Beta 4:
- New Features:
. Specific Free Play Only storyline added by Levis, Pedrwyth, TechnicJelle, Andouce and Pieter Boelen
> Contains various custom game starts linked to player background profession
> Includes all sidequests available in the game
> Possibility to choose from several pre-defined characters
- Includes the Horatio Nelson, Jean de la Croix, Jean Lafitte and Jack Aubrey characters from previous modpack releases
- There is at least one navy and one non-navy character available for each nationality
> Possibility to change starting date
> Many settings linked to character models as set up in initModels.c
> Select Storyline Interface adapted as required
. Improved Nation Relations by Pieter Boelen
> Relations Tutorial quest added at game start
> Allow paying governors to make forts forget about you if this has become a problem
> Player loyalty (Served Nation) impacts game functionality:
- Loyalty is indicated in the Questbook Interface by the large yellow nation name
- Random Relation Change code rewritten and fixed
- Player relations will automatically follow random relation changes affecting his/her Served Nation (but not for Pirate and Personal loyalities)
- Loyalty is set to your chosen nation at game start
- Loyalties are updated on each promotion
- Having multiple Letters of Marque (LoM) will set your loyalty to Personal
- Large acts of piracy, repeated small acts of piracy and joining the pirates will set your loyalty to the Pirates
- If your loyalty lies with the pirates, you may be recognized for this by citizens of non-pirate towns
- When your loyalty lies with the pirates, the only way to undo this is to stop serving the pirates and get a single LoM
> Relation Changes from player actions completely rewritten:
- You gain point with a nation only if you have a LoM with them
- Having multiple LoMs decreases the amount of points you get per nation, though you still get more in total by Grey Roger
- You lose points with nations allied to the nation you attacked if you have no legal reason to do so or if you have multiple LoMs
- You lose your LoM if you attack one of your nation's allies
- Pirates are more forgiving of attacks against them than other nations are, but such an act will still lose you any positive points you had with them
- You gain points with the pirates through acts of piracy; if you have gained enough points, your loyalties shift to the pirates
- An unrespectable act is attacking without having a legal reason for it, which applies to ALL ships you sink/capture without having a LoM or navy commission
- A major act of piracy is actively betraying a nation you were serving or one of their allies or attacking while under a still-friendly flag
> False Flag detection rewrite
- Upon loading the scene, correctly set the relations between ALL ships at sea; most other relation-changing code has been deleted
- Allow changing flags during battle
- Some towns are tolerant of pirates both at sea and ashore, such as Tortuga and in The Spanish Main also Port Royale
- This affects the player if you are friendly to the pirates, flying a pirate flag and the town is tolerant of pirates
- Reset the memory of specific nation forts when buying amnesty, a LoM or on each promotion
- Call generic functionality for when firing on and hitting friendly ships at sea; skip turning nations hostile when doing this
- Generic behaviour for firing on friendly ships, including betrayal
- Flag and betrayal factored into relation change upon capturing/sinking a ship
- Sinking surrendered ships gives you relation points
- Custom ship log entry for sinking surrendered ships
. Skill and Ability System rewritten by Levis
> Different officer types get rank and HP bonuses
> Three new abilities
> Explanation of officer types added when you first hire an officer; limited to the Landlubber and Mariner difficulty levels
> All characters have an offictype assigned and will advance accordingly
> Delayed XP gain to fix lag during sea battles from cannon hits
> Includes icon updates by Armada
. The Gold-Bug brand new storyline completed by Jack Rackham
- Code Updates:
. Pirates will trade with friendly privateers by Grey Roger
. Shotgun removed in Realistic and Iron Man Mode by Pieter Boelen
. Antigua disabled in Early Explorers period by Grey Roger
. Alternate curse added at game start for Davy Jones by Pieter Boelen
. Allow gambling even after playing a lot by Pieter Boelen
. Improved Performance in Shipyard Interface by Levis
. New Cheatmode Functionality: Numpad 9 trigger an instant promotion by Pieter Boelen
. Ships at the shipyard may have upgrades by Levis
. Asking for Directions Unlocks Fast Travel by Jack Rackham, Bartolomeu o Portugues, Salonikasurf and Pieter Boelen
. Updated "Gunner restocks ammo" functionality by Jack Rackham
. Spelling corrected in several files by Jack Sparring
. Crewmembers on Shore dialogs updated by Morgan Terror
. Indians use bow and arrows by Jack Rackham and Levis
. Redone NPC Tacking behaviour on Realistic Game Mode by Pieter Boelen
- Bug Fixes:
. Musket/Musketoon on Back code completely rewritten and improved by Jack Rackham
. Main Menu, QuickSave and QuickLoad disabled while being resurrected by Pieter Boelen
. No Save Monks fixed, including re-enabled third relic, by Pedrwyth
. Distance to forts shown correctly by Pieter Boelen
. Sail-To disabled when close to a hostile fort by Pieter Boelen
. Day Adding on the Hour skipped if DirectSail is not active by Pieter Boelen
. "Protected" quest companion ships will never mutiny by Pieter Boelen
. Fixes to Maltese Knight Abbey, including ability to kill immortal enemies there in Shotgun Mode, by Pieter Boelen
. Prevented too low ship HP on Stormy Start by Pieter Boelen
. Correct address form for all characters by Pieter Boelen
. Scroll functionality added to Questbook Interface by Levis
. Store looting crash fixed by Pedrwyth
. Personal Shipyard crash fixed by Pieter Boelen
. Nation Relations Interface only shows your relation green (=awaiting promotions) if you actually have a LoM so you can receive that promotion by Pieter Boelen
. Sitting at the tavern fixed by Pedrwyth
. Stock game Officer Loyalty mod corrected for quest characters by Pedrwyth
. Corrections to Food and Rum Consumption by Pieter Boelen
. Corrections to crew pay calculations by jsv
. Tier 8 ships no longer repair for free by jsv
. Rumours based on current island and nation by Mirsaneli
. Salary Screen no longer accidentally skippable by jsv
. Errors with wounded crew fixed by jsv
. Salary cleaned up and made uniform to ensure prices match by jsv
. Cannot save during resurrection to avoid CTDs by Levis
. Map item availability corrected throughout the game by Pieter Boelen
- Storyline Updates:
Ardent storyline added by Grey Roger
. Assassin and Bartolomeu storylines give Letters of Marque as appropriate by Bartolomeu o Portuguesoger
. Hornblower Storyline:
> Quest extension added to the end by Grey Roger, with help of Jack Rackham
> No salary requirement and cannot gain ranks while you are not officially in command of a ship by Pieter Boelen
> Many fixes throughout by Grey Roger and Pieter Boelen
> Common Long Rifles given to Riflemen by Grey Roger
> Moved "C.S. Forester" to less obvious location at game start by Pieter Boelen
. Jack Sparrow Storyline:
> Changed relations throughout to match with the story by Pieter Boelen
> Encourage joining the pirates, but not enforced by Pieter Boelen
> Several Pirate Lord sidequest disabled if you do not join the pirates by Pieter Boelen
> Allow resuming the main quest if you decline Davy Jones' offer the first time by Pieter Boelen
> Hylie Pistof tavern owner improved by Mirsaneli and Jack Rackham
. Sidequests:
> Sidequests available in ALL storylines as appropriate by Pieter Boelen
> Apothecary sidequest added by Levis
> Improvements to Baldewyn Coffier, Arnaud & Sabine Matton sidequests by pedrwyth
- Model and Texture Updates:
. Turks Town completely replaced and updated by Jack Rackham
. Sao Feng, Sao Feng's guards, Pintel, Sri Sumbhajee, Sri Sumbhajee's aides, Francis Drake, Michiel de Ruyter and Eduardo Villanueva characters models added by Jack Rackham
. John Paul Jones, Jean Lafitte and Laurens de Graaf custom portraits added by Jack Rachham and Grey Roger
. Golden Hind ship model with extra details added by Jack Rackham, Hylie Pistof and Armada
. Brigantine Castell Friedrichsburg 1688 high-detail custom model added by Rider88, Hylie Pistof and Armada
. Improved Superbe model by DF5
. Postillionen spanker sail fixed by Hylie Pistof
. Lyon Hoy rigging fixed by Hylie Pistof
. Polacca additional paint scheme added by Hylie Pistof
. Improvements to Spanish and French paint schemes in Napoleonic time period by Grey Roger
. FR_Greyhound, FR_Indefatigable, FR_Surprise, PO_Greyhound, SP_Surprise, SP_Volage and FR_WarGalleon added by Grey Roger
. Satanist Fleut retexture added as 'Mefisto' replacement in Early Explorers and The Spanish Main by Grey Roger
. Cave in Cozumel Secret Hideout replaced with Captain's Cabin by Pieter Boelen
. Custom grass textures added by Hylie Pistof, Pedrwyth and Levis
. Many ship model locator and texture errors fixed by Pedrwyth and Hylie Pistof
. Merchant and navy flags and pennants updated by Grey Roger
- Sound Updates:
. Custom steam engine sound added by Robert Nutter
- For Future Development:
. Collision Detection for BuildingSet structures by Levis
. Improve Fight AI code by Levis
. [WIP: Turned off on purpose] Officer Tutorial by Levis (disabled in PROGRAM\DIALOGS\Enc_officer.c)
- ADDITIONAL INSTALLATION OPTIONS:
. Redone installation process for improved efficiency and reliability by Pieter Boelen, based on suggestions by Kpax7
. Unfinished Storylines contains:
> Devlin Opera storyline by Short Jack Gold
Build 14 Beta 3.5:
- New Features:
. Additional Personal and Pirate Flags added by pedrwyth, Grey Roger and Jack Rackham
. Hire specific officer types by talking to Tavern Owners by Pieter Boelen
. New musket style guns added by Jack Rackham
> Rarity and period assignments adjusted by Grey Roger
. Distinguished between Player Types by Grey Roger, Levis and Pieter Boelen
> Current Player Type is indicated by your captain type in the bottom of the Character Interface
> Commissioned Player Type:
- Triggered by choosing "Naval Officer" at game start
- Gain appropriate ships, officers and uniforms as you are promoted
- Only gain land after rank 6 (Commodore)
- Can only give Captured Towns to your Served Nation
- Free Crew Hire in towns of your Served Nation
- Cannot Swap Ships until rank 7 (Commodore)
- Cannot Buy ships and cannot Sell player ship
- Cannot Sign Articles
- Receive 50% prize money on sale of legally captured ships
- Pay 50% commission on all cargo sold, skipping skill effects
> Improved Privateer Gameplay by Pieter Boelen:
- Triggered by buying a Letter of Marque
- Different promotion titles
- Receive 50% prize money on sale of legally captured ships
- Pay 50% commission on all cargo sold, skipping skill effects
> Improved Merchant Gameplay by Pieter Boelen:
- Triggered by carrying a "Merchant License" (choosing "Merchant" at game start gives you one)
- Possible to buy a "Merchant License" from the WIC office on Curacao and the EITC office on Jamaica
- Selling cargo skips skill effects (this overrides the 50% commission when in the service of a nation)
- Carrying a "Merchant License" prevents your crew from becoming envious of the amount of money you have
- You lose your "Merchant License" through any unrespectable act (the first time provides a warning only)
> Improved Pirate Gameplay by Pieter Boelen:
- Can join the pirates if you have no LoM and are not hostile to them
- Pirates sell their design ships if you have no LoM OR you are not hostile to them
- Can gain ranks with pirates after joining them
- Improved Nevis blacksmith functionality after joining them
- No land given upon promotion
- Distinguished promotion ranks from fame level
- Receive 80% of the value of any pirated ships after joining them
. Stealing from item traders and town guards made much more challenging by Pieter Boelen
> Reinforcements are sent when you are caught
> Location is locked until all enemies are taken care of
> Huge penalty for killing item traders
. Escort Quests made more interesting by Pieter Boelen
> Looting trader while still in your squadron prevented
> Ship turns hostile if you hoist a hostile flag
> Talk to the escorted captain to inform him if you wish to use a false flag
> Possibility for enemy ship to be generated at destination
> Cumulatively increasing reward for defending the trader from such an enemy
> Distance factor in pay fixed by Levis
. Improved Smuggling by Levis
> Your actions towards the smugglers may lead them to like/dislike you
> Possible to buy opium from the Jamaica Opium Den
> Possible to place a wager with the soldiers to gain the smuggling schedule
> The coastguard can show up at any moment, so even before you talked to the smugglers
> Possibility to send officers on scouting duty for smuggling
> Includes Governor Smuggler Quest
- Code Updates:
. Shared dialogs for general Governor and Tavern Functions by Pieter Boelen
. Minimum Ship Initialization Values Enforced by Pieter Boelen
> Default "Auto Buy" supply will always fit into each ship's cargo hold
> Changes to ensure ship randomization doesn't cause less capacity than the pre-calculated minimum
> Possibility to set "supply scalars" in ships_init.c to distinguish between coastal, regular and long-distance ships
. Dialog order code updated by Levis
. Dialog text files loaded from storyline folder if available by Pieter Boelen
. Beach and Smuggler added to Cartagena Devil's Throat disabled as smuggling shore and by Pillat and Levis
. Pistol sound volume toggle added by Jack Rackham
. Modified cannon weights by J Norrington
. Unrandomized "guard resident from burglar" reputation increase by Grey Roger
. Treasure Quest pistols adapted for period by Grey Roger
. Early Explorers corsairs given better items to defend themselves against the Spanish by Grey Roger
. Missing priests added to Nevis and Guadeloupe Churches by Grey Roger
. Removed random female Captains and Mates from taverns by Pieter Boelen
. Pirate cargo quests can send you to different nation islands by Pieter Boelen
. Always random name and outfit for governors after Town Capture by Pieter Boelen
- Bug Fixes:
. Shipyard Interface upgrade exploit and ship sale prices fixed by Levis
. Persistent items added to prevent reinit errors by Levis
. Nighttime weather-related error logs fixed by Levis
. Appearance of Itemsbox Interface opened through F2 menu fixed by Levis
. Sitting in taverns fixed by Pedrwyth
. Store Interface multiplier code fixed and re-enabled by Pedrwyth
. Display of label for Hispaniola Treasure Cave fixed by Pedrwyth
. Tortuga fixes to Brothel and Tailor by Jack Rackham
. PinnaceMedium ship walk file restored by Hylie Pistof
. Correction to store interface by Grey Roger
. Nation for promotion rewards fixed for Emisarries by Grey Roger
. vcskip attribute enabled for Tortuga Atmosphere by Pieter Boelen and Grey Roger
. Armor display on character model disabled for new armor types by Pieter Boelen
. Clint Eastwood fixed by Pieter Boelen
. Custom self dialogs restored after use by Pieter Boelen
. Stuck at sea after taking enemy ship for self fixed by Pieter Boelen
. Restoring stunned and looted characters fixed by Pieter Boelen
. Textures for town boarding fixed by Pieter Boelen
. Characters in Player Party are NEVER considered soldiers by Pieter Boelen
. WorldMap quest updates always disabled while on shore by Pieter Boelen
. Wrong name upon death fixed by Pieter Boelen
. SetRank rewritten to work correctly for NPCs and promotions/demotions by Pieter Boelen
. Fast Travel fixed in Guadeloupe, Charlestown and Tortuga fixed by Pieter Boelen
. "Nathaniel Hawks" in personal forts fixed by Pieter Boelen
. Custom personal flags for non-player characters restored by Pieter Boelen
. Passengers Interface tabs fixed by Levis
- Storyline Updates:
. Generic Quests:
> Fetch Quest errors fixed and Apothecary included by Levis and Pieter Boelen
> Governor Ship Hunting quest expires after a month so you get a new one afterwards by Pieter Boelen
. Sidequests:
> "A Girl Won in Card Game": Ending fixed by Pieter Boelen and Grey Roger
> "Artois Voysey": Quest loop error fixed by Pieter Boelen
> "Edgar Attwood": Enabled in all storylines by Pieter Boelen
> "Escort Vigila Mendes' ship": Rewritten to improve reliability by Pieter Boelen
> "Find Angelique Moulin's Father": Corrected for Early Explorers by Grey Roger, including "Angel Sword" added by Bartolomeu o Portugues and Jack Rackham
> "Find the missing son of the Spanish admiral": Arabella Silehard last name changed to match with period-correct governor by Pieter Boelen
> "Hard Labors of an Assassin": Reward items changed to normal type by Grey Roger
> "Help the church": Corrected for Early Explorers by Grey Roger
> "Help the Turks island settlement": Potential lock fixed and completing sets you neutral to the pirates by Pieter Boelen
> "Patric and the idols": Bypass fixed by Grey Roger
> "Saving Toff's daughter": Corrected for Early Explorers by Grey Roger
> "Sink the Pirate corvette": Fixed and updated for period by Pieter Boelen
> "Sinking the Vogelstruijs": Dialog rewritten by Salonikasurf
> "Smuggling for Thomas O'Reilly": Made independent from Standard Storyline by Pieter Boelen; unlocked only after a certain amount of smuggling by Levis
> "Strange things going on in the Caribbean": Corrected for Early Explorers by Grey Roger, passenger and prison warden errors fixed by pedrwyth
> "The French pirate in the tavern": Modified to allow double-crossing at the end to work properly by Pieter Boelen
> "The Saga of the Blacque Family": Marc Blacque can be hired as officer by Salonikasurf
. Tutorial in Standard and Free Play storylines:
> American tutorial enabled by pedrwyth
> Locked locations after French Tutorial fixed by Pieter Boelen
. Standard Storyline:
> Black Pearl boarding deck texture fixed by Pieter Boelen
> Black Pearl stats improved by Grey Roger
> Boarding certain quest ships fixed by pedrwyth
. Jack Sparrow Storyline:
> Appearance of Pintel and Ragetti as officers fixed by Pieter Boelen
. Free Play Storyline:
> Malcolm Hatcher hostile nation randomized by pedrwyth
> Ensure characters without a starting island are friendly with the Pirates by Pieter Boelen
> Ensure safe port leave for Tortuga starts by Pieter Boelen
. Assassin Storyline:
> Repeated rewards exploit fixed by Grey Roger
. Bartolomeu Storyline:
> Cartagena Firecracker Quest fixed by Bartolomeu o Portugues
> Various issues fixed by Bartolomeu o Portugues and Grey Roger
> Give custom personal flag to Roxanne Lalliere by Grey Roger
. Woodes Rogers Storyline:
> Corrected equipping of characters throughout the story by Jack Rackham
- For Future Development:
. Whip added for quest purposes by Jack Rackham
. Realistic Cargo Mod by Pieter Boelen
> Disabled with SHIPS_WEIGHT toggle at the bottom of PROGRAM\globals.c, enabling requires New Game!
> Crew amount and cannons included dynamically in cargo capacity
> Overweight ships capsize if the problem is not resolved within a minute
> Naval ships have double capacity for supplies, but reduced extra capacity for other cargo
> Minimum and maximum crew overwritten if set too low in ships_init.c
- Model and Texture Updates:
. Wider pier added to Antigua Port by Hylie Pistof, Jack Rackham and Pieter Boelen
. San Juan "sea locators" turned 180 degrees by Jack Rackham
. Archipelago Map corrected by Kpax7
- Modder Tools: