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UsdSkel display crash #1228
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Thanks, @cameronwhite - we are IP on pulling in PR #1213 |
Great, thank you! |
Ah - so sorry I conflated the two; I thought I saw "baking" in this report, but now I see I was imagining it. |
Filed as internal issue #USD-6104. |
cameronwhite
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to remove skeletons that did not have any bindings to skinned prims. This could lead to crashes later on from accessing expired prims. UsdSkelImagingSkeletonAdapter::_RemovePrim() checks _skelBindingMap to determine whether the provided path is the skeleton prim. This was inconsistent with UsdSkelImagingSkeletonAdapter::ProcessPrimResync(), which checks _skelDataCache via _GetSkelData(). If there aren't any bindings, the skeleton is in _skelDataCache but not _skelBindingMap. Fixes: PixarAnimationStudios#1228, PixarAnimationStudios#1248
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Description of Issue
This is a crash we've encountered working interactively with UsdSkel in Houdini, but can reproduce standalone in usdview with a stripped down file.
Steps to Reproduce
HumanFemale
folder from the UsdSkel sample, which is too large to include as a Github attachmentusdview usdskel_1.usda
View
->Display Purposes
->Guide
is enabledSystem Information (OS, Hardware)
Ubuntu 18.04, gcc 7.5
Package Versions
USD 20.05
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