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Only BlendShape pointIndices use uint arrays? #858

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AlexSchwank opened this issue May 30, 2019 · 1 comment
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Only BlendShape pointIndices use uint arrays? #858

AlexSchwank opened this issue May 30, 2019 · 1 comment

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@AlexSchwank
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Description of Issue

In the BlendShape schema the pointIndices attribute is using a uint array:

class BlendShape "BlendShape" (//...)
{
    // ...
    uniform uint[] pointIndices (
    // ...
}

(see https://github.com/PixarAnimationStudios/USD/blob/master/pxr/usd/lib/usdSkel/schema.usda#L282)

All other indices attributes like faceVertexIndices and creaseIndices are using int arrays. Is there are reason for that?

Package Versions

19.05

@jilliene
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jilliene commented Jun 6, 2019

Filed as internal issue #USD-5341

AdamFelt pushed a commit to autodesk-forks/USD that referenced this issue Apr 16, 2024
…lve/adsk/feature/webgpu

Merge the latest commit from 'adsk/feature/webgpu' to 'adsk/dev'
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