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usdMaya: pfx-to-basiscurve export #867

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virokannas opened this issue Jun 6, 2019 · 1 comment
Closed

usdMaya: pfx-to-basiscurve export #867

virokannas opened this issue Jun 6, 2019 · 1 comment

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@virokannas
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Description of Issue

Currently the only way to get hair curves from a Maya scene to a USD container, aside from using custom exporter plug-ins, is to convert them to geometry, thus losing the curve properties.

It would be much nicer if pfx hair could be turned into a prim with indexed basiscurves with varying parameters for color and width.

We have a way of doing this by first exporting into a RIB sequence using the RenderMan plug-in, then converting all the curve information in the RIB files into a time-sliced group of USD files, but that requires a few steps and is not optimal.

Steps to Reproduce

  1. Create a hair system in Maya (nHair or similar) that creates a paint effect
  2. Export to USD
  3. All curves are missing

System Information (OS, Hardware)

CentOS 7.4

Package Versions

Maya 2018.5
USD and usdMaya 19.05

Build Flags

any

@jilliene
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Filed as internal issue #USD-5372

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