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[usdMaya] fix usdExport to account for camera shake attribute #366

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nxkb
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@nxkb nxkb commented Jan 17, 2018

Description of Change(s)

Adds maya camera's shake offset to USD camera aperture offset if shake is enabled.

This documentation indicates that simply adding the values should be sufficient: https://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-C3EBB008-7DBE-4B9D-B9AC-1DA974CEFE15

Fixes Issue(s)

  • Exported Maya cameras that use shakeEnabled, shakeHorizontal and shakeVertical will not line up with USD camera.

@nxkb nxkb changed the base branch from master to dev January 17, 2018 03:22
@nxkb nxkb closed this Jan 17, 2018
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nxkb commented Jan 17, 2018

reopen now that its properly based on dev :)

@nxkb nxkb reopened this Jan 17, 2018
@jtran56
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jtran56 commented Jan 18, 2018

Filed as internal issue #155963.

@pixar-oss pixar-oss merged commit 4101efe into PixarAnimationStudios:dev Jun 19, 2018
pixar-oss added a commit that referenced this pull request Jun 19, 2018
[usdMaya] fix usdExport to account for camera shake attribute

(Internal change: 1865000)
AdamFelt pushed a commit to autodesk-forks/USD that referenced this pull request Apr 16, 2024
…lve/dev

OGSMOD-3189: Sync USD develop branch to newest public USD before conflict - Q1S6
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4 participants