From 7c047f1b3d4d06202229d68f84cbbc954550cd84 Mon Sep 17 00:00:00 2001 From: Dimitris-Ilias Gkanatsios Date: Mon, 25 Jul 2022 13:19:53 -0700 Subject: [PATCH] fixing footer (#348) --- docs/{gsdk => _includes}/gsdkfooter.md | 7 +------ docs/gsdk/csharpcppjava.md | 2 +- docs/gsdk/unity.md | 2 +- docs/gsdk/unreal.md | 2 +- 4 files changed, 4 insertions(+), 9 deletions(-) rename docs/{gsdk => _includes}/gsdkfooter.md (96%) diff --git a/docs/gsdk/gsdkfooter.md b/docs/_includes/gsdkfooter.md similarity index 96% rename from docs/gsdk/gsdkfooter.md rename to docs/_includes/gsdkfooter.md index 157f50c8..cdc8b46c 100644 --- a/docs/gsdk/gsdkfooter.md +++ b/docs/_includes/gsdkfooter.md @@ -1,13 +1,8 @@ ---- -layout: default -nav_exclude: true ---- - ### Testing with LocalMultiplayerAgent You can use [LocalMultiplayerAgent](runlocalmultiplayeragent.html) to test your GSDK integration of your game server before uploading to Thundernetes. -#### Other GSDK methods and callbacks +### Other GSDK methods and callbacks There are some other GSDK methods you can use from your game server process: diff --git a/docs/gsdk/csharpcppjava.md b/docs/gsdk/csharpcppjava.md index db76911f..e587ebe6 100644 --- a/docs/gsdk/csharpcppjava.md +++ b/docs/gsdk/csharpcppjava.md @@ -17,4 +17,4 @@ You can find the GSDK libraries for each language here: In all these programming languages, you need to include the GSDK libraries in your project and call the `Start()` and `ReadyForPlayers()` methods. `Start` will signal to Thundernetes that the game server is initializing whereas `ReadyForPlayers` will signal that the game server is ready for players to connect. -{% include_relative gsdkfooter.md %} \ No newline at end of file +{% include gsdkfooter.md %} \ No newline at end of file diff --git a/docs/gsdk/unity.md b/docs/gsdk/unity.md index 27e6a9ff..953e1348 100644 --- a/docs/gsdk/unity.md +++ b/docs/gsdk/unity.md @@ -42,4 +42,4 @@ CMD ["/game/UnityServer.x86_64", "-nographics", "-batchmode", "-logfile"] For a more robust sample integrating Unity with the popular [Mirror](https://mirror-networking.com/) networking library, check the `MpsSamples` repository [here](https://github.com/PlayFab/MpsSamples/tree/main/UnityMirror). -{% include_relative gsdkfooter.md %} \ No newline at end of file +{% include gsdkfooter.md %} \ No newline at end of file diff --git a/docs/gsdk/unreal.md b/docs/gsdk/unreal.md index 6a0aae36..738d55bf 100644 --- a/docs/gsdk/unreal.md +++ b/docs/gsdk/unreal.md @@ -54,4 +54,4 @@ CMD su ue -c ./ShooterServer.sh Check [this guide](https://github.com/PlayFab/MpsSamples/tree/main/UnrealThirdPersonMP) on how to integrate the [Unreal Third Person template](https://docs.unrealengine.com/4.27/en-US/Resources/Templates/ThirdPerson/) with the Unreal GSDK. -{% include_relative gsdkfooter.md %} \ No newline at end of file +{% include gsdkfooter.md %} \ No newline at end of file