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is not applicable to the GameServer controller, since .status can be changed externally (NodeAgent) and status change doesn't trigger a generation change (only a resource version change)
is not applicable to the GameServerBuild controller, since we need the reconciliation even if the Object Generation is the same while a child GameServer might have been updated
We should examine if we can save some reconciles by running the loop only when the object generation has changed. Example: kubernetes-sigs/kubebuilder#618 (comment) and kubernetes-sigs/kubebuilder#618 (comment)
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