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circles-material-override.js
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circles-material-override.js
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'use strict';
//UNFINISHED
AFRAME.registerComponent('circles-material-override', {
schema: {
src: {type:'map', default:''},
alphaTest: {type:'number', default:0.5},
transparent: {type:'boolean', default:false},
opacity: {type:'number', default:1.0},
shader: {type:'string', default:'standard', oneOf: ['standard', 'flat']},
side: {type:'string', default:'front', oneOf: ['front', 'back', 'double']},
flipTextureY: {type:'boolean', default:false},
flipTextureX: {type:'boolean', default:false}
//TODO - this shader should replace the cutout material component (being a more general use-case)
},
init: function() {
const CONTEXT_AF = this;
CONTEXT_AF.mapURL = null;
CONTEXT_AF.loader = new THREE.TextureLoader();
CONTEXT_AF.applyMats();
CONTEXT_AF.el.addEventListener('object3dset', this.applyMats.bind(this));
},
update: function(oldData) {
const CONTEXT_AF = this;
const data = CONTEXT_AF.data;
if (Object.keys(data).length === 0) { return; } // No need to update. as nothing here yet
if ( (oldData.src !== data.src) && (data.src !== '') ) {
CONTEXT_AF.mapURL = (typeof CONTEXT_AF.data.src === 'string') ? CONTEXT_AF.data.src : CONTEXT_AF.data.src.getAttribute('src');
}
},
applyMats : function () {
const CONTEXT_AF = this;
const mesh = CONTEXT_AF.el.getObject3D('mesh');
if (!mesh) return;
if ( CONTEXT_AF.mapURL === null ) {
console.warn('No src defined in component');
//just apply override without map
CONTEXT_AF.applyShader(null);
}
else {
CONTEXT_AF.loader.load( CONTEXT_AF.mapURL ,
function onLoad(texture) {
CONTEXT_AF.applyShader(texture);
},
function onProgress(xmlHttpRequest) {
//xmlHttpRequest.total (bytes), xmlHttpRequest.loaded (bytes)
},
function onError(message) {
var message = (error && error.message) ? error.message : 'Failed to load texture';
console.log(message);
}
);
}
},
applyShader : function (texture) {
const CONTEXT_AF = this;
const mesh = CONTEXT_AF.el.getObject3D('mesh');
let customDepthMaterial = null;
if (texture !== null) {
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
if ( CONTEXT_AF.data.flipTextureY === true ) {
texture.repeat.y = -1;
}
if ( CONTEXT_AF.data.flipTextureX === true ) {
texture.repeat.x = -1;
}
if (CONTEXT_AF.data.transparent === true) {
//https://stackoverflow.com/questions/43848330/three-js-shadows-cast-by-partially-transparent-mesh?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa\
customDepthMaterial = new THREE.MeshDepthMaterial( {
depthPacking: THREE.RGBADepthPacking,
map: texture,
alphaTest: CONTEXT_AF.data.alphaTest
});
}
}
let newMaterial = null;
if (CONTEXT_AF.data.shader === 'flat') {
newMaterial = new THREE.MeshBasicMaterial();
}
else if (CONTEXT_AF.data.shader === 'standard') {
newMaterial = new THREE.MeshStandardMaterial();
}
else {
//default to standard
newMaterial = new THREE.MeshStandardMaterial();
}
let renderSide = null;
if ( CONTEXT_AF.data.side === 'front' ) {
renderSide = THREE.FrontSide;
}
else if ( CONTEXT_AF.data.side === 'back' ) {
renderSide = THREE.BackSide;
}
else if (CONTEXT_AF.data.side === 'double') {
renderSide = THREE.DoubleSide;
}
else {
//default to front
renderSide = THREE.FrontSide;
}
if (mesh) {
mesh.traverse(function (node) {
node.material = newMaterial;
node.material.side = renderSide;
if (texture !== null) {
node.material.map = texture;
}
if ( CONTEXT_AF.data.transparent === true) {
node.material.transparent = CONTEXT_AF.data.transparent;
node.material.opacity = CONTEXT_AF.data.opacity;
node.material.alphaTest = CONTEXT_AF.data.alphaTest;
if (texture !== null && CONTEXT_AF.data.transparent === true) {
node.customDepthMaterial = customDepthMaterial;
node.customDepthMaterial.needsUpdate = true;
}
}
node.material.needsUpdate = true;
});
}
CONTEXT_AF.el.emit(CIRCLES.EVENTS.CUSTOM_MAT_SET, false);
}
});