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DynamicModelProcessor.cs
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DynamicModelProcessor.cs
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#region License
// Copyright 2016 Kastellanos Nikolaos
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using tainicom.Aether.Content.Pipeline.Graphics;
namespace tainicom.Aether.Content.Pipeline.Serialization
{
[ContentProcessor(DisplayName = "Dynamic Model - Aether")]
public abstract class DynamicModelProcessor : ModelProcessor, IContentProcessor
{
// used to avoid creating clones/duplicates of the same VertexBufferContent
private Dictionary<VertexBufferContent, DynamicVertexBufferContent> VertexBufferCache { get; } = new Dictionary<VertexBufferContent, DynamicVertexBufferContent>();
private Dictionary<Collection<int>, DynamicIndexBufferContent> IndexBufferCache { get; } = new Dictionary<Collection<int>, DynamicIndexBufferContent>();
Type IContentProcessor.OutputType => typeof(DynamicModelContent);
[DefaultValue(DynamicModelContent.BufferType.Dynamic)]
public virtual DynamicModelContent.BufferType VertexBufferType { get; set; } = DynamicModelContent.BufferType.Dynamic;
[DefaultValue(DynamicModelContent.BufferType.Dynamic)]
public virtual DynamicModelContent.BufferType IndexBufferType { get; set; } = DynamicModelContent.BufferType.Dynamic;
object IContentProcessor.Process(object input, ContentProcessorContext context)
{
context.Logger.LogMessage("Processing Dynamic Model");
try
{
var model = Process(input as NodeContent, context);
var dynamicModel = new DynamicModelContent(model);
foreach (var mesh in dynamicModel.Meshes)
{
foreach (var part in mesh.MeshParts)
{
ProcessVertexBuffer(dynamicModel, context, part);
ProcessIndexBuffer(dynamicModel, context, part);
}
}
return dynamicModel;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
protected virtual void ProcessVertexBuffer(DynamicModelContent dynamicModel, ContentProcessorContext context, DynamicModelMeshPartContent part)
{
if(VertexBufferType != DynamicModelContent.BufferType.Default)
{
// Replace the default VertexBufferContent with CpuAnimatedVertexBufferContent.
if (!VertexBufferCache.TryGetValue(part.VertexBuffer, out var vb))
{
vb = part.VertexBuffer;
vb.IsWriteOnly = VertexBufferType == DynamicModelContent.BufferType.DynamicWriteOnly;
VertexBufferCache[part.VertexBuffer] = vb;
}
part.VertexBuffer = vb;
}
}
protected virtual void ProcessIndexBuffer(DynamicModelContent dynamicModel, ContentProcessorContext context, DynamicModelMeshPartContent part)
{
if(IndexBufferType != DynamicModelContent.BufferType.Default)
{
if (!IndexBufferCache.TryGetValue(part.IndexBuffer, out var ib))
{
ib = part.IndexBuffer;
ib.IsWriteOnly = IndexBufferType == DynamicModelContent.BufferType.DynamicWriteOnly;
IndexBufferCache[part.IndexBuffer] = ib;
}
part.IndexBuffer = ib;
}
}
}
}