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GPUAnimatedModelProcessor.cs
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GPUAnimatedModelProcessor.cs
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#region License
// Copyright 2011-2016 Kastellanos Nikolaos
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Graphics;
using PokeD.Graphics.Content.Pipeline.Processors;
namespace tainicom.Aether.Content.Pipeline.Processors
{
[ContentProcessor(DisplayName = "GPU Animated Model - Aether")]
public class GPUAnimatedModelProcessor : ModelProcessor
{
[DisplayName("MaxBones"), DefaultValue(SkinnedEffect.MaxBones)]
public virtual int MaxBones { get; set; } = SkinnedEffect.MaxBones;
[DisplayName("Generate Keyframes Frequency"), DefaultValue(0)] // (0=no, 30=30fps, 60=60fps)
public virtual int GenerateKeyframesFrequency { get; set; }
[DisplayName("Fix BoneRoot from MG importer"), DefaultValue(false)]
public virtual bool FixRealBoneRoot { get; set; }
[DefaultValue(MaterialProcessorDefaultEffect.SkinnedEffect)]
public override MaterialProcessorDefaultEffect DefaultEffect { get => base.DefaultEffect; set => base.DefaultEffect = value; }
public override ModelContent Process(NodeContent input, ContentProcessorContext context)
{
context.Logger.LogMessage("Processing CPU Animated Model");
try
{
var skeletalAnimationsProcessor = new SkeletalAnimationsProcessor
{
MaxBones = MaxBones,
GenerateKeyframesFrequency = GenerateKeyframesFrequency,
FixRealBoneRoot = FixRealBoneRoot
};
var skeletalAnimations = skeletalAnimationsProcessor.Process(input, context);
var materalAnimationsProcessor = new MaterialAnimationsProcessor();
var materalAnimations = materalAnimationsProcessor.Process(input, context);
var model = base.Process(input, context);
model.Tag = new ModelAnimationsContent()
{
Identity = input.Identity,
SkeletalAnimations = skeletalAnimations,
MaterialAnimations = materalAnimations
};
return model;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
}
}