Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Character Stop Moving #2356

Closed
kimdotnet opened this issue Aug 2, 2016 · 6 comments
Closed

Character Stop Moving #2356

kimdotnet opened this issue Aug 2, 2016 · 6 comments

Comments

@kimdotnet
Copy link

Expected Behavior

Automatically switch to catch mode and still keep trying to spin the fort.

Actual Behavior

The character stop moving around.
[21:43:32] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:32] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:33] Not spinning any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:33] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:33] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:34] Not spinning any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:34] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:34] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:36] Not spinning any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:36] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently. [21:43:36] Not moving to any forts as there aren't enough space. You might want to change your config to recycle more items if this message appears consistently.

Steps to Reproduce

Keep item until your bag fulls

Other Information

OS:
WINDOWS 10
commit c5d651ef6a3d0dd40e3fe352d411f956563c2041
Merge: fbe14a0 5927c3b
Author: KIMkimdotnet@hmamail.com
Date: Tue Aug 2 21:21:26 2016 +0700

Merge branch 'dev' of https://github.com/PokemonGoF/PokemonGo-Bot into dev
@Dunduro
Copy link

Dunduro commented Aug 2, 2016

this is due to your item inventory being clogged

EDIT: could you link your item filter
cause i had the issue that potions werent in there and it was keeping stock of al the other items but potions just went over the top and cloged it

@kimdotnet
Copy link
Author

"type": "RecycleItems",
        "config": {
          "item_filter": {
            "Pokeball":       { "keep" : 100 },
            "Potion":         { "keep" : 0 },
            "Super Potion":   { "keep" : 0 },
            "Hyper Potion":   { "keep" : 30 },
            "Revive":         { "keep" : 30 },
            "Razz Berry":     { "keep" : 100 }
          }

@Dunduro
Copy link

Dunduro commented Aug 2, 2016

option #2 is that you dont have a recycle in your tasks, anyway here is mine it should keep you well below the limit

{
  "type": "RecycleItems",
  "config":{
    "item_filter": {
      "Pokeball":     {"keep": 50},
      "Greatball":    {"keep": 50},
      "Ultraball":    {"keep": 50},
      "Potion":       {"keep": 5},
      "Super Potion": {"keep": 5},
      "Hyper Potion": {"keep": 5},
      "Max Potion":   {"keep": 5},
      "Revive":       {"keep": 5},
      "Max Revive":   {"keep": 5},
      "Razz Berry":   {"keep": 50}
    }
  }
},

im on commit: 5927c3b
dev branch

@kimdotnet
Copy link
Author

@Dunduro it is possible to automatically switch to catch mode if the inventory is full? Because before in master branch, if the inventory is full, the character is still moving to catch pokemon

@Dunduro
Copy link

Dunduro commented Aug 2, 2016

@kimdotnet wel not sure about that, but the problem is that for me the inventory problem was being caused by potions that weren't in my item_filter, so it wasn't tossing them, hence my total items in filter is only at 230 to leave more then enough room for the other random stuff.

but what could theoretically happen is you get max potions at lvl 25 and dont have it in your filter and you end up getting 200 of them and have no room for poke/great/ultraballs so you wont actualy be able to catch anything.

anyway adjusting your filter will most likely fix your problem.

@kimdotnet
Copy link
Author

@Dunduro I have more than enough of balls (78 pokeballs, 50 great and 12 ultra).
I am not sure if in dev branch, the feature to automatically switch to "CATCH MODE" being removed or not.

It is very unfortunate if that feature being removed. Because with that feature, player no need to worry if their inventory is full and still be able to catch pokemon.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants