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TPFramework

TPFramework allows you to easily start writing game in C#

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Made with Unity

Packages Included

  • TPAchievement - Create custom achievements
  • TPPersistence - Save and Load game in few lines
  • TPCollections - Performant temporary or not collections
  • TPExtensions - Library contains a lot common methods
  • TPObjectPool - Increase performance with object pooling
  • TPInventory - Implement an Inventory system in your game fast
  • TPAttribute - Create attributes and modify them freely
  • TPRandom - Probability, random functions
  • TPMath - Math library

Before start

  • Make sure you use at least .NET Framework 4.6

Getting Started

See our wiki for documentation.

Using

See our wiki for documentation to see API with examples.

Contributing

You can freely contribute with us! Report issues and make pull requests to help us improve this project.
Please read CONTRIBUTING.md for details on contributing.

Authors

License

This project is licensed under the MIT License - see the LICENSE.md file for details.