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pf2_072-073.patch
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pf2_072-073.patch
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Binary files pf2_0.7.2/pf2/bin/client.dll and pf2_0.7.3/pf2/bin/client.dll differ
Binary files pf2_0.7.2/pf2/bin/client.dylib and pf2_0.7.3/pf2/bin/client.dylib differ
Binary files pf2_0.7.2/pf2/bin/client.so and pf2_0.7.3/pf2/bin/client.so differ
Binary files pf2_0.7.2/pf2/bin/server.dll and pf2_0.7.3/pf2/bin/server.dll differ
Binary files pf2_0.7.2/pf2/bin/server.dylib and pf2_0.7.3/pf2/bin/server.dylib differ
Binary files pf2_0.7.2/pf2/bin/server.so and pf2_0.7.3/pf2/bin/server.so differ
diff -ruN pf2_0.7.2/pf2/cfg/config_default.cfg pf2_0.7.3/pf2/cfg/config_default.cfg
--- pf2_0.7.2/pf2/cfg/config_default.cfg 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/config_default.cfg 2024-07-07 14:30:32.000000000 -0400
@@ -22,6 +22,7 @@
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
//bind "z" "saveme"
+bind "shift" "+speed"
bind "z" "voice_menu_1"
bind "x" "voice_menu_2"
bind "c" "voice_menu_3"
@@ -58,7 +59,7 @@
bind "i" "showmapinfo"
bind "f" "+grenade1"
bind "g" "+grenade2"
-bind "m" "open_charinfo_direct"
+//bind "m" "open_charinfo_direct"
r_maxdlights 12
r_rimlight 1
diff -ruN pf2_0.7.2/pf2/cfg/kickbutsolder.cfg pf2_0.7.3/pf2/cfg/kickbutsolder.cfg
--- pf2_0.7.2/pf2/cfg/kickbutsolder.cfg 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/kickbutsolder.cfg 1969-12-31 19:00:00.000000000 -0500
@@ -1,8 +0,0 @@
-kick spy;
-kick medic;
-kick engineer;
-kick scout;
-kick sniper;
-kick demoman;
-kick heavy;
-kick pyro;
\ No newline at end of file
diff -ruN pf2_0.7.2/pf2/cfg/playtest.cfg pf2_0.7.3/pf2/cfg/playtest.cfg
--- pf2_0.7.2/pf2/cfg/playtest.cfg 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/playtest.cfg 1969-12-31 19:00:00.000000000 -0500
@@ -1,3 +0,0 @@
-pf_allow_spy_fake_reload 1
-pf_armor_repair_cost_percentage 0
-pf_syringe_max_charge_on_hit 5
\ No newline at end of file
diff -ruN pf2_0.7.2/pf2/cfg/pure_server_full.txt pf2_0.7.3/pf2/cfg/pure_server_full.txt
--- pf2_0.7.2/pf2/cfg/pure_server_full.txt 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/pure_server_full.txt 2024-07-07 14:30:32.000000000 -0400
@@ -10,5 +10,15 @@
// Require official files for most assets
//
- // Leave this blank unless you want PF2 particle and model errors :D
+ sound\... trusted_source
+ models\... trusted_source
+ materials\... trusted_source
+ particles\... trusted_source
+ scripts\game_sounds.txt trusted_source
+ scripts\game_sounds_manifest.txt trusted_source
+ scripts\game_sounds_player.txt trusted_source
+ scripts\game_sounds_vo.txt trusted_source
+ scripts\game_sounds_vo_handmade.txt trusted_source
+ scripts\game_sounds_weapons.txt trusted_source
+ scripts\soundmixers.txt trusted_source
}
diff -ruN pf2_0.7.2/pf2/cfg/pure_server_minimal.txt pf2_0.7.3/pf2/cfg/pure_server_minimal.txt
--- pf2_0.7.2/pf2/cfg/pure_server_minimal.txt 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/pure_server_minimal.txt 2024-07-07 14:30:32.000000000 -0400
@@ -9,6 +9,25 @@
//
// Enforce consistency for a few critical files
//
- // Leave this blank unless you want PF2 particle errors :D
+ particles/bullet_tracers.pcf trusted_source
+ particles/burningplayer.pcf trusted_source
+ particles/burningplayer_dx80.pcf trusted_source
+ particles/cig_smoke.pcf trusted_source
+ particles/cig_smoke_dx80.pcf trusted_source
+ particles/explosion.pcf trusted_source
+ particles/explosion_dx80.pcf trusted_source
+ particles/explosion_dx90_slow.pcf trusted_source
+ particles/explosion_high.pcf trusted_source
+ particles/disguise.pcf trusted_source
+ particles/flag_particles.pcf trusted_source
+ particles/nemesis.pcf trusted_source
+ particles/medic_infection.pcf trusted_source
+ particles/player_recent_teleport.pcf trusted_source
+ particles/player_recent_teleport_dx80.pcf trusted_source
+ particles/speechbubbles.pcf trusted_source
+ particles/teleported_fx.pcf trusted_source
+ particles/teleport_status.pcf trusted_source
+ particles/water.pcf trusted_source
+ particles/water_dx80.pcf trusted_source
}
diff -ruN pf2_0.7.2/pf2/cfg/trusted_keys_base.txt pf2_0.7.3/pf2/cfg/trusted_keys_base.txt
--- pf2_0.7.2/pf2/cfg/trusted_keys_base.txt 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/trusted_keys_base.txt 2024-07-07 14:30:32.000000000 -0400
@@ -11,11 +11,17 @@
// of trusted content.
//
+ // Official PF2 content. Key generated 2023/08/26
+ public_key
+ {
+ type "rsa"
+ rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100A85C60A524A27C41B134061F3B62E523651DCC569D03F2B504101A11A61C6CD5500428F978ACE0EE0E93C550B4AD00573388ED908E6A7E8A74EDC0162373A87F12AC695EC391D0542D0BEEA8B7A14FE5B71419BBA3CA87CC2CCF7D7FEE9C8B96C23AC318100BC70BA32B050F592EE26C3CFB014FFBA8835690E02C34BDE62CC9020111"
+ }
+
// Official Valve content. Key generated 2013/03/01
- // Conflicts with PF2 content
- //public_key
- //{
- // type "rsa"
- // rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100B1C0F11CB2982F29259507A774D4834377C5B7A38D9A4B3892B598009F16AA109565CB09AD25DE0D3D1A089C3CB68E491921CC142F383383201DE98262A76ED8A6CC78BC51685A0A64A6172C67127AF23E78731F4A82C201D64C9AB80937322184B642727FE142D15CC045F3583E19E3E3E1A9C50C0FC84113573A520A8F7323020111"
- //}
+ public_key
+ {
+ type "rsa"
+ rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100B1C0F11CB2982F29259507A774D4834377C5B7A38D9A4B3892B598009F16AA109565CB09AD25DE0D3D1A089C3CB68E491921CC142F383383201DE98262A76ED8A6CC78BC51685A0A64A6172C67127AF23E78731F4A82C201D64C9AB80937322184B642727FE142D15CC045F3583E19E3E3E1A9C50C0FC84113573A520A8F7323020111"
+ }
}
diff -ruN pf2_0.7.2/pf2/cfg/trusted_keys_example.txt pf2_0.7.3/pf2/cfg/trusted_keys_example.txt
--- pf2_0.7.2/pf2/cfg/trusted_keys_example.txt 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/trusted_keys_example.txt 2024-07-07 14:30:32.000000000 -0400
@@ -31,10 +31,9 @@
//
// Example key
- // Conflicts with PF2 content
- //public_key
- //{
- // type "rsa"
- // rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100B1C0F11CB2982F29259507A774D4834377C5B7A38D9A4B3892B598009F16AA109565CB09AD25DE0D3D1A089C3CB68E491921CC142F383383201DE98262A76ED8A6CC78BC51685A0A64A6172C67127AF23E78731F4A82C201D64C9AB80937322184B642727FE142D15CC045F3583E19E3E3E1A9C50C0FC84113573A520A8F7323020111"
- //}
+ public_key
+ {
+ type "rsa"
+ rsa_public_key "30819D300D06092A864886F70D010101050003818B0030818702818100B1C0F11CB2982F29259507A774D4834377C5B7A38D9A4B3892B598009F16AA109565CB09AD25DE0D3D1A089C3CB68E491921CC142F383383201DE98262A76ED8A6CC78BC51685A0A64A6172C67127AF23E78731F4A82C201D64C9AB80937322184B642727FE142D15CC045F3583E19E3E3E1A9C50C0FC84113573A520A8F7323020111"
+ }
}
diff -ruN pf2_0.7.2/pf2/cfg/user_default.scr pf2_0.7.3/pf2/cfg/user_default.scr
--- pf2_0.7.2/pf2/cfg/user_default.scr 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/user_default.scr 2024-07-07 14:30:32.000000000 -0400
@@ -425,7 +425,27 @@
{ SLIDER 10 130 }
{ "90" }
}
-
+ "pf_viewroll"
+ {
+ "#PF_Roll"
+ "#Tooltip_Roll"
+ { BOOL }
+ { "0" }
+ }
+ "cl_rollangle"
+ {
+ "#PF_Roll_Angle"
+ "#Tooltip_Roll_Angle"
+ { SLIDER 0 35 }
+ { "0" }
+ }
+ "cl_rollspeed"
+ {
+ "#PF_Roll_Speed"
+ "#Tooltip_Roll_Speed"
+ { SLIDER 200 1000 }
+ { "200" }
+ }
"category4"
{
"#TF_OptionCategory_Misc"
diff -ruN pf2_0.7.2/pf2/cfg/user_mod_default.scr pf2_0.7.3/pf2/cfg/user_mod_default.scr
--- pf2_0.7.2/pf2/cfg/user_mod_default.scr 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/user_mod_default.scr 2024-07-07 14:30:32.000000000 -0400
@@ -82,14 +82,6 @@
{ CATEGORY }
}
- "pf_team_colored_spy_cloak"
- {
- "#TF_coloredcloak"
- "#Tooltip_coloredcloak"
- { BOOL }
- { "1" }
- }
-
"pf_muzzleflash"
{
"#TF_muzzleflash"
@@ -302,6 +294,22 @@
{ "0" }
}
+ "pf_spywalk_toggle"
+ {
+ "#PF_SpyWalk_Toggle"
+ "#Tooltip_SpyWalk_Toggle"
+ { BOOL }
+ { "0" }
+ }
+
+ "pf_change_text_color"
+ {
+ "#PF_Change_Text_Color"
+ "#Tooltip_Change_Text_Color"
+ { BOOL }
+ { "0" }
+ }
+
"pf_chickentag"
{
"#PF_Chicken_Tag"
@@ -309,4 +317,5 @@
{ BOOL }
{ "0" }
}
+
}
diff -ruN pf2_0.7.2/pf2/cfg/valve.rc pf2_0.7.3/pf2/cfg/valve.rc
--- pf2_0.7.2/pf2/cfg/valve.rc 2023-08-21 20:49:30.000000000 -0400
+++ pf2_0.7.3/pf2/cfg/valve.rc 2024-07-07 14:30:32.000000000 -0400
@@ -2,7 +2,6 @@
//exec default.cfg
r_decal_cullsize 1
r_rimlight 0
-bind m "open_charinfo_direct"
// Setup custom controller
exec joystick.cfg
Binary files pf2_0.7.2/pf2/maps/ad_dustbowl.bsp and pf2_0.7.3/pf2/maps/ad_dustbowl.bsp differ
Binary files pf2_0.7.2/pf2/maps/ad_gravelpit.bsp and pf2_0.7.3/pf2/maps/ad_gravelpit.bsp differ
Binary files pf2_0.7.2/pf2/maps/arena_bridge.bsp and pf2_0.7.3/pf2/maps/arena_bridge.bsp differ
Binary files pf2_0.7.2/pf2/maps/arena_trainyard.bsp and pf2_0.7.3/pf2/maps/arena_trainyard.bsp differ
Binary files pf2_0.7.2/pf2/maps/arena_well.bsp and pf2_0.7.3/pf2/maps/arena_well.bsp differ
Binary files pf2_0.7.2/pf2/maps/background01.bsp and pf2_0.7.3/pf2/maps/background01.bsp differ
Binary files pf2_0.7.2/pf2/maps/cp_badlands.bsp and pf2_0.7.3/pf2/maps/cp_badlands.bsp differ
Binary files pf2_0.7.2/pf2/maps/cp_granary.bsp and pf2_0.7.3/pf2/maps/cp_granary.bsp differ
Binary files pf2_0.7.2/pf2/maps/cp_staredown.bsp and pf2_0.7.3/pf2/maps/cp_staredown.bsp differ
Binary files pf2_0.7.2/pf2/maps/cp_well.bsp and pf2_0.7.3/pf2/maps/cp_well.bsp differ
Binary files pf2_0.7.2/pf2/maps/ctf_2fort.bsp and pf2_0.7.3/pf2/maps/ctf_2fort.bsp differ
Binary files pf2_0.7.2/pf2/maps/ctf_well.bsp and pf2_0.7.3/pf2/maps/ctf_well.bsp differ
Binary files pf2_0.7.2/pf2/maps/koth_badlands.bsp and pf2_0.7.3/pf2/maps/koth_badlands.bsp differ
Binary files pf2_0.7.2/pf2/maps/koth_crossover.bsp and pf2_0.7.3/pf2/maps/koth_crossover.bsp differ
Binary files pf2_0.7.2/pf2/maps/pl_goldrush.bsp and pf2_0.7.3/pf2/maps/pl_goldrush.bsp differ
Binary files pf2_0.7.2/pf2/maps/plr_chariots.bsp and pf2_0.7.3/pf2/maps/plr_chariots.bsp differ
Binary files pf2_0.7.2/pf2/maps/tc_hydro.bsp and pf2_0.7.3/pf2/maps/tc_hydro.bsp differ
diff -ruN pf2_0.7.2/pf2/pf2.fgd pf2_0.7.3/pf2/pf2.fgd
--- pf2_0.7.2/pf2/pf2.fgd 2023-08-21 20:50:10.000000000 -0400
+++ pf2_0.7.3/pf2/pf2.fgd 2024-07-07 14:30:52.000000000 -0400
@@ -240,6 +240,9 @@
"obj_teleporter"
"obj_srt_ceiling"
"obj_srt_ground"
+ "tf_pumpkin_bomb"
+ "tf_generic_bomb"
+ "tf_pumpkin_bomb"
"path_track"
"phys_ballsocket"
"phys_constraint"
@@ -289,7 +292,6 @@
"tf_logic_hybrid_ctf_cp"
"tf_logic_koth"
"tf_logic_multiple_escort"
- //"tf_logic_training"
// Solids
"dispenser_touch_trigger"
"func_breakable"
@@ -346,6 +348,7 @@
"trigger_add_tf_player_condition"
"trigger_catapult"
"func_no_flag_zone"
+ "game_convar_mod"
]
"Perf"
@@ -393,12 +396,13 @@
1 : "Attack/Defend"
2 : "Territory Control"
3 : "Invade"
+ 4 : "King of the Hill"
]
]
@BaseClass = Condition
[
- condition(choices) : "Condition" : -1 : "The condition to use." =
+ condition(choices) : "Condition" : -1 : "Set the condition." =
[
-1 : "TF_COND_INVALID" // Invalid cond.
0 : "TF_COND_AIMING" // Sniper aiming, Heavy minigun.
@@ -415,20 +419,20 @@
11 : "TF_COND_CRITBOOSTED" // General crit boosted cond.
12 : "TF_COND_CRITBOOSTED_FIRST_BLOOD" // Arena crits.
13 : "TF_COND_CRITBOOSTED_BONUS_TIME" // End of round crits.
- 14 : "TF_COND_SMOKE_BOMB" // Smoke bomb condition.
- 15 : "TF_COND_BLAST_JUMPING" // Blast jumping condition.
- 16 : "TF_COND_BUILDING_DETPACK" // Detpack Condition.
- 17 : "TF_COND_HEALTH_BUFF" // Health buff for healing.
- 18 : "TF_COND_ARMOR_BUFF" // Armor buff for regenerating armor.
- 19 : "TF_COND_BURNING" // Burning Condition.
- 20 : "TF_COND_TRANQUILIZED" // Tranquilized effect.
- 21 : "TF_COND_DIZZY" // Concussion Grenade effect.
- 22 : "TF_COND_LEG_DAMAGED" // Caught in the leg by the caltrop!
- 23 : "TF_COND_INFECTED" // Medic infection.
- 24 : "TF_COND_NAPALM_BURNING" // Napalm effect.
- 25 : "TF_COND_ARMOR_MELTING" // Melting armor effect from the gas grenade.
- 26 : "TF_COND_LEG_DAMAGED_GUNSHOT" // Shot in the leg by a sniper rifle!
- 27 : "TF_COND_HALLUCINATING" // Gas grenade effect.
+ 14 : "TF_COND_BLAST_JUMPING" // Blast jumping condition.
+ 15 : "TF_COND_HEALTH_BUFF" // Health buff for healing.
+ 16 : "TF_COND_HEALTH_OVERHEALED" // Overhealed condition.
+ 17 : "TF_COND_ARMOR_BUFF" // Armor buff for regenerating armor.
+ 18 : "TF_COND_BURNING" // Burning Condition.
+ 19 : "TF_COND_TRANQUILIZED" // Tranquilized effect.
+ 20 : "TF_COND_DIZZY" // Concussion Grenade effect.
+ 21 : "TF_COND_LEG_DAMAGED" // Caught in the leg by the caltrop!
+ 22 : "TF_COND_INFECTED" // Medic infection.
+ 23 : "TF_COND_NAPALM_BURNING" // Napalm effect.
+ 24 : "TF_COND_ARMOR_MELTING" // Melting armor effect from the gas grenade.
+ 25 : "TF_COND_LEG_DAMAGED_GUNSHOT" // Shot in the leg by a sniper rifle!
+ 26 : "TF_COND_HALLUCINATING" // Gas grenade effect.
+ 27 : "TF_COND_SPEED_BOOST" // General speed boost effect
]
]
@@ -509,6 +513,8 @@
input SetStalemateOnTimelimit(bool) : "Determines whether mp_timelimit can end the match in the middle of a round."
input SetRedKothClockActive(void) : "Set the RED team clock active for KOTH maps."
input SetBlueKothClockActive(void) : "Set the BLU team clock active for KOTH maps."
+ input PauseRedKothClock(void) : "Pause the RED team clock for KOTH maps."
+ input PauseBlueKothClock(void) : "Pause the BLU team clock for KOTH maps."
input SetCTFCaptureBonusTime(float) : "Set the length (in seconds) of team crit time for CTF captures. 0 = none"
input PlayVORed(string) : "Play the given sound entry via the VO channel"
input PlayVOBlue(string) : "Play the given sound entry via the VO channel"
@@ -588,7 +594,10 @@
1 : "Increment capture count"
]
- flag_model(string) : "Model" : "" : "The model to be used for this entity."
+ flag_model(studio) : "Model" : "models/flag/briefcase.mdl" : "The model to be used for this entity."
+ flag_icon(string) : "Icon" : "../hud/objectives_flagpanel_carried" : "The icons used for the HUD in some game modes. Format: materials/vgui/[materialname]_red and materials/vgui/[materialname]_blue"
+ flag_paper(string) : "Paper Particle" : "player_intel_papertrail" : "Particle effect used for the falling paper trail."
+ flag_trail(string) : "Trail Effect" : "flagtrail" : "Materials used for the trail effect. Format: materials/effects/[materialname]_red and materials/effects/[materialname]_blu"
trail_effect(choices) : "Use Trail Effect" : 1 : "Use trail effect when the player is carrying the flag." =
[
@@ -615,6 +624,8 @@
input ForceThrow(void) : "Force the flag to be thrown if it's being carried by a player."
input ForceReset(void) : "Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location."
input SetReturnTime(integer) : "Set the length of time (in seconds) before dropped flag/intelligence returns to base."
+ input LockFlag(integer) : "Turn on picking up the flag. Set the amount of time the flag should be locked for. If -1, lock indefinitely."
+ input UnlockFlag(void) : "Turn off picking up the flag."
// Outputs
output OnReturn(void) : "Sent when the flag is returned via timer."
@@ -627,9 +638,10 @@
output OnCapTeam2(void) : "Sent when the flag is captured by BLU."
output OnTouchSameTeam(void) : "Sent when the flag is touched by a player on the same team (BLU player touches BLU flag, RED player touches RED flag)."
output OnTouchOpposingTeam(void) : "Sent when the flag is returned on touch."
- output OnThrow(void) : "Sent when the flag is thrown by a player."
output OnTurnNeutralTeam1(void) : "Sent when the flag goes back to the neutral team (invade) from RED."
output OnTurnNeutralTeam2(void) : "Sent when the flag goes back to the neutral team (invade) from BLUE."
+ output OnDropTeam1(void) : "Sent when the flag is dropped from RED team"
+ output OnDropTeam2(void) : "Sent when the flag is dropped from BLU team"
]
@PointClass base(Targetname) = point_intermission : "Entity that ends the match and triggers an intermission."
@@ -700,6 +712,16 @@
0 : "No"
1 : "Yes"
]
+
+ win_reason(choices) : "Win Reason" : 0 : "Why did this team win?" =
+ [
+ 1 : "WINREASON_ALL_POINTS_CAPTURED"
+ 2 : "WINREASON_OPPONENTS_DEAD"
+ 3 : "WINREASON_FLAG_CAPTURE_LIMIT"
+ 4 : "WINREASON_DEFEND_UNTIL_TIME_LIMIT"
+ 5 : "WINREASON_STALEMATE"
+ 6 : "WINREASON_TIMELIMIT"
+ ]
// Inputs
input SetTeam(integer) : "Changes the entity's team (this is used to determine which team has won the round (0 = none)."
@@ -780,7 +802,7 @@
@BaseClass color(0 0 200) base(Targetname, TeamNum, EnableDisable, Toggle, Angles, PlayerTouch) = Item
[
- powerup_model(string) : "Model" : "" : "Change the model to something other than the default model."
+ powerup_model(studio) : "Model" : "" : "Change the model to something other than the default model."
]
@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/medkit_large.mdl") = item_healthkit_full : "Health Kit Full" []
@@ -792,12 +814,8 @@
@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/ammopack_medium.mdl") = item_ammopack_medium : "Ammo Pack Medium" []
@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_grenadepack.mdl") = item_grenadepack : "Grenade Pack" []
-//@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_grenadepack_primary.mdl") = item_grenadepack_primary : "Grenade Pack Primaries" []
-//@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_grenadepack_secondary.mdl") = item_grenadepack_secondary : "Grenade Pack Specials" []
@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_armor.mdl") = item_armor : "Armor Pack" []
-//@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_armor_medium.mdl") = item_armor_medium : "Armor Pack Medium" []
-//@PointClass base(Item) size(-1 -1 -8, 1 1 1) studio("models/items/item_armor_small.mdl") = item_armor_small : "Armor Pack Small" []
//
// Filters
@@ -1079,7 +1097,7 @@
2 : "No Announcements"
]
- point_warn_sound(string) : "Warning sound" : "ControlPoint.CaptureWarn" : "Sound to be played when this point is being captured (if warn on capture is set)."
+ point_warn_sound(sound) : "Warning sound" : "ControlPoint.CaptureWarn" : "Sound to be played when this point is being captured (if warn on capture is set)."
random_owner_on_restart(choices) : "Randomly set the owner on restart" : 0 : "Randomly set the owner of this point during a full restart of the map. The ratio of default owners among the points with this flag will be kept when selecting random owners." =
[
@@ -1282,7 +1300,7 @@
2 : "BULLET"
4 : "SLASH"
8 : "BURN"
- 16 : "FREEZE"
+ 16 : "TRAIN"
32 : "FALL"
64 : "BLAST"
128 : "CLUB"
@@ -1295,9 +1313,10 @@
131072 : "POISON"
262144 : "RADIATION"
524288 : "DROWNRECOVER"
- 1048576 : "CHEMICAL"
+ 1048576 : "CRITICAL"
2097152 : "SLOWBURN"
- 4194304 : "SLOWFREEZE"
+ 4194304 : "REMOVENORAGDOLL"
+ 67108864 : "DISSOLVE"
]
damagemodel(choices) : "Damage Model" : 0 : "How damage is dealt. Normal always does the specified amount of damage each half second. Doubling starts with the specified amount and doubles it each time it hurts the toucher. Forgiveness means that if the toucher gets out of the trigger the damage will reset to the specified value. Good for making triggers that are deadly over time without having to cause massive damage on each touch." =
@@ -1704,6 +1723,9 @@
timer_length(integer) : "Timer length (in seconds)" : 180 : "Initial timer length for each team."
unlock_point(integer) : "Unlock Point (in seconds)" : 30 : "Time to wait before unlocking the point in CP KOTH maps."
+ input RoundSpawn( void ) : "Round Spawn."
+ input RoundActivate( void ) : "Round Activate."
+
input SetRedTimer(integer) : "Set the time remaining for the RED timer."
input SetBlueTimer(integer) : "Set the time remaining for the BLUE timer."
@@ -1780,7 +1802,7 @@
"Holds a numeric value and performs arithmetic operations upon it. If either the minimum or maximum " +
"legal value is nonzero, OutValue will be clamped to the legal range, and the OnHitMin/OnHitMax " +
"outputs will be fired at the appropriate times. If both min and max are set to zero, no clamping is " +
- "performed and only the OutValue output will be fired."
+ "performed and only the OutValue output will be fired. This version keeps its counter between rounds."
[
// Keys
startvalue(integer) : "Initial Value" : 0 : "Starting value for the counter."
@@ -1805,3 +1827,94 @@
output OnGetValue(integer) : "Fired in response to the GetValue input. Used for polling the counter when you don't want constant updates from the OutValue output."
]
+// lightprop("models/editor/spot.mdl") <---- use this once the orientation is unfucked
+@PointClass base(Targetname, Parentname, Angles) size(-2 -2 -2, 2 2 2) frustum(lightfov,nearz,farz,lightcolor,-1) = env_projectedtexture :
+ "Projected texture entity."
+[
+ spawnflags(flags) =
+ [
+ 1 : "Enabled" : 1
+ ]
+
+ target(target_destination) : "target" : : "target"
+ lightfov(float) : "FOV" : "90.0" : "FOV"
+ nearz(float) : "NearZ" : "4.0" : "Near Z for projected texture"
+ farz(float) : "FarZ" : "750.0" : "Far Z for projected texture"
+
+ texturename(material) : "Texture" : : "path/texture to be projected. Relative to main/materials/"
+
+ enableshadows(Choices) : "Enable Shadows" : 0 : "Enables/disables shadows from this projected texture." =
+ [
+ 0 : "No"
+ 1 : "Yes"
+ ]
+ shadowquality(Choices) : "Shadow Quality" : 1 : "Quality of shadows." =
+ [
+ 0 : "Low"
+ 1 : "High"
+ ]
+ lightonlytarget(Choices) : "Light Only Target" : 0 : "Limit flashlight effect to only effect target entity." =
+ [
+ 0 : "No"
+ 1 : "Yes"
+ ]
+ lightworld(Choices) : "Light World" : 1 : "Control whether flashlight effects static world geometry." =
+ [
+ 0 : "No"
+ 1 : "Yes"
+ ]
+ lightcolor(color255) : "Light Color" : "255 255 255 200" : "Light Color RGB-Intensity"
+ cameraspace(integer) : "Camera Space" : 0 : "Angles are interpreted as being relative to camera."
+
+ // Inputs
+ input TurnOn(void) : "Turn on the texture"
+ input TurnOff(void) : "Turn off the texture"
+ input SetFOV(float) : "Set FOV"
+]
+
+@PointClass base(Item) studio("models/props_halloween/pumpkin_explode.mdl") = tf_pumpkin_bomb : "Pumpkin Bomb" []
+
+@PointClass base(Targetname,Studiomodel,Origin,Angles) studioprop() = tf_generic_bomb : "Generic Bomb"
+[
+ // Params
+ damage(float) : "Explosion Damage" : 50 : "Amount of damage to do when exploding."
+ radius(float) : "Explosion Radius" : 100 : "Explosion radius."
+ health(integer) : "Health" : 1 : "Health of the bomb."
+ explode_particle(string) : "Explosion Particle" : "" : "Name of the particle effect to play when exploding."
+ sound(sound) : "Explosion Sound" : "" : "Name of the sound effect to play when exploding."
+ friendlyfire(choices) : "Friendly Fire" : 0 =
+ [
+ 0 : "Damage attacker and enemies"
+ 1 : "Damage everyone"
+ ]
+
+ // Inputs
+ input Detonate(void) : "Force detonation."
+
+ // Outputs
+ output OnDetonate(void) : "Fired when this bomb detonates."
+]
+
+
+
+// Mapbase's game_convar_mod
+@PointClass base(Targetname) iconsprite("editor/convar_mod.vmt") color(239 163 14) = game_convar_mod : "Mods cvars"
+[
+ // Keys
+ target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'"
+
+ UseServer(choices) : "Command from Server" : 0 : "Mods convars directly from the server instead of acting as if the convars were typed into the local player's console, similar to using point_servercommand as opposed to point_clientcommand. Required to function in MP games." =
+ [
+ 0 : "No"
+ 1 : "Yes"
+ ]
+
+ spawnflags(Flags) =
+ [
+ 1 : "[1] Start Activated" : 1
+ ]
+
+ // Inputs
+ input Activate(void) : "Begins modding the cvars."
+ input Deactivate(void) : "Stops modding the cvars."
+]
\ No newline at end of file
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diff -ruN pf2_0.7.2/pf2/pf2_scripts_000.vpk pf2_0.7.3/pf2/pf2_scripts_000.vpk
--- pf2_0.7.2/pf2/pf2_scripts_000.vpk 2023-08-21 20:52:02.000000000 -0400
+++ pf2_0.7.3/pf2/pf2_scripts_000.vpk 2024-07-07 14:31:51.000000000 -0400
@@ -56,7 +56,7 @@
"attached_model"
{
- "modelname" "models/empty.mdl"
+ "modelname" "models/player/civilian.mdl"
}
}
}
@@ -504,7 +504,8 @@
"attached_model"
{
- "modelname" "models/empty.mdl"
+ "modelname" "models/player/civilian.mdl"
+ "skin" "1"
}
}
}
@@ -858,6 +859,7 @@
"file" "!particles/rocketjumptrail.pcf"
"file" "!particles/mvm.pcf"
"file" "!particles/powerups.pcf"
+ "file" "!particles/medicgun_attrib.pcf"
//World
"file" "!particles/bigboom.pcf"
@@ -877,6 +879,7 @@
"file" "!particles/water_push.pcf"
"file" "!particles/smoke_island_volcano.pcf"
"file" "!particles/scary_ghost.pcf"
+ "file" "!particles/item_fx.pcf"
//Weapons
"file" "!particles/bullet_tracers.pcf"
@@ -11570,7 +11573,7 @@
"HasTeamSkins_Worldmodel" "1"
// Attributes TF.
- "Damage" "120" //doesn't actually deal damage, this is just for knockback
+ "Damage" "132" //doesn't actually deal damage, this is just for knockback
"DamageRadius" "132"
"TimeFireDelay" "0.8"
"TimeIdle" "5.0"
@@ -11617,7 +11620,7 @@
"Damage" "100"
"DamageForce" "120"
"DamageRadius" "132"
- "TimeFireDelay" "0.0"
+ "TimeFireDelay" "0.8"
"TimeIdle" "5.0"
"LowerMainWeapon" "1"
@@ -11639,7 +11642,8 @@
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
// Model & Animation
- "viewmodel" "models/weapons/v_models/v_grenade_frag_soldier.mdl"
+ //"viewmodel" "models/weapons/v_models/v_grenade_frag_soldier.mdl"
+ "soldier_viewmodel" "models/weapons/v_models/v_grenade_frag_soldier.mdl"
"pyro_viewmodel" "models/weapons/v_models/v_grenade_frag_pyro.mdl"
"demoman_viewmodel" "models/weapons/v_models/v_grenade_frag_demo.mdl"
"heavy_viewmodel" "models/weapons/v_models/v_grenade_frag_heavy.mdl"
@@ -303096,6 +303100,14 @@
"wave" ")weapons/stickybomblauncher_charge_up.wav"
}
+// flamethrower trail sounds
+"Weapon_FlameThrower.RocketTrail"
+{
+ "channel" "CHAN_WEAPON"
+ "soundlevel" "SNDLVL_74dB"
+ "volume" "1"
+ "wave" "weapons/flame_thrower_incendiary_rocket_loop.wav"
+}
// ------------------------------------------------------------------------------------ //
// STICKY BOMB LAUNCHER
@@ -304470,7 +304482,15 @@
"wave" "weapons/rocket_reload.wav"
}
-//
+// Rocket trail sounds
+"Weapon_RPG.RocketTrail"
+{
+ "channel" "CHAN_WEAPON"
+ "soundlevel" "SNDLVL_74dB"
+ "volume" "1"
+ "wave" "weapons/rocket_loop.wav"
+}
+
// ------------------------------------------------------------------------------------ //
// Grenades
//
@@ -305447,7 +305467,7 @@
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_84dB"
- "wave" "weapons/spawnturret_deploy_notreal_dontuse.wav"
+ "wave" "weapons/spawnturret_deploy.wav"
}
"Building_SpawnroomTurret.Retract"
@@ -305455,7 +305475,7 @@
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_84dB"
- "wave" "weapons/spawnturret_close_notreal_dontuse.wav"
+ "wave" "weapons/spawnturret_close.wav"
}
"Building_SpawnroomTurret.Fire"
@@ -305611,7 +305631,7 @@
"printname" "#TF_Weapon_Tranq"
"BuiltRightHanded" "0"
"weight" "3"
- "WeaponType" "primary"
+ "WeaponType" "secondary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Attributes TF.
@@ -306068,6 +306088,7 @@
"+attack2" "#TF_ClassSkill_Sniper"
"+attack2" "#TF_ClassSkill_Spy"
"lastdisguise" "#TF_ClassSkill_Spy_LastDisguise"
+"+speed" "#TF_ClassSkill_Spy_SpyWalk"
"blank" "=========================="
"blank" "#Valve_Combat_Title"
"blank" "=========================="
@@ -310213,6 +310234,7 @@
"i" "showmapinfo"
"f" "+grenade1"
"g" "+grenade2"
+"SHIFT" "+speed"
WeaponData
{
// Attributes Base.
@@ -310756,6 +310778,19 @@
}
}
+"Geiger.BeepHigh"
+{
+ "channel" "CHAN_STATIC"
+ "soundlevel" "SNDLVL_NONE"
+ "pitch" "PITCH_NORM"
+
+ "rndwave"
+ {
+ "wave" "player/geiger2.wav"
+ "wave" "player/geiger3.wav"
+ }
+}
+
"Player.OnFire"
{
"channel" "CHAN_BODY"
@@ -313667,13 +313702,13 @@
// Attributes TF.
"Damage" "10"
"DamageRadius" "180"
- "TimeFireDelay" "0.8"
+ "TimeFireDelay" "0.6"
"TimeIdle" "5.0"
"LowerMainWeapon" "1"
"Grenade" "1"
"PlayGrenTimer" "0"
- "PrimerTime" "0.8"
+ "PrimerTime" "0.6"
// Ammo & Clip
"primary_ammo" "TF_AMMO_GRENADES1"
@@ -321760,6 +321795,51 @@
"wave" "vo/heavy_Yes03.wav"
}
+"Heavy.Singing01"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/heavy_Singing01.wav"
+}
+
+"Heavy.Singing02"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/heavy_Singing02.wav"
+}
+
+"Heavy.Singing03"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/heavy_Singing03.wav"
+}
+
+"Heavy.Singing04"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/heavy_Singing04.wav"
+}
+
+"Heavy.Singing05"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/heavy_Singing05.wav"
+}
+
"Medic.ActivateCharge01"
{
"channel" "CHAN_VOICE"
@@ -322321,6 +322401,17 @@
"wave" "vo/medic_Go04.wav"
}
+"Medic.Go05"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+
+ "soundlevel" "SNDLVL_95dB"
+
+ "wave" "vo/medic_Go05.wav"
+}
+
"Medic.GoodJob01"
{
"channel" "CHAN_VOICE"
@@ -323517,7 +323608,7 @@
"soundlevel" "SNDLVL_95dB"
- "wave" "vo/taunts/taunts/medic_Taunts01.wav"
+ "wave" "vo/taunts/medic_Taunts01.wav"
}
"Medic.Taunts02"
@@ -332958,6 +333049,23 @@
"wave" "vo/taunts/spy_Taunts16.wav"
}
+// Custom
+"Spy.Taunts_Stab"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.620"
+ "pitch" "PITCH_NORM"
+
+ "soundlevel" "SNDLVL_95dB"
+
+ "rndwave"
+ {
+ "wave" "vo/spy_stabtaunt08.wav"
+ "wave" "vo/spy_stabtaunt15.wav"
+ }
+}
+// Custom ends
+
"Spy.Thanks01"
{
"channel" "CHAN_VOICE"
@@ -335752,3829 +335860,11637 @@
//-----------------------------------------------------------------------------
//End of Demoman BATCH 36
//-----------------------------------------------------------------------------
-// Halflife 2 custom sound mixers.
-// These Sound Mixers are referenced by name from Soundscapes, and are used to provide
-// custom volume control over various sound categories, called 'mix groups'
-
-// "GROUPRULES" specifies the rules for inclusion of a sound in a mix group.
-// Rules are checked sequentially (from top to bottom). All fields must match
-// in a row in order for a sound to match the group. A sound my be included
-// in up to 8 mix groups.
-// LIMITS:
-// up to 64 unique mix groups
-// up to 76 group rules entries
-// up to 32 sound mixers
-// all strings are limited to 31 characters!
-// NOTE2: at runtime, you can display the classname of the sound source by
-// setting snd_showclassname 1 in the console.
+// POST 2007 DOMINATION & REVENGE LINES
-// NOTE3: main character dialog during critical scenes is ducked using a separate code path which, when
-// active, temporarilly disables mixer ducking (prevent double ducking).
-// Lower priority sounds are ducked by higher priority sounds, if "is ducked" is enabled.
-// Only sounds with "causes ducking" enabled can cause a lower priority sound to be ducked.
+//-----------------------------------------------------------------------------
+//Start of Scout DOMINATION & REVENGE
+//-----------------------------------------------------------------------------
-"GROUPRULES"
+"Scout.Domination02"
{
-// NOTE: order these from least general to most general
-
-// directory or .wav classname Causes Duck to Ducker
-// group name name substring substring chan sndlvl_min sndlvl_max priority Is Ducked Ducking Percent Threshold
-// --------- ------------------ --------- ----------- ---------- ---------- -------- -------- ------- ------- ---------
-
-
- "bullethit" "impact_bullet" "" "" "" "" "50" "0" "0" "100" "40"
- "bulletmiss" "nearmiss" "" "" "" "" "50" "0" "0" "100" "40"
- "Explosions" "explo" "" "" "120" "" "50" "0" "1" "100" "40"
-
- "Player_Suit" "fvox/" "Player" "" "" "" "50" "0" "0" "100" "40"
- "Player_Weapons_Loud" "weapon" "Player" "" "140" "" "50" "0" "1" "100" "40"
- "Player_Weapons" "weapon" "Player" "" "" "" "50" "0" "1" "100" "40"
- "Player" "player/" "Player" "" "" "" "50" "0" "0" "100" "40"
- "Player" "physics/" "Player" "" "" "" "50" "0" "0" "100" "40"
-
- "NPC_Voice" "" "NPC" "CHAN_VOICE" "" "" "50" "0" "1" "100" "40"
- "NPC_Weapons_Loud" "" "NPC" "CHAN_WEAPON" "140" "" "50" "0" "1" "100" "40"
- "NPC_Weapons" "" "NPC" "CHAN_WEAPON" "" "" "50" "0" "1" "100" "40"
- "NPC_Body" "" "NPC" "CHAN_BODY" "" "" "50" "0" "0" "100" "40"
- "NPC_Looping" "" "NPC" "CHAN_STATIC" "" "" "50" "0" "0" "100" "40"
- "NPC" "" "NPC" "" "" "" "50" "0" "0" "100" "40"
-
- "AHELI_WEAPON" "aheli_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
- "GUNSHIP_WEAPON" "gunship_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
- "STRIDER_WEAPON" "strider_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
-
- "Ambient_Alarms" "ambient/alarms" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Atmosphere" "ambient/atmos" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Wind" "ambient/wind" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Water" "ambient/water" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Fire" "ambient/fire" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Gas" "ambient/gas" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Levels" "ambient/levels" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Creatures" "ambient/creatures" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Machines" "ambient/machines" "" "" "" "" "50" "1" "0" "60" "40"
-
- "Trains" "plats/" "" "" "" "" "50" "0" "0" "100" "40"
- "Doors" "doors/" "" "" "" "" "50" "0" "0" "100" "40"
- "Buttons" "buttons/" "" "" "" "" "50" "0" "0" "100" "40"
- "Items" "items/" "" "" "" "" "50" "0" "0" "100" "40"
- "Beams" "beams/" "" "" "" "" "50" "0" "0" "100" "40"
- "Vehicles" "vehicles/" "" "" "" "" "20" "1" "0" "68" "40"
- "Vehicles_Looping" "vehicles/" "" "CHAN_STATIC" "" "" "20" "1" "0" "68" "40"
-
- "UI" "common/" "" "" "" "" "50" "0" "0" "100" "40"
- "UI" "ui/" "" "" "" "" "50" "0" "0" "100" "40"
-
- "Physics" "physics/" "" "" "" "" "50" "0" "0" "100" "40"
- "Ambient" "ambien" "" "" "" "" "50" "0" "0" "100" "40"
- "Music" "music/" "" "" "" "" "25" "1" "1" "75" "40"
- "Dialog" "vo/" "" "" "" "" "60" "0" "1" "100" "20"
- "Dialog" "combined/" "" "" "" "" "60" "0" "1" "100" "20"
- "Combat" "weapon" "" "" "110" "" "50" "0" "0" "100" "40"
- "Combat" "explo" "" "" "110" "" "50" "0" "0" "100" "40"
- "Weapons" "weapon" "" "" "120" "" "50" "0" "0" "100" "40"
-
- "Quiet" "" "" "" "0" "70" "50" "0" "0" "100" "40"
- "Medium" "" "" "" "71" "90" "50" "0" "0" "100" "40"
- "Loud" "" "" "" "91" "100" "50" "0" "0" "100" "40"
- "VeryLoud" "" "" "" "101" "149" "50" "0" "0" "100" "40"
- "SuperLoud" "" "" "" "150" "" "50" "0" "0" "100" "40"
-
- "FreezeCam" "/freeze_cam" "" "" "" "" "65" "0" "1" "100" "40"
- "WinSounds" "misc/your_team" "" "" "" "" "65" "0" "0" "100" "40"
- "FlagWarnings" "vo/intel" "" "" "" "" "65" "0" "0" "100" "40"
- "CaptureWarnings" "vo/announcer_last" "" "" "" "" "65" "0" "0" "100" "40"
- "PlayerVoice" "?VoiceSfx" "" "" "" "" "65" "0" "1" "100" "40"
- "DemomanTaunts" "vo/taunts/demoman" "" "" "" "" "65" "0" "0" "100" "40"
- "EngineerTaunts" "vo/taunts/engineer" "" "" "" "" "65" "0" "0" "100" "40"
- "HeavyTaunts" "vo/taunts/heavy" "" "" "" "" "65" "0" "0" "100" "40"
- "MedicTaunts" "vo/taunts/medic" "" "" "" "" "65" "0" "0" "100" "40"
- "PyroTaunts" "vo/taunts/pyro" "" "" "" "" "65" "0" "0" "100" "40"
- "ScoutTaunts" "vo/taunts/scout" "" "" "" "" "65" "0" "0" "100" "40"
- "SniperTaunts" "vo/taunts/snipe" "" "" "" "" "65" "0" "0" "100" "40"
- "SoldierTaunts" "vo/taunts/soldier" "" "" "" "" "65" "0" "0" "100" "40"
- "SpyTaunts" "vo/taunts/spy" "" "" "" "" "65" "0" "0" "100" "40"
- "Tf_music" "misc/tf" "" "" "" "" "65" "0" "0" "100" "40"
-
- "Doors" "doors/generic" "" "" "" "" "65" "0" "0" "100" "40"
- "PlayerAnimations" "player/taunt" "" "" "" "" "65" "0" "0" "100" "40"
-
-
- "All" "" "" "" "" "" "50" "0" "0" "100" "40"
-
+ "channel" "CHAN_VOICE"
+ "volume" "0.820"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_95dB"
+ "wave" "vo/scout_Domination02.wav"
}
-
-//----------------------------------------------------------------
-// Sound Mixers, referenced in Soundscapes via "SOUNDMIXER" "name"
-// New Sound Mixers may be created by level designers or sound engineer.
-//----------------------------------------------------------------
-
-// This is the default mix for the game.
-// The mix value of a sound will be set to the value referenced by the
-// least general group found that includes the sound. (top to bottom search of grouprules)
-
-"Default_Mix"
+"Scout.Domination03"
{
-
-// group name mix value
-// -------- ---------
- "Explosions" "0.90"
- "Player_Weapons_Loud" "1.0"
- "Player_Suit" "0.56"
- "Weapons" "0.79"
-
- "AHELI_WEAPON" "0.85"
- "GUNSHIP_WEAPON" "0.85"
- "STRIDER_WEAPON" "0.85"
- "bullethit" "0.67"
-
- "Music" "0.81"
-
- "All" "0.72"
+ "channel" "CHAN_VOICE"