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chainbuf.h
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chainbuf.h
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/*
This file is part of Kismet
Kismet is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Kismet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Kismet; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __CHAINBUF_H__
#define __CHAINBUF_H__
#include "config.h"
#include <stdint.h>
#include <unistd.h>
#include <pthread.h>
#include <vector>
#include <mutex>
#include "buffer_handler.h"
/* Fairly basic linked buffer system which allows linear writing and linear reading.
* Random access is not supported; use a string buffer for that.
*
* The linked buffer is best used for buffering serialized output before sending it
* to the webserver as a stream - minimal copying is needed.
*
* Due to some implementation limitations this should probably only be used to stream
* to a write sink - such as writing to a http endpoint. Read and peek operations will
* only return the remaining portion of the current slot as they operate purely on
* the chunk and prevent memory copying.
*
*/
class Chainbuf : public CommonBuffer {
public:
// Size per chunk and number of slots to pre-allocate in the buffer
Chainbuf(size_t in_chunk = 1024, size_t pre_allocate = 128);
virtual ~Chainbuf();
// Erase buffer
virtual void clear();
// Return amount used in buffer
virtual size_t used();
// Return about available (effectively "infinite"), use a crappy hack for now and
// always return the chunk size
virtual ssize_t available() {
return chunk_sz;
}
virtual ssize_t size() {
return chunk_sz;
}
// Total size ever used by buffer
virtual size_t total();
// Peek from buffer; will only return up to chunk size per peek
virtual ssize_t peek(unsigned char **ret_data, size_t in_sz);
virtual ssize_t zero_copy_peek(unsigned char **ret_data, size_t in_sz);
virtual void peek_free(unsigned char *in_data);
// Write amount to buffer, arbitrarily allocating new chunks
virtual ssize_t write(unsigned char *in_data, size_t in_sz);
virtual ssize_t reserve(unsigned char **data, size_t in_sz);
virtual ssize_t zero_copy_reserve(unsigned char **data, size_t in_sz);
virtual bool commit(unsigned char *data, size_t in_sz);
// Consume from buffer
size_t consume(size_t in_sz);
protected:
size_t chunk_sz;
bool free_after_read;
unsigned int write_block;
uint8_t *write_buf;
size_t write_offt;
unsigned int read_block;
uint8_t *read_buf;
size_t read_offt;
std::vector<uint8_t *> buff_vec;
size_t used_sz;
size_t total_sz;
bool free_read, free_commit;
size_t alloc_delta;
};
#endif