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I came across an error where I cannot use the Fluidsynth sound backend for playing midi when using the loader. And yes I can boot it just fine outside the program when using Woof as a standalone
WORKAROUND:
Open woof! Doesn't matter if through DML or directly.
Change from "native" to "Fluidsinth". I will tell you to close it on order to apply changes. Close it.
Go into the woof folder (the one with woof.exe and a bunch of .dll and other stuff) and locate the "soundfonts" folder.
Copy the "soundfonts" folder in the DML 2.5 folder. Now you should have 2 soundfonts folder, the original in the woof folder and one next to the DML 2.5 exe.
Open woof through DML v2.5. It will now start without any error and using fluidsinth!
Woof folder:
DML 2.5 folder:
You may have to repeat this process with any new woof! release, depending if anything inside that folder changes between releases.
The text was updated successfully, but these errors were encountered:
From user report:
WORKAROUND:
Woof folder:
DML 2.5 folder:
You may have to repeat this process with any new woof! release, depending if anything inside that folder changes between releases.
The text was updated successfully, but these errors were encountered: