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Unable to package as of September 16th 2017 #2
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Same issue here. I tried packaging just a plain first person project (no modifications) and it failed with the same error: e:\vr projects\engines\ms_uwp_ue4\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(929) : error C4723: potential divide by 0 |
So the following changes were made to RenderTargetPool.cpp
Will be packaging but it builds, so,... Humanity 1 : 0 Machines *Compiler and settings dependent. |
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When the game loads up, it remains at the splash screen with a Zzz cursor. Any ETA for boot time into app or is this a separate issue? |
This has been solved on new versions of the UE4 MR branch. |
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: c:\users\user\uwp\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(929) : error C4723: potential divide by 0
UATHelper: Packaging (UWP (x64-64bit)): xgConsole:
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64\cl.exe (tool returned code: 2)
Not even sure where to go because
UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
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