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Cannot create manifest for shipping build error ResX input not valid cannot find valid resheader #4

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AddictArts opened this issue Dec 13, 2017 · 0 comments

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@AddictArts
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UnrealBuildTool: ERROR: System.ArgumentException: ResX input is not valid. Cannot find valid "resheader" tags for the ResX reader and writer type names.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.ParseXml(XmlTextReader reader)
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.EnsureResData()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.GetEnumerator()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.LoadSourceResources(String ResourceSourcePath) in D:\box\unreal\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 1860
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.CreateManifest(UnrealTargetPlatform TargetPlatform, String InOutputPath, String InIntermediatePath, FileReference InProjectFile, String InProjectDirectory, List1 InTargetConfigs, List1 InExecutables, IEnumerable`1 InWinMDReferences) in D:\box\unreal\MICROSOF
T_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 776

@mrG7 I was hoping you might have some ideas.

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