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UnrealBuildTool: ERROR: System.ArgumentException: ResX input is not valid. Cannot find valid "resheader" tags for the ResX reader and writer type names. UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.ParseXml(XmlTextReader reader) UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.EnsureResData() UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.GetEnumerator() UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.LoadSourceResources(String ResourceSourcePath) in D:\box\unreal\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 1860 UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.CreateManifest(UnrealTargetPlatform TargetPlatform, String InOutputPath, String InIntermediatePath, FileReference InProjectFile, String InProjectDirectory, List1 InTargetConfigs, List1 InExecutables, IEnumerable`1 InWinMDReferences) in D:\box\unreal\MICROSOF T_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 776
1 InTargetConfigs, List
@mrG7 I was hoping you might have some ideas.
The text was updated successfully, but these errors were encountered:
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UnrealBuildTool: ERROR: System.ArgumentException: ResX input is not valid. Cannot find valid "resheader" tags for the ResX reader and writer type names.
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.ParseXml(XmlTextReader reader)
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.EnsureResData()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at System.Resources.ResXResourceReader.GetEnumerator()
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.LoadSourceResources(String ResourceSourcePath) in D:\box\unreal\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 1860
UATHelper: Packaging (UWP (x86-32bit)): UnrealBuildTool: at UnrealBuildTool.UWPManifestGenerator.CreateManifest(UnrealTargetPlatform TargetPlatform, String InOutputPath, String InIntermediatePath, FileReference InProjectFile, String InProjectDirectory, List
1 InTargetConfigs, List
1 InExecutables, IEnumerable`1 InWinMDReferences) in D:\box\unreal\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ManifestGenerator.cs:line 776
@mrG7 I was hoping you might have some ideas.
The text was updated successfully, but these errors were encountered: