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Due to how we handle asset references via the AssetRef<> Struct
There not a whole lot stopping us from just, not loading the asset.
The Code is already written to handle AssetRef.IsAvaliable being false even though at the moment it never really is.
But because of that we can just delay loading, and create a second thread to stream in content.
The text was updated successfully, but these errors were encountered:
Due to how we handle asset references via the AssetRef<> Struct
There not a whole lot stopping us from just, not loading the asset.
The Code is already written to handle AssetRef.IsAvaliable being false even though at the moment it never really is.
But because of that we can just delay loading, and create a second thread to stream in content.
The text was updated successfully, but these errors were encountered: