SEBR as a general scheme based on C++17 to reclaim memory safely in multithreading scenario.
- It's also could called "Small Epoch-Based Reclaimation", as It work on the basis of such a fact: Reclaim all memorys below smallest epoch.
- Or It's means "Self-Management Epoch-Based Reclaimation", because it handle the cooperation and race between many threads and many concurrent data structures very well.
SEBR's design target consists of 3 parts:
- Usability: //TODO
- Reusability: //TODO
- Scalability: //TODO